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authorCampbell Barton <ideasman42@gmail.com>2019-04-21 17:18:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-21 23:30:04 +0300
commit0ac990d088d553c27f5360f62e142e99f087890a (patch)
treeef3637e9f8086bc937b56777ea9b1f36f97790a4 /source/blender/editors/gizmo_library
parentf8b2268f4fbe92a1860c525f70fdc293304575ff (diff)
Cleanup: comments (long lines) in editors
Diffstat (limited to 'source/blender/editors/gizmo_library')
-rw-r--r--source/blender/editors/gizmo_library/gizmo_geometry.h5
-rw-r--r--source/blender/editors/gizmo_library/gizmo_types/cage2d_gizmo.c3
-rw-r--r--source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c3
3 files changed, 7 insertions, 4 deletions
diff --git a/source/blender/editors/gizmo_library/gizmo_geometry.h b/source/blender/editors/gizmo_library/gizmo_geometry.h
index 42cb0c0bc1b..ae8ba3c411b 100644
--- a/source/blender/editors/gizmo_library/gizmo_geometry.h
+++ b/source/blender/editors/gizmo_library/gizmo_geometry.h
@@ -22,8 +22,9 @@
*
* \name Gizmo Geometry
*
- * \brief Prototypes for arrays defining the gizmo geometry. The actual definitions can be found in files usually
- * called geom_xxx_gizmo.c
+ * \brief Prototypes for arrays defining the gizmo geometry.
+ * The actual definitions can be found in files usually
+ * called geom_xxx_gizmo.c
*/
#ifndef __GIZMO_GEOMETRY_H__
diff --git a/source/blender/editors/gizmo_library/gizmo_types/cage2d_gizmo.c b/source/blender/editors/gizmo_library/gizmo_types/cage2d_gizmo.c
index ee1d3c8eba4..3e382cf97a6 100644
--- a/source/blender/editors/gizmo_library/gizmo_types/cage2d_gizmo.c
+++ b/source/blender/editors/gizmo_library/gizmo_types/cage2d_gizmo.c
@@ -937,7 +937,8 @@ static int gizmo_cage2d_modal(bContext *C,
}
/* For transform logic to be manageable we operate in -0.5..0.5 2D space,
* no matter the size of the rectangle, mouse coords are scaled to unit space.
- * The mouse coords have been projected into the matrix so we don't need to worry about axis alignment.
+ * The mouse coords have been projected into the matrix
+ * so we don't need to worry about axis alignment.
*
* - The cursor offset are multiplied by 'dims'.
* - Matrix translation is also multiplied by 'dims'.
diff --git a/source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c b/source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c
index 441ebac6017..323ae38c27c 100644
--- a/source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c
+++ b/source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c
@@ -470,7 +470,8 @@ static int gizmo_cage3d_modal(bContext *C,
}
/* For transform logic to be manageable we operate in -0.5..0.5 2D space,
* no matter the size of the rectangle, mouse coords are scaled to unit space.
- * The mouse coords have been projected into the matrix so we don't need to worry about axis alignment.
+ * The mouse coords have been projected into the matrix
+ * so we don't need to worry about axis alignment.
*
* - The cursor offset are multiplied by 'dims'.
* - Matrix translation is also multiplied by 'dims'.