diff options
author | Campbell Barton <campbell@blender.org> | 2022-05-13 02:24:28 +0300 |
---|---|---|
committer | Campbell Barton <campbell@blender.org> | 2022-05-13 02:29:25 +0300 |
commit | 427a2c920a249c066e324e4a5e40dd141a4968aa (patch) | |
tree | 06fabc07f56f1b2dfea8b475a57fd725403c1d6f /source/blender/editors/gizmo_library | |
parent | 906b9f55afbf132218a3dc815da2652fbc502352 (diff) |
Cleanup: spelling in comments, capitalize tags
Also add missing task-ID reference & remove colon after \note as it
doesn't render properly in doxygen.
Diffstat (limited to 'source/blender/editors/gizmo_library')
4 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/gizmo_library/gizmo_draw_utils.c b/source/blender/editors/gizmo_library/gizmo_draw_utils.c index c6303c197e7..178a2b52b62 100644 --- a/source/blender/editors/gizmo_library/gizmo_draw_utils.c +++ b/source/blender/editors/gizmo_library/gizmo_draw_utils.c @@ -95,7 +95,7 @@ void wm_gizmo_vec_draw( immEnd(); } else if (primitive_type == GPU_PRIM_TRI_FAN) { - /* Note(Metal): Tri-fan alternative for Metal. Triangle List is more efficient for small + /* NOTE(Metal): Tri-fan alternative for Metal. Triangle List is more efficient for small * primitive counts. */ int tri_count = vert_count - 2; immBegin(GPU_PRIM_TRIS, tri_count * 3); diff --git a/source/blender/editors/gizmo_library/gizmo_types/button2d_gizmo.c b/source/blender/editors/gizmo_library/gizmo_types/button2d_gizmo.c index b326d6d1859..a0e30c7518a 100644 --- a/source/blender/editors/gizmo_library/gizmo_types/button2d_gizmo.c +++ b/source/blender/editors/gizmo_library/gizmo_types/button2d_gizmo.c @@ -74,7 +74,7 @@ static void button2d_geom_draw_backdrop(const wmGizmo *gz, GPU_viewport_size_get_f(viewport); GPUVertFormat *format = immVertexFormat(); - /* Note(Metal): Prefer 3D coordinate for 2D rendering when using 3D shader. */ + /* NOTE(Metal): Prefer 3D coordinate for 2D rendering when using 3D shader. */ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); /* TODO: other draw styles. */ diff --git a/source/blender/editors/gizmo_library/gizmo_types/dial3d_gizmo.c b/source/blender/editors/gizmo_library/gizmo_types/dial3d_gizmo.c index a76242404ba..1d9fc35eda8 100644 --- a/source/blender/editors/gizmo_library/gizmo_types/dial3d_gizmo.c +++ b/source/blender/editors/gizmo_library/gizmo_types/dial3d_gizmo.c @@ -96,7 +96,7 @@ static void dial_geom_draw(const float color[4], ED_GIZMO_DIAL_DRAW_FLAG_FILL))); GPUVertFormat *format = immVertexFormat(); - /* Note(Metal): Prefer using 3D coordinates with 3D shader, even if rendering 2D gizmo's. */ + /* NOTE(Metal): Prefer using 3D coordinates with 3D shader, even if rendering 2D gizmo's. */ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); if (clip_plane) { diff --git a/source/blender/editors/gizmo_library/gizmo_types/move3d_gizmo.c b/source/blender/editors/gizmo_library/gizmo_types/move3d_gizmo.c index 5fb1173521a..46fede8f6be 100644 --- a/source/blender/editors/gizmo_library/gizmo_types/move3d_gizmo.c +++ b/source/blender/editors/gizmo_library/gizmo_types/move3d_gizmo.c @@ -98,7 +98,7 @@ static void move_geom_draw(const wmGizmo *gz, ED_GIZMO_MOVE_DRAW_FLAG_FILL))); GPUVertFormat *format = immVertexFormat(); - /* Note(Metal): Prefer using 3D coordinates with 3D shader, even if rendering 2D gizmo's. */ + /* NOTE(Metal): Prefer using 3D coordinates with 3D shader, even if rendering 2D gizmo's. */ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); immBindBuiltinProgram(filled ? GPU_SHADER_3D_UNIFORM_COLOR : |