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authorJulian Eisel <eiseljulian@gmail.com>2019-08-07 12:52:30 +0300
committerJulian Eisel <eiseljulian@gmail.com>2019-08-07 12:52:30 +0300
commit5350015d519ec299b9a8937e4e035fe405001d8d (patch)
tree91658970c36513e46835f00c56e571d08a645ca8 /source/blender/editors/gpencil/annotate_paint.c
parent3483aa57b34fc439f50b6576c26c11fb6cbb37f8 (diff)
Fix dark VR rendering on Windows Mixed Reality by appyling SRGB OETF
Discussed this in length with @sobotka, and it seems WMR has an utterly broken pixel color pipeline. So we apply a SRGB OETF for this specific runtime to compensate.
Diffstat (limited to 'source/blender/editors/gpencil/annotate_paint.c')
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