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authorRay Molenkamp <github@lazydodo.com>2018-06-28 04:07:23 +0300
committerRay Molenkamp <github@lazydodo.com>2018-06-28 04:07:23 +0300
commit8e02106d0ddc7b31844d26037a824d56d3c65663 (patch)
treebfa1898220d74ac9610b8a1363a4087a44f7b41d /source/blender/editors/curve
parentfe258fd4451a7fb1ccdd85d1607b6dbd30442f28 (diff)
GLRefactor: partially remove gl calls from source/blender/editors.
This translates the gl calls to the new GPU_ wrappers from D3501. Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis. This fixes 13 of the 28 failing editors when building without opengl. For the list of substitutions see D3502 Reviewers: brecht Differential Revision: https://developer.blender.org/D3502
Diffstat (limited to 'source/blender/editors/curve')
-rw-r--r--source/blender/editors/curve/editcurve_paint.c17
1 files changed, 9 insertions, 8 deletions
diff --git a/source/blender/editors/curve/editcurve_paint.c b/source/blender/editors/curve/editcurve_paint.c
index 887f3dd13da..e679b04f25d 100644
--- a/source/blender/editors/curve/editcurve_paint.c
+++ b/source/blender/editors/curve/editcurve_paint.c
@@ -53,6 +53,7 @@
#include "GPU_immediate.h"
#include "GPU_immediate_util.h"
#include "GPU_matrix.h"
+#include "GPU_state.h"
#include "curve_intern.h"
@@ -433,15 +434,15 @@ static void curve_draw_stroke_3d(const struct bContext *UNUSED(C), ARegion *UNUS
unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- glEnable(GL_BLEND);
- glEnable(GL_LINE_SMOOTH);
+ GPU_blend(true);
+ GPU_line_smooth(true);
imm_cpack(0x0);
immBegin(GWN_PRIM_LINE_STRIP, stroke_len);
- glLineWidth(3.0f);
+ GPU_line_width(3.0f);
if (v3d->zbuf) {
- glDisable(GL_DEPTH_TEST);
+ GPU_depth_test(false);
}
for (int i = 0; i < stroke_len; i++) {
@@ -452,7 +453,7 @@ static void curve_draw_stroke_3d(const struct bContext *UNUSED(C), ARegion *UNUS
imm_cpack(0xffffffff);
immBegin(GWN_PRIM_LINE_STRIP, stroke_len);
- glLineWidth(1.0f);
+ GPU_line_width(1.0f);
for (int i = 0; i < stroke_len; i++) {
immVertex3fv(pos, coord_array[i]);
@@ -461,11 +462,11 @@ static void curve_draw_stroke_3d(const struct bContext *UNUSED(C), ARegion *UNUS
immEnd();
if (v3d->zbuf) {
- glEnable(GL_DEPTH_TEST);
+ GPU_depth_test(true);
}
- glDisable(GL_BLEND);
- glDisable(GL_LINE_SMOOTH);
+ GPU_blend(false);
+ GPU_line_smooth(false);
immUnbindProgram();
}