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authorAnkit Meel <ankitjmeel@gmail.com>2022-04-04 13:36:10 +0300
committerAras Pranckevicius <aras@nesnausk.org>2022-04-04 13:36:10 +0300
commite6a9b223844346a34ce195652449fec3229a2ec1 (patch)
tree38b9621299a83515670af0189b8cddc51813f838 /source/blender/editors/curve/editcurve_undo.c
parentee3f71d747e3ffd5091335437d52b3ec518d7b67 (diff)
OBJ: New C++ based wavefront OBJ importer
This takes state of soc-2020-io-performance branch as it was at e9bbfd0c8c7 (2021 Oct 31), merges latest master (2022 Apr 4), adds a bunch of tests, and fixes a bunch of stuff found by said tests. The fixes are detailed in the differential. Timings on my machine (Windows, VS2022 release build, AMD Ryzen 5950X 32 threads): - Rungholt minecraft level (269MB file, 1 mesh): 54.2s -> 14.2s (memory usage: 7.0GB -> 1.9GB). - Blender 3.0 splash scene: "I waited for 90 minutes and gave up" -> 109s. Now, this time is not great, but at least 20% of the time is spent assigning unique names for the imported objects (the scene has 24 thousand objects). This is not specific to obj importer, but rather a general issue across blender overall. Test suite file updates done in Subversion tests repository. Reviewed By: @howardt, @sybren Differential Revision: https://developer.blender.org/D13958
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