diff options
author | Jacques Lucke <jacques@blender.org> | 2022-07-08 17:16:56 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2022-07-08 17:16:56 +0300 |
commit | b876ce2a4a4638142439a7cf265a0780491ae4cc (patch) | |
tree | 871d71eb6d1cf215869fc941c831c81bcacc6433 /source/blender/editors/curves/intern/curves_ops.cc | |
parent | f391e8f316bd29b700cef874a59cf3b64203d70c (diff) |
Geometry Nodes: new geometry attribute API
Currently, there are two attribute API. The first, defined in `BKE_attribute.h` is
accessible from RNA and C code. The second is implemented with `GeometryComponent`
and is only accessible in C++ code. The second is widely used, but only being
accessible through the `GeometrySet` API makes it awkward to use, and even impossible
for types that don't correspond directly to a geometry component like `CurvesGeometry`.
This patch adds a new attribute API, designed to replace the `GeometryComponent`
attribute API now, and to eventually replace or be the basis of the other one.
The basic idea is that there is an `AttributeAccessor` class that allows code to
interact with a set of attributes owned by some geometry. The accessor itself has
no ownership. `AttributeAccessor` is a simple type that can be passed around by
value. That makes it easy to return it from functions and to store it in containers.
For const-correctness, there is also a `MutableAttributeAccessor` that allows
changing individual and can add or remove attributes.
Currently, `AttributeAccessor` is composed of two pointers. The first is a pointer
to the owner of the attribute data. The second is a pointer to a struct with
function pointers, that is similar to a virtual function table. The functions
know how to access attributes on the owner.
The actual attribute access for geometries is still implemented with the `AttributeProvider`
pattern, which makes it easy to support different sources of attributes on a
geometry and simplifies dealing with built-in attributes.
There are different ways to get an attribute accessor for a geometry:
* `GeometryComponent.attributes()`
* `CurvesGeometry.attributes()`
* `bke::mesh_attributes(const Mesh &)`
* `bke::pointcloud_attributes(const PointCloud &)`
All of these also have a `_for_write` variant that returns a `MutabelAttributeAccessor`.
Differential Revision: https://developer.blender.org/D15280
Diffstat (limited to 'source/blender/editors/curves/intern/curves_ops.cc')
-rw-r--r-- | source/blender/editors/curves/intern/curves_ops.cc | 22 |
1 files changed, 10 insertions, 12 deletions
diff --git a/source/blender/editors/curves/intern/curves_ops.cc b/source/blender/editors/curves/intern/curves_ops.cc index 49e21d00195..a4492a1d516 100644 --- a/source/blender/editors/curves/intern/curves_ops.cc +++ b/source/blender/editors/curves/intern/curves_ops.cc @@ -533,9 +533,9 @@ static void snap_curves_to_surface_exec_object(Object &curves_ob, VArraySpan<float2> surface_uv_map; if (curves_id.surface_uv_map != nullptr) { - surface_uv_map = surface_mesh_component - .attribute_try_get_for_read( - curves_id.surface_uv_map, ATTR_DOMAIN_CORNER, CD_PROP_FLOAT2) + const bke::AttributeAccessor surface_attributes = bke::mesh_attributes(surface_mesh); + surface_uv_map = surface_attributes + .lookup(curves_id.surface_uv_map, ATTR_DOMAIN_CORNER, CD_PROP_FLOAT2) .typed<float2>(); } @@ -756,21 +756,20 @@ static int curves_set_selection_domain_exec(bContext *C, wmOperator *op) curves_id->selection_domain = domain; curves_id->flag |= CV_SCULPT_SELECTION_ENABLED; - CurveComponent component; - component.replace(curves_id, GeometryOwnershipType::Editable); CurvesGeometry &curves = CurvesGeometry::wrap(curves_id->geometry); + bke::MutableAttributeAccessor attributes = curves.attributes_for_write(); if (old_domain == ATTR_DOMAIN_POINT && domain == ATTR_DOMAIN_CURVE) { VArray<float> curve_selection = curves.adapt_domain( curves.selection_point_float(), ATTR_DOMAIN_POINT, ATTR_DOMAIN_CURVE); curve_selection.materialize(curves.selection_curve_float_for_write()); - component.attribute_try_delete(".selection_point_float"); + attributes.remove(".selection_point_float"); } else if (old_domain == ATTR_DOMAIN_CURVE && domain == ATTR_DOMAIN_POINT) { VArray<float> point_selection = curves.adapt_domain( curves.selection_curve_float(), ATTR_DOMAIN_CURVE, ATTR_DOMAIN_POINT); point_selection.materialize(curves.selection_point_float_for_write()); - component.attribute_try_delete(".selection_curve_float"); + attributes.remove(".selection_curve_float"); } /* Use #ID_RECALC_GEOMETRY instead of #ID_RECALC_SELECT because it is handled as a generic @@ -900,15 +899,14 @@ static int select_all_exec(bContext *C, wmOperator *op) } for (Curves *curves_id : unique_curves) { + CurvesGeometry &curves = CurvesGeometry::wrap(curves_id->geometry); if (action == SEL_SELECT) { /* As an optimization, just remove the selection attributes when everything is selected. */ - CurveComponent component; - component.replace(curves_id, GeometryOwnershipType::Editable); - component.attribute_try_delete(".selection_point_float"); - component.attribute_try_delete(".selection_curve_float"); + bke::MutableAttributeAccessor attributes = curves.attributes_for_write(); + attributes.remove(".selection_point_float"); + attributes.remove(".selection_curve_float"); } else { - CurvesGeometry &curves = CurvesGeometry::wrap(curves_id->geometry); MutableSpan<float> selection = curves_id->selection_domain == ATTR_DOMAIN_POINT ? curves.selection_point_float_for_write() : curves.selection_curve_float_for_write(); |