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authorDalai Felinto <dfelinto@gmail.com>2018-09-21 01:06:51 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-09-21 01:21:19 +0300
commitfbc837b2f8e165f313a16843cfef54620a6d86d3 (patch)
treece513809b5ac1aec79cf20f8eadacf3f4e021ee7 /source/blender/editors/gizmo_library
parent5340e9ac1b4f4553b0235ab5016b6cda4254ab63 (diff)
Updated gpu.types.GPUOffscreen.py example file
The image I get is a bit too dark, which is the same I get in the viewport itself when there is no Display Device. So I believe for cases like this we need to have color management on top of the buffer. Also, on EEVEE it looks like it needs to clear some extra buffers. You can see that, by rotating the camera view around. That said, this is the first step to bring back fun addons that use external offscreen buffers. Note: When using gpu offscreen with POST_VIEW (as oppose to POST_PIXEL) I get a crash with DST having 0xFF..
Diffstat (limited to 'source/blender/editors/gizmo_library')
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