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authorHans Goudey <h.goudey@me.com>2022-09-08 05:41:39 +0300
committerHans Goudey <h.goudey@me.com>2022-09-08 05:41:39 +0300
commitd5934974219135102f364f57c45a8b1465e2b8d9 (patch)
tree415beea6d138085505b74d52301ff913781203dd /source/blender/editors/geometry
parent17bc29253070f1707acd40c75e4a0e5c53704b24 (diff)
Cleanup: Use C++ methods to retrieve attribute accessors
Replace `mesh_attributes`, `mesh_attributes_for_write` and the point cloud versions with methods on the `Mesh` and `PointCloud` types. This makes them friendlier to use and improves readability. Differential Revision: https://developer.blender.org/D15907
Diffstat (limited to 'source/blender/editors/geometry')
-rw-r--r--source/blender/editors/geometry/geometry_attributes.cc5
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/editors/geometry/geometry_attributes.cc b/source/blender/editors/geometry/geometry_attributes.cc
index eafe13f093d..14f2f8c6af5 100644
--- a/source/blender/editors/geometry/geometry_attributes.cc
+++ b/source/blender/editors/geometry/geometry_attributes.cc
@@ -282,7 +282,7 @@ static int geometry_attribute_convert_exec(bContext *C, wmOperator *op)
RNA_enum_get(op->ptr, "mode"));
Mesh *mesh = reinterpret_cast<Mesh *>(ob_data);
- bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*mesh);
+ bke::MutableAttributeAccessor attributes = mesh->attributes_for_write();
/* General conversion steps are always the same:
* 1. Convert old data to right domain and data type.
@@ -646,8 +646,7 @@ bool ED_geometry_attribute_convert(Mesh *mesh,
return false;
}
- blender::bke::MutableAttributeAccessor attributes = blender::bke::mesh_attributes_for_write(
- *mesh);
+ blender::bke::MutableAttributeAccessor attributes = mesh->attributes_for_write();
GVArray src_varray = attributes.lookup_or_default(name, new_domain, new_type);