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authorHans Goudey <h.goudey@me.com>2022-06-07 19:55:56 +0300
committerHans Goudey <h.goudey@me.com>2022-06-07 19:55:56 +0300
commit9fda23389758c80d97439a0f5ee718d0f898ff79 (patch)
tree889fd1d36729a7243f4147104cb869b18fcc64b9 /source/blender/editors/geometry/geometry_attributes.cc
parentd39e0f9616680042d67979424e400bdf8a4b89f4 (diff)
Cleanup: Use const pointers in attribute API
Diffstat (limited to 'source/blender/editors/geometry/geometry_attributes.cc')
-rw-r--r--source/blender/editors/geometry/geometry_attributes.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/geometry/geometry_attributes.cc b/source/blender/editors/geometry/geometry_attributes.cc
index c9677da1af5..ed5787c8277 100644
--- a/source/blender/editors/geometry/geometry_attributes.cc
+++ b/source/blender/editors/geometry/geometry_attributes.cc
@@ -44,9 +44,9 @@ namespace blender::ed::geometry {
static bool geometry_attributes_poll(bContext *C)
{
- Object *ob = ED_object_context(C);
- Main *bmain = CTX_data_main(C);
- ID *data = (ob) ? static_cast<ID *>(ob->data) : nullptr;
+ const Object *ob = ED_object_context(C);
+ const Main *bmain = CTX_data_main(C);
+ const ID *data = (ob) ? static_cast<ID *>(ob->data) : nullptr;
return (ob && BKE_id_is_editable(bmain, &ob->id) && data && BKE_id_is_editable(bmain, data)) &&
BKE_id_attributes_supported(data);
}
@@ -106,7 +106,7 @@ static int geometry_attribute_add_exec(bContext *C, wmOperator *op)
return OPERATOR_FINISHED;
}
-static void next_color_attribute(struct ID *id, CustomDataLayer *layer, bool is_render)
+static void next_color_attribute(ID *id, CustomDataLayer *layer, bool is_render)
{
int index = BKE_id_attribute_to_index(id, layer, ATTR_DOMAIN_MASK_COLOR, CD_MASK_COLOR_ALL);
@@ -129,7 +129,7 @@ static void next_color_attribute(struct ID *id, CustomDataLayer *layer, bool is_
}
}
-static void next_color_attributes(struct ID *id, CustomDataLayer *layer)
+static void next_color_attributes(ID *id, CustomDataLayer *layer)
{
next_color_attribute(id, layer, false); /* active */
next_color_attribute(id, layer, true); /* render */