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authorCampbell Barton <ideasman42@gmail.com>2021-06-01 05:49:20 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-06-01 05:49:53 +0300
commitf71cf996165a81030a92e3e26610bf2e6fa2fc44 (patch)
treeba683e74b592256d06f80ca69f181d0e8f95adcd /source/blender/editors/curve
parentc145cb799897d7db89b1c75dc46fb71c33abfe00 (diff)
GPU: add 2D projection function
When projecting into screen space Z value isn't always needed. Add 2D projection functions, renaming them to avoid accidents happening again. - Add GPU_matrix_project_2fv - Add ED_view3d_project_v2 - Rename ED_view3d_project to ED_view3d_project_v3 - Use the 2D versions of these functions when the Z value isn't used.
Diffstat (limited to 'source/blender/editors/curve')
-rw-r--r--source/blender/editors/curve/editcurve_paint.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/curve/editcurve_paint.c b/source/blender/editors/curve/editcurve_paint.c
index 8842274e017..e4f2de1f741 100644
--- a/source/blender/editors/curve/editcurve_paint.c
+++ b/source/blender/editors/curve/editcurve_paint.c
@@ -210,7 +210,7 @@ static bool stroke_elem_project(const struct CurveDrawData *cdd,
ED_view3d_depth_read_cached(depths, mval_i, 0, &depth_fl);
const double depth = (double)depth_fl;
if ((depth > depths->depth_range[0]) && (depth < depths->depth_range[1])) {
- if (ED_view3d_depth_unproject(region, mval_i, depth, r_location_world)) {
+ if (ED_view3d_depth_unproject_v3(region, mval_i, depth, r_location_world)) {
is_location_world_set = true;
if (r_normal_world) {
zero_v3(r_normal_world);