diff options
author | Germano Cavalcante <germano.costa@ig.com.br> | 2021-03-30 22:23:58 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2021-03-30 22:23:58 +0300 |
commit | 142541124976af41f08fb5479886350c2d803710 (patch) | |
tree | 6ee06d11f3179f4d704a20531f91541a4a15094e /source/blender/editors/curve/editcurve_paint.c | |
parent | da1b002c8d2f331d97458167746e5974d8556799 (diff) |
Cleanup/Refactor: Unify functions that redraw the depth buffer
Now `ED_view3d_backbuf_depth_validate`, `ED_view3d_draw_depth` and
`ED_view3d_draw_depth_gpencil` are unified in `ED_view3d_depth_override`.
This new function replaces `ED_view3d_autodist_init`.
Also, since `ED_view3d_depth_update` depends on the render context, and
changing the context is a slow operation, that function also was removed,
and the depth buffer cached is now updated inside the new unified drawing
function when the "bool update_cache" parameter is true.
Finally `V3D_INVALID_BACKBUF` flag has been renamed and moved to
`runtime.flag`.
Differential revision: https://developer.blender.org/D10678
Diffstat (limited to 'source/blender/editors/curve/editcurve_paint.c')
-rw-r--r-- | source/blender/editors/curve/editcurve_paint.c | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/source/blender/editors/curve/editcurve_paint.c b/source/blender/editors/curve/editcurve_paint.c index 48a36ff276d..0d071f2e595 100644 --- a/source/blender/editors/curve/editcurve_paint.c +++ b/source/blender/editors/curve/editcurve_paint.c @@ -1083,13 +1083,8 @@ static int curve_draw_invoke(bContext *C, wmOperator *op, const wmEvent *event) /* needed or else the draw matrix can be incorrect */ view3d_operator_needs_opengl(C); - ED_view3d_autodist_init(cdd->vc.depsgraph, cdd->vc.region, cdd->vc.v3d, 0); - - if (cdd->vc.rv3d->depths) { - cdd->vc.rv3d->depths->damaged = true; - } - - ED_view3d_depth_update(cdd->vc.region); + ED_view3d_depth_override( + cdd->vc.depsgraph, cdd->vc.region, cdd->vc.v3d, NULL, V3D_DEPTH_NO_GPENCIL, true); if (cdd->vc.rv3d->depths != NULL) { cdd->project.use_depth = true; |