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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-02-25 23:58:23 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-02-26 02:16:46 +0300
commit2724fad582676d2c164b05fe6fccf7a15d88adba (patch)
tree350f10451c9220f258eb3c60f5b5270c6c3d0d1a /source/blender/editors/curve
parente9011100f75c22b3a9c9021fd49fb007efa03ed0 (diff)
OpenGL: replace gluProject and gluUnProject, and simplify surrounding code.
Part of T49042.
Diffstat (limited to 'source/blender/editors/curve')
-rw-r--r--source/blender/editors/curve/editcurve_paint.c29
1 files changed, 9 insertions, 20 deletions
diff --git a/source/blender/editors/curve/editcurve_paint.c b/source/blender/editors/curve/editcurve_paint.c
index 7b93e00b86d..c2c85e20174 100644
--- a/source/blender/editors/curve/editcurve_paint.c
+++ b/source/blender/editors/curve/editcurve_paint.c
@@ -92,25 +92,17 @@ static float depth_read_zbuf(const ViewContext *vc, int x, int y)
}
static bool depth_unproject(
- const ARegion *ar, const bglMats *mats,
+ const ARegion *ar,
const int mval[2], const double depth,
float r_location_world[3])
{
- double p[3];
- if (gluUnProject(
- (double)ar->winrct.xmin + mval[0] + 0.5,
- (double)ar->winrct.ymin + mval[1] + 0.5,
- depth, mats->modelview, mats->projection, (const GLint *)mats->viewport,
- &p[0], &p[1], &p[2]))
- {
- copy_v3fl_v3db(r_location_world, p);
- return true;
- }
- return false;
+ float centx = (float)mval[0] + 0.5f;
+ float centy = (float)mval[1] + 0.5f;
+ return ED_view3d_unproject(ar, centx, centy, depth, r_location_world);
}
static bool depth_read_normal(
- const ViewContext *vc, const bglMats *mats, const int mval[2],
+ const ViewContext *vc, const int mval[2],
float r_normal[3])
{
/* pixels surrounding */
@@ -126,7 +118,7 @@ static bool depth_read_normal(
const double depth = (double)depth_read_zbuf(vc, mval_ofs[0], mval_ofs[1]);
if ((depth > depths->depth_range[0]) && (depth < depths->depth_range[1])) {
- if (depth_unproject(ar, mats, mval_ofs, depth, coords[i])) {
+ if (depth_unproject(ar, mval_ofs, depth, coords[i])) {
depths_valid[i] = true;
}
}
@@ -228,7 +220,6 @@ struct CurveDrawData {
} prev;
ViewContext vc;
- bglMats mats;
enum {
CURVE_DRAW_IDLE = 0,
CURVE_DRAW_PAINTING = 1,
@@ -314,7 +305,7 @@ static bool stroke_elem_project(
{
const double depth = (double)depth_read_zbuf(&cdd->vc, mval_i[0], mval_i[1]);
if ((depth > depths->depth_range[0]) && (depth < depths->depth_range[1])) {
- if (depth_unproject(ar, &cdd->mats, mval_i, depth, r_location_world)) {
+ if (depth_unproject(ar, mval_i, depth, r_location_world)) {
is_location_world_set = true;
if (r_normal_world) {
zero_v3(r_normal_world);
@@ -323,7 +314,7 @@ static bool stroke_elem_project(
if (surface_offset != 0.0f) {
const float offset = cdd->project.use_surface_offset_absolute ? 1.0f : radius;
float normal[3];
- if (depth_read_normal(&cdd->vc, &cdd->mats, mval_i, normal)) {
+ if (depth_read_normal(&cdd->vc, mval_i, normal)) {
madd_v3_v3fl(r_location_world, normal, offset * surface_offset);
if (r_normal_world) {
copy_v3_v3(r_normal_world, normal);
@@ -651,7 +642,7 @@ static void curve_draw_event_add_first(wmOperator *op, const wmEvent *event)
CURVE_PAINT_SURFACE_PLANE_NORMAL_VIEW,
CURVE_PAINT_SURFACE_PLANE_NORMAL_SURFACE))
{
- if (depth_read_normal(&cdd->vc, &cdd->mats, event->mval, normal)) {
+ if (depth_read_normal(&cdd->vc, event->mval, normal)) {
if (cps->surface_plane == CURVE_PAINT_SURFACE_PLANE_NORMAL_VIEW) {
float cross_a[3], cross_b[3];
cross_v3_v3v3(cross_a, rv3d->viewinv[2], normal);
@@ -1187,8 +1178,6 @@ static int curve_draw_invoke(bContext *C, wmOperator *op, const wmEvent *event)
if ((cps->depth_mode == CURVE_PAINT_PROJECT_SURFACE) &&
(v3d->drawtype > OB_WIRE))
{
- view3d_get_transformation(cdd->vc.ar, cdd->vc.rv3d, NULL, &cdd->mats);
-
/* needed or else the draw matrix can be incorrect */
view3d_operator_needs_opengl(C);