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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-16 16:38:34 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-18 22:30:10 +0300 |
commit | bf1b622dd962416fef94ccb2f47878eced31e20d (patch) | |
tree | 8622462ebdfbc6e347975d1b875b817356e4e84a /source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c | |
parent | 10558d6973be8fc461a4b8aad734ba0881d18e85 (diff) |
GPUState: GPU_blend final API renaming
We now use GPU_blend for enabling / disabling blending and explicitly
set the blend equation.
Diffstat (limited to 'source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c')
-rw-r--r-- | source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c b/source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c index 0bc65fe10a5..644a4247d84 100644 --- a/source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c +++ b/source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c @@ -303,14 +303,14 @@ static void gizmo_cage3d_draw_intern( /* Handy for quick testing draw (if it's outside bounds). */ if (false) { - GPU_blend(true); + GPU_blend(GPU_BLEND_ALPHA); uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor4fv((const float[4]){1, 1, 1, 0.5f}); float s = 0.5f; immRectf(pos, -s, -s, s, s); immUnbindProgram(); - GPU_blend(false); + GPU_blend(GPU_BLEND_NONE); } if (select) { @@ -382,7 +382,7 @@ static void gizmo_cage3d_draw_intern( float color[4], black[3] = {0, 0, 0}; gizmo_color_get(gz, highlight, color); - GPU_blend(true); + GPU_blend(GPU_BLEND_ALPHA); cage3d_draw_circle_wire( size_real, margin, black, transform_flag, draw_options, gz->line_width + 3.0f); @@ -395,7 +395,7 @@ static void gizmo_cage3d_draw_intern( cage3d_draw_circle_handles(rv3d, matrix_final, size_real, margin, color, true, 40); GPU_polygon_smooth(false); - GPU_blend(false); + GPU_blend(GPU_BLEND_NONE); } else { BLI_assert(0); |