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authorJacques Lucke <jacques@blender.org>2022-07-08 17:16:56 +0300
committerJacques Lucke <jacques@blender.org>2022-07-08 17:16:56 +0300
commitb876ce2a4a4638142439a7cf265a0780491ae4cc (patch)
tree871d71eb6d1cf215869fc941c831c81bcacc6433 /source/blender/editors/geometry/geometry_attributes.cc
parentf391e8f316bd29b700cef874a59cf3b64203d70c (diff)
Geometry Nodes: new geometry attribute API
Currently, there are two attribute API. The first, defined in `BKE_attribute.h` is accessible from RNA and C code. The second is implemented with `GeometryComponent` and is only accessible in C++ code. The second is widely used, but only being accessible through the `GeometrySet` API makes it awkward to use, and even impossible for types that don't correspond directly to a geometry component like `CurvesGeometry`. This patch adds a new attribute API, designed to replace the `GeometryComponent` attribute API now, and to eventually replace or be the basis of the other one. The basic idea is that there is an `AttributeAccessor` class that allows code to interact with a set of attributes owned by some geometry. The accessor itself has no ownership. `AttributeAccessor` is a simple type that can be passed around by value. That makes it easy to return it from functions and to store it in containers. For const-correctness, there is also a `MutableAttributeAccessor` that allows changing individual and can add or remove attributes. Currently, `AttributeAccessor` is composed of two pointers. The first is a pointer to the owner of the attribute data. The second is a pointer to a struct with function pointers, that is similar to a virtual function table. The functions know how to access attributes on the owner. The actual attribute access for geometries is still implemented with the `AttributeProvider` pattern, which makes it easy to support different sources of attributes on a geometry and simplifies dealing with built-in attributes. There are different ways to get an attribute accessor for a geometry: * `GeometryComponent.attributes()` * `CurvesGeometry.attributes()` * `bke::mesh_attributes(const Mesh &)` * `bke::pointcloud_attributes(const PointCloud &)` All of these also have a `_for_write` variant that returns a `MutabelAttributeAccessor`. Differential Revision: https://developer.blender.org/D15280
Diffstat (limited to 'source/blender/editors/geometry/geometry_attributes.cc')
-rw-r--r--source/blender/editors/geometry/geometry_attributes.cc28
1 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/editors/geometry/geometry_attributes.cc b/source/blender/editors/geometry/geometry_attributes.cc
index c7e782b7b89..4cf14334ac7 100644
--- a/source/blender/editors/geometry/geometry_attributes.cc
+++ b/source/blender/editors/geometry/geometry_attributes.cc
@@ -282,8 +282,7 @@ static int geometry_attribute_convert_exec(bContext *C, wmOperator *op)
RNA_enum_get(op->ptr, "mode"));
Mesh *mesh = reinterpret_cast<Mesh *>(ob_data);
- MeshComponent mesh_component;
- mesh_component.replace(mesh, GeometryOwnershipType::Editable);
+ bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*mesh);
/* General conversion steps are always the same:
* 1. Convert old data to right domain and data type.
@@ -301,33 +300,33 @@ static int geometry_attribute_convert_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- GVArray src_varray = mesh_component.attribute_get_for_read(name, dst_domain, dst_type);
+ GVArray src_varray = attributes.lookup_or_default(name, dst_domain, dst_type);
const CPPType &cpp_type = src_varray.type();
void *new_data = MEM_malloc_arrayN(src_varray.size(), cpp_type.size(), __func__);
src_varray.materialize_to_uninitialized(new_data);
- mesh_component.attribute_try_delete(name);
- mesh_component.attribute_try_create(name, dst_domain, dst_type, AttributeInitMove(new_data));
+ attributes.remove(name);
+ attributes.add(name, dst_domain, dst_type, blender::bke::AttributeInitMove(new_data));
break;
}
case ConvertAttributeMode::UVMap: {
MLoopUV *dst_uvs = static_cast<MLoopUV *>(
MEM_calloc_arrayN(mesh->totloop, sizeof(MLoopUV), __func__));
- VArray<float2> src_varray = mesh_component.attribute_get_for_read<float2>(
+ VArray<float2> src_varray = attributes.lookup_or_default<float2>(
name, ATTR_DOMAIN_CORNER, {0.0f, 0.0f});
for (const int i : IndexRange(mesh->totloop)) {
copy_v2_v2(dst_uvs[i].uv, src_varray[i]);
}
- mesh_component.attribute_try_delete(name);
+ attributes.remove(name);
CustomData_add_layer_named(
&mesh->ldata, CD_MLOOPUV, CD_ASSIGN, dst_uvs, mesh->totloop, name.c_str());
break;
}
case ConvertAttributeMode::VertexGroup: {
Array<float> src_weights(mesh->totvert);
- VArray<float> src_varray = mesh_component.attribute_get_for_read<float>(
+ VArray<float> src_varray = attributes.lookup_or_default<float>(
name, ATTR_DOMAIN_POINT, 0.0f);
src_varray.materialize(src_weights);
- mesh_component.attribute_try_delete(name);
+ attributes.remove(name);
bDeformGroup *defgroup = BKE_object_defgroup_new(ob, name.c_str());
const int defgroup_index = BLI_findindex(BKE_id_defgroup_list_get(&mesh->id), defgroup);
@@ -652,15 +651,16 @@ bool ED_geometry_attribute_convert(Mesh *mesh,
return false;
}
- MeshComponent mesh_component;
- mesh_component.replace(mesh, GeometryOwnershipType::Editable);
- GVArray src_varray = mesh_component.attribute_get_for_read(name, new_domain, new_type);
+ blender::bke::MutableAttributeAccessor attributes = blender::bke::mesh_attributes_for_write(
+ *mesh);
+
+ GVArray src_varray = attributes.lookup_or_default(name, new_domain, new_type);
const CPPType &cpp_type = src_varray.type();
void *new_data = MEM_malloc_arrayN(src_varray.size(), cpp_type.size(), __func__);
src_varray.materialize_to_uninitialized(new_data);
- mesh_component.attribute_try_delete(name);
- mesh_component.attribute_try_create(name, new_domain, new_type, AttributeInitMove(new_data));
+ attributes.remove(name);
+ attributes.add(name, new_domain, new_type, blender::bke::AttributeInitMove(new_data));
int *active_index = BKE_id_attributes_active_index_p(&mesh->id);
if (*active_index > 0) {