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authorClément Foucault <foucault.clem@gmail.com>2020-04-24 00:05:39 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-04-24 00:07:48 +0300
commitd712f1f83af881be536ec0d183b7d3025c172684 (patch)
treeeabecb450ce2d4697468d2758df28fd990c14ed6 /source/blender/editors/gizmo_library
parentd0ff3434cffa2e056e4f191ead21226f32ea8c15 (diff)
GPU: Add Polyline shader (wide line emulation)
This new shader is able to emulate smooth wide lines drawing using a geometry shader. This shader needs viewportSize and lineWidth uniforms to be set. There is multiple variants to replace the usage of wide lines for most shaders. This patch only fix the gizmo_types files and the navigation gizmo. Other areas could be fixed afterward, I just limited the patch size. Fix T57570. Reviewed By: billreynish Differential Revision: https://developer.blender.org/D7487
Diffstat (limited to 'source/blender/editors/gizmo_library')
-rw-r--r--source/blender/editors/gizmo_library/gizmo_types/arrow3d_gizmo.c15
-rw-r--r--source/blender/editors/gizmo_library/gizmo_types/button2d_gizmo.c28
-rw-r--r--source/blender/editors/gizmo_library/gizmo_types/cage2d_gizmo.c57
-rw-r--r--source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c52
-rw-r--r--source/blender/editors/gizmo_library/gizmo_types/dial3d_gizmo.c52
-rw-r--r--source/blender/editors/gizmo_library/gizmo_types/move3d_gizmo.c10
6 files changed, 133 insertions, 81 deletions
diff --git a/source/blender/editors/gizmo_library/gizmo_types/arrow3d_gizmo.c b/source/blender/editors/gizmo_library/gizmo_types/arrow3d_gizmo.c
index da6365d724d..e6333d7d3e0 100644
--- a/source/blender/editors/gizmo_library/gizmo_types/arrow3d_gizmo.c
+++ b/source/blender/editors/gizmo_library/gizmo_types/arrow3d_gizmo.c
@@ -88,9 +88,14 @@ static void arrow_draw_geom(const ArrowGizmo3D *arrow, const bool select, const
const int draw_style = RNA_enum_get(arrow->gizmo.ptr, "draw_style");
const int draw_options = RNA_enum_get(arrow->gizmo.ptr, "draw_options");
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
+ immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
+
+ float viewport[4];
+ GPU_viewport_size_get_f(viewport);
+ immUniform2fv("viewportSize", &viewport[2]);
if (draw_style == ED_GIZMO_ARROW_STYLE_CROSS) {
+ immUniform1f("lineWidth", U.pixelsize);
immUniformColor4fv(color);
immBegin(GPU_PRIM_LINES, 4);
@@ -112,7 +117,7 @@ static void arrow_draw_geom(const ArrowGizmo3D *arrow, const bool select, const
{-unitx, unity, 0},
};
- GPU_line_width(arrow->gizmo.line_width);
+ immUniform1f("lineWidth", arrow->gizmo.line_width * U.pixelsize);
wm_gizmo_vec_draw(color, vec, ARRAY_SIZE(vec), pos, GPU_PRIM_LINE_LOOP);
}
else {
@@ -127,7 +132,7 @@ static void arrow_draw_geom(const ArrowGizmo3D *arrow, const bool select, const
};
if (draw_options & ED_GIZMO_ARROW_DRAW_FLAG_STEM) {
- GPU_line_width(arrow->gizmo.line_width);
+ immUniform1f("lineWidth", arrow->gizmo.line_width * U.pixelsize);
wm_gizmo_vec_draw(color, vec, ARRAY_SIZE(vec), pos, GPU_PRIM_LINE_STRIP);
}
else {
@@ -160,6 +165,10 @@ static void arrow_draw_geom(const ArrowGizmo3D *arrow, const bool select, const
/* translate to line end */
GPU_matrix_translate_3f(0.0f, 0.0f, arrow_length);
+ immUnbindProgram();
+ immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
+ immUniformColor4fv(color);
+
imm_draw_circle_fill_3d(pos, 0.0, 0.0, width, 8);
imm_draw_cylinder_fill_3d(pos, width, 0.0, len, 8, 1);
}
diff --git a/source/blender/editors/gizmo_library/gizmo_types/button2d_gizmo.c b/source/blender/editors/gizmo_library/gizmo_types/button2d_gizmo.c
index 11253f01bf2..11b1b98ea12 100644
--- a/source/blender/editors/gizmo_library/gizmo_types/button2d_gizmo.c
+++ b/source/blender/editors/gizmo_library/gizmo_types/button2d_gizmo.c
@@ -76,7 +76,8 @@ static void button2d_geom_draw_backdrop(const wmGizmo *gz,
const float fill_alpha,
const bool select)
{
- GPU_line_width(gz->line_width);
+ float viewport[4];
+ GPU_viewport_size_get_f(viewport);
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
@@ -85,10 +86,14 @@ static void button2d_geom_draw_backdrop(const wmGizmo *gz,
if (color[3] == 1.0 && fill_alpha == 1.0 && select == false) {
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformColor4fv(color);
- GPU_polygon_smooth(0);
imm_draw_circle_fill_2d(pos, 0, 0, 1.0f, CIRCLE_RESOLUTION);
+ immUnbindProgram();
+
+ immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
+ immUniform2fv("viewportSize", &viewport[2]);
+ immUniform1f("lineWidth", gz->line_width * U.pixelsize);
+ immUniformColor4fv(color);
imm_draw_circle_wire_2d(pos, 0, 0, 1.0f, CIRCLE_RESOLUTION);
- GPU_polygon_smooth(1);
immUnbindProgram();
}
else {
@@ -103,9 +108,10 @@ static void button2d_geom_draw_backdrop(const wmGizmo *gz,
/* Draw outline. */
if ((fill_alpha != 1.0f) && (select == false)) {
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
+ immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
+ immUniform2fv("viewportSize", &viewport[2]);
+ immUniform1f("lineWidth", gz->line_width * U.pixelsize);
immUniformColor4fv(color);
- GPU_line_width(gz->line_width);
imm_draw_circle_wire_2d(pos, 0, 0, 1.0f, CIRCLE_RESOLUTION);
immUnbindProgram();
}
@@ -152,12 +158,13 @@ static void button2d_draw_intern(const bContext *C,
bool is_3d = (gz->parent_gzgroup->type->flag & WM_GIZMOGROUPTYPE_3D) != 0;
if ((select == false) && (draw_options & ED_GIZMO_BUTTON_SHOW_HELPLINE)) {
- float matrix_final_no_offset[4][4];
+ float matrix_final_no_offset[4][4], viewport[4];
WM_gizmo_calc_matrix_final_no_offset(gz, matrix_final_no_offset);
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- immUniformColor4fv(color);
- GPU_line_width(gz->line_width);
+ immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
+ GPU_viewport_size_get_f(viewport);
+ immUniform2fv("viewportSize", &viewport[2]);
+ immUniform1f("lineWidth", gz->line_width * U.pixelsize);
immUniformColor4fv(color);
immBegin(GPU_PRIM_LINE_STRIP, 2);
immVertex3fv(pos, matrix_final[3]);
@@ -197,7 +204,6 @@ static void button2d_draw_intern(const bContext *C,
if (button->shape_batch[0] != NULL) {
GPU_line_smooth(true);
GPU_polygon_smooth(false);
- GPU_line_width(1.0f);
for (uint i = 0; i < ARRAY_SIZE(button->shape_batch) && button->shape_batch[i]; i++) {
/* Invert line color for wire. */
GPU_batch_program_set_builtin(button->shape_batch[i], GPU_SHADER_2D_UNIFORM_COLOR);
@@ -216,7 +222,7 @@ static void button2d_draw_intern(const bContext *C,
GPU_batch_uniform_4f(button->shape_batch[i], "color", UNPACK4(color));
}
- GPU_batch_draw(button->shape_batch[i]);
+ // GPU_batch_draw(button->shape_batch[i]);
if (draw_options & ED_GIZMO_BUTTON_SHOW_OUTLINE) {
color[0] = 1.0f - color[0];
diff --git a/source/blender/editors/gizmo_library/gizmo_types/cage2d_gizmo.c b/source/blender/editors/gizmo_library/gizmo_types/cage2d_gizmo.c
index 1b43479eedb..fd24149e9ea 100644
--- a/source/blender/editors/gizmo_library/gizmo_types/cage2d_gizmo.c
+++ b/source/blender/editors/gizmo_library/gizmo_types/cage2d_gizmo.c
@@ -162,13 +162,22 @@ static void gizmo_rect_pivot_from_scale_part(int part, float r_pt[2], bool r_con
* Useful for 3D views, see: #ED_GIZMO_CAGE2D_STYLE_BOX
* \{ */
-static void cage2d_draw_box_corners(const rctf *r, const float margin[2], const float color[3])
+static void cage2d_draw_box_corners(const rctf *r,
+ const float margin[2],
+ const float color[3],
+ const float line_width)
{
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
immUniformColor3fv(color);
+ float viewport[4];
+ GPU_viewport_size_get_f(viewport);
+ immUniform2fv("viewportSize", &viewport[2]);
+
+ immUniform1f("lineWidth", line_width * U.pixelsize);
+
immBegin(GPU_PRIM_LINES, 16);
immVertex2f(pos, r->xmin, r->ymin + margin[1]);
@@ -445,7 +454,7 @@ static void cage2d_draw_box_interaction(const float color[4],
.pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT),
.col = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 3, GPU_FETCH_FLOAT),
};
- immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
+ immBindBuiltinProgram(is_solid ? GPU_SHADER_2D_FLAT_COLOR : GPU_SHADER_3D_POLYLINE_FLAT_COLOR);
{
if (is_solid) {
@@ -459,7 +468,12 @@ static void cage2d_draw_box_interaction(const float color[4],
}
else {
BLI_assert(ELEM(prim_type, GPU_PRIM_LINE_STRIP, GPU_PRIM_LINES));
- GPU_line_width(line_width + 3.0f);
+
+ float viewport[4];
+ GPU_viewport_size_get_f(viewport);
+ immUniform2fv("viewportSize", &viewport[2]);
+
+ immUniform1f("lineWidth", (line_width * 3.0f) * U.pixelsize);
immBegin(prim_type, verts_len);
immAttr3f(attr_id.col, 0.0f, 0.0f, 0.0f);
@@ -468,7 +482,7 @@ static void cage2d_draw_box_interaction(const float color[4],
}
immEnd();
- GPU_line_width(line_width);
+ immUniform1f("lineWidth", line_width * U.pixelsize);
immBegin(prim_type, verts_len);
immAttr3fv(attr_id.col, color);
@@ -505,13 +519,19 @@ static void cage2d_draw_circle_wire(const rctf *r,
const float margin[2],
const float color[3],
const int transform_flag,
- const int draw_options)
+ const int draw_options,
+ const float line_width)
{
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
immUniformColor3fv(color);
+ float viewport[4];
+ GPU_viewport_size_get_f(viewport);
+ immUniform2fv("viewportSize", &viewport[2]);
+ immUniform1f("lineWidth", line_width * U.pixelsize);
+
immBegin(GPU_PRIM_LINE_LOOP, 4);
immVertex2f(pos, r->xmin, r->ymin);
immVertex2f(pos, r->xmax, r->ymin);
@@ -662,15 +682,14 @@ static void gizmo_cage2d_draw_intern(wmGizmo *gz,
.ymax = size_real[1],
};
if (draw_style == ED_GIZMO_CAGE2D_STYLE_BOX) {
+ float color[4], black[3] = {0, 0, 0};
+ gizmo_color_get(gz, highlight, color);
+
/* corner gizmos */
- GPU_line_width(gz->line_width + 3.0f);
- cage2d_draw_box_corners(&r, margin, (const float[3]){0, 0, 0});
+ cage2d_draw_box_corners(&r, margin, black, gz->line_width + 3.0f);
/* corner gizmos */
- float color[4];
- gizmo_color_get(gz, highlight, color);
- GPU_line_width(gz->line_width);
- cage2d_draw_box_corners(&r, margin, color);
+ cage2d_draw_box_corners(&r, margin, color, gz->line_width);
bool show = false;
if (gz->highlight_part == ED_GIZMO_CAGE2D_PART_TRANSLATE) {
@@ -700,30 +719,26 @@ static void gizmo_cage2d_draw_intern(wmGizmo *gz,
}
}
else if (draw_style == ED_GIZMO_CAGE2D_STYLE_CIRCLE) {
- float color[4];
+ float color[4], black[3] = {0, 0, 0};
gizmo_color_get(gz, highlight, color);
- GPU_line_smooth(true);
GPU_blend(true);
- GPU_line_width(gz->line_width + 3.0f);
- cage2d_draw_circle_wire(&r, margin, (const float[3]){0, 0, 0}, transform_flag, draw_options);
- GPU_line_width(gz->line_width);
- cage2d_draw_circle_wire(&r, margin, color, transform_flag, draw_options);
+ float outline_line_width = gz->line_width + 3.0f;
+ cage2d_draw_circle_wire(&r, margin, black, transform_flag, draw_options, outline_line_width);
+ cage2d_draw_circle_wire(&r, margin, color, transform_flag, draw_options, gz->line_width);
/* corner gizmos */
cage2d_draw_circle_handles(&r, margin, color, transform_flag, true);
cage2d_draw_circle_handles(&r, margin, (const float[3]){0, 0, 0}, transform_flag, false);
GPU_blend(false);
- GPU_line_smooth(false);
}
else {
BLI_assert(0);
}
}
- GPU_line_width(1.0);
GPU_matrix_pop();
}
diff --git a/source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c b/source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c
index 6855268610e..b0af8641767 100644
--- a/source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c
+++ b/source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c
@@ -130,14 +130,22 @@ static void gizmo_rect_pivot_from_scale_part(int part, float r_pt[3], bool r_con
* Useful for 3D views, see: #ED_GIZMO_CAGE2D_STYLE_BOX
* \{ */
-static void cage3d_draw_box_corners(const float r[3], const float margin[3], const float color[3])
+static void cage3d_draw_box_corners(const float r[3],
+ const float margin[3],
+ const float color[3],
+ const float line_width)
{
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
UNUSED_VARS(margin);
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
+ immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
immUniformColor3fv(color);
+ float viewport[4];
+ GPU_viewport_size_get_f(viewport);
+ immUniform2fv("viewportSize", &viewport[2]);
+ immUniform1f("lineWidth", line_width * U.pixelsize);
+
imm_draw_cube_wire_3d(pos, (float[3]){0}, r);
immUnbindProgram();
@@ -199,13 +207,19 @@ static void cage3d_draw_circle_wire(const float r[3],
const float margin[3],
const float color[3],
const int transform_flag,
- const int draw_options)
+ const int draw_options,
+ const float line_width)
{
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
+ immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
immUniformColor3fv(color);
+ float viewport[4];
+ GPU_viewport_size_get_f(viewport);
+ immUniform2fv("viewportSize", &viewport[2]);
+ immUniform1f("lineWidth", line_width * U.pixelsize);
+
imm_draw_cube_wire_3d(pos, (float[3]){0}, r);
#if 0
@@ -339,15 +353,14 @@ static void gizmo_cage3d_draw_intern(
};
#endif
if (draw_style == ED_GIZMO_CAGE2D_STYLE_BOX) {
+ float color[4], black[3] = {0, 0, 0};
+ gizmo_color_get(gz, highlight, color);
+
/* corner gizmos */
- GPU_line_width(gz->line_width + 3.0f);
- cage3d_draw_box_corners(size_real, margin, (const float[3]){0, 0, 0});
+ cage3d_draw_box_corners(size_real, margin, black, gz->line_width + 3.0f);
/* corner gizmos */
- float color[4];
- gizmo_color_get(gz, highlight, color);
- GPU_line_width(gz->line_width);
- cage3d_draw_box_corners(size_real, margin, color);
+ cage3d_draw_box_corners(size_real, margin, color, gz->line_width);
bool show = false;
if (gz->highlight_part == ED_GIZMO_CAGE3D_PART_TRANSLATE) {
@@ -366,34 +379,29 @@ static void gizmo_cage3d_draw_intern(
}
}
else if (draw_style == ED_GIZMO_CAGE2D_STYLE_CIRCLE) {
- float color[4];
+ float color[4], black[3] = {0, 0, 0};
gizmo_color_get(gz, highlight, color);
- GPU_line_smooth(true);
- GPU_polygon_smooth(true);
GPU_blend(true);
- GPU_line_width(gz->line_width + 3.0f);
cage3d_draw_circle_wire(
- size_real, margin, (const float[3]){0, 0, 0}, transform_flag, draw_options);
- GPU_line_width(gz->line_width);
- cage3d_draw_circle_wire(size_real, margin, color, transform_flag, draw_options);
+ size_real, margin, black, transform_flag, draw_options, gz->line_width + 3.0f);
+ cage3d_draw_circle_wire(
+ size_real, margin, color, transform_flag, draw_options, gz->line_width);
/* corner gizmos */
- cage3d_draw_circle_handles(
- rv3d, matrix_final, size_real, margin, (const float[3]){0, 0, 0}, true, 60);
+ GPU_polygon_smooth(true);
+ cage3d_draw_circle_handles(rv3d, matrix_final, size_real, margin, black, true, 60);
cage3d_draw_circle_handles(rv3d, matrix_final, size_real, margin, color, true, 40);
+ GPU_polygon_smooth(false);
GPU_blend(false);
- GPU_polygon_smooth(false);
- GPU_line_smooth(false);
}
else {
BLI_assert(0);
}
}
- GPU_line_width(1.0);
GPU_matrix_pop();
}
diff --git a/source/blender/editors/gizmo_library/gizmo_types/dial3d_gizmo.c b/source/blender/editors/gizmo_library/gizmo_types/dial3d_gizmo.c
index 6b308308664..32c72f12948 100644
--- a/source/blender/editors/gizmo_library/gizmo_types/dial3d_gizmo.c
+++ b/source/blender/editors/gizmo_library/gizmo_types/dial3d_gizmo.c
@@ -111,19 +111,18 @@ static void dial_geom_draw(const float color[4],
ED_GIZMO_DIAL_DRAW_FLAG_FILL_SELECT) :
ED_GIZMO_DIAL_DRAW_FLAG_FILL)));
- GPU_line_width(line_width);
-
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
if (clip_plane) {
- immBindBuiltinProgram(GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR);
+ immBindBuiltinProgram(filled ? GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR :
+ GPU_SHADER_3D_POLYLINE_CLIPPED_UNIFORM_COLOR);
immUniform4fv("ClipPlane", clip_plane);
immUniformMatrix4fv("ModelMatrix", axis_modal_mat);
- glEnable(GL_CLIP_DISTANCE0);
}
else {
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
+ immBindBuiltinProgram(filled ? GPU_SHADER_3D_UNIFORM_COLOR :
+ GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
}
immUniformColor4fv(color);
@@ -151,6 +150,11 @@ static void dial_geom_draw(const float color[4],
}
}
else {
+ float viewport[4];
+ GPU_viewport_size_get_f(viewport);
+ immUniform2fv("viewportSize", &viewport[2]);
+ immUniform1f("lineWidth", line_width * U.pixelsize);
+
if (arc_partial_angle == 0.0f) {
imm_draw_circle_wire_2d(pos, 0, 0, 1.0, DIAL_RESOLUTION);
if (arc_inner_factor != 0.0f) {
@@ -171,10 +175,6 @@ static void dial_geom_draw(const float color[4],
immUnbindProgram();
- if (clip_plane) {
- glDisable(GL_CLIP_DISTANCE0);
- }
-
UNUSED_VARS(select);
#endif
}
@@ -184,14 +184,20 @@ static void dial_geom_draw(const float color[4],
*/
static void dial_ghostarc_draw_helpline(const float angle,
const float co_outer[3],
- const float color[4])
+ const float color[4],
+ const float line_width)
{
GPU_matrix_push();
GPU_matrix_rotate_3f(RAD2DEGF(angle), 0.0f, 0.0f, -1.0f);
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
+ immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
+
+ float viewport[4];
+ GPU_viewport_size_get_f(viewport);
+ immUniform2fv("viewportSize", &viewport[2]);
+ immUniform1f("lineWidth", line_width * U.pixelsize);
immUniformColor4fv(color);
@@ -211,11 +217,17 @@ static void dial_ghostarc_draw_helpline(const float angle,
static void dial_ghostarc_draw_incremental_angle(const float incremental_angle, const float offset)
{
const int tot_incr = (2 * M_PI) / incremental_angle;
- GPU_line_width(1.0f);
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
+ immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
+
immUniformColor3f(1.0f, 1.0f, 1.0f);
+
+ float viewport[4];
+ GPU_viewport_size_get_f(viewport);
+ immUniform2fv("viewportSize", &viewport[2]);
+ immUniform1f("lineWidth", U.pixelsize);
+
immBegin(GPU_PRIM_LINES, tot_incr * 2);
float v[3] = {0};
@@ -369,14 +381,12 @@ static void dial_ghostarc_draw_with_helplines(const float angle_ofs,
{
/* Coordinate at which the arc drawing will be started. */
const float co_outer[4] = {0.0f, DIAL_WIDTH, 0.0f};
- dial_ghostarc_draw(
- angle_ofs, angle_delta, arc_inner_factor, (const float[4]){0.8f, 0.8f, 0.8f, 0.4f});
- GPU_line_width(1.0f);
- dial_ghostarc_draw_helpline(angle_ofs, co_outer, color_helpline);
- if (draw_options & ED_GIZMO_DIAL_DRAW_FLAG_ANGLE_VALUE) {
- GPU_line_width(3.0f);
- }
- dial_ghostarc_draw_helpline(angle_ofs + angle_delta, co_outer, color_helpline);
+ const float color_arc_inner[4] = {0.8f, 0.8f, 0.8f, 0.4f};
+ dial_ghostarc_draw(angle_ofs, angle_delta, arc_inner_factor, color_arc_inner);
+
+ float line_width = (draw_options & ED_GIZMO_DIAL_DRAW_FLAG_ANGLE_VALUE) ? 3.0f : 1.0f;
+ dial_ghostarc_draw_helpline(angle_ofs, co_outer, color_helpline, 1.0f);
+ dial_ghostarc_draw_helpline(angle_ofs + angle_delta, co_outer, color_helpline, line_width);
}
static void dial_draw_intern(
diff --git a/source/blender/editors/gizmo_library/gizmo_types/move3d_gizmo.c b/source/blender/editors/gizmo_library/gizmo_types/move3d_gizmo.c
index 39e0712a511..9c95f82eaf2 100644
--- a/source/blender/editors/gizmo_library/gizmo_types/move3d_gizmo.c
+++ b/source/blender/editors/gizmo_library/gizmo_types/move3d_gizmo.c
@@ -110,12 +110,16 @@ static void move_geom_draw(const wmGizmo *gz,
ED_GIZMO_MOVE_DRAW_FLAG_FILL_SELECT) :
ED_GIZMO_MOVE_DRAW_FLAG_FILL)));
- GPU_line_width(gz->line_width);
-
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
+ immBindBuiltinProgram(filled ? GPU_SHADER_3D_UNIFORM_COLOR :
+ GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
+
+ float viewport[4];
+ GPU_viewport_size_get_f(viewport);
+ immUniform2fv("viewportSize", &viewport[2]);
+ immUniform1f("lineWidth", gz->line_width * U.pixelsize);
immUniformColor4fv(color);