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authorjulianeisel <julian_eisel@web.de>2014-12-26 22:00:52 +0300
committerjulianeisel <julian_eisel@web.de>2014-12-26 22:00:52 +0300
commitfd4720204399e16032574159699d5a26a250e6d5 (patch)
treeed6e0478eb56577ce3ab58a8a0dbb36aee9269b9 /source/blender/editors/gpencil/drawgpencil.c
parent3253ed9e26dd146d11f5bf9ff1a2dce3dbf744ec (diff)
GPencil: Picky whitespace cleanup
Diffstat (limited to 'source/blender/editors/gpencil/drawgpencil.c')
-rw-r--r--source/blender/editors/gpencil/drawgpencil.c318
1 files changed, 159 insertions, 159 deletions
diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c
index 4af41a56e8f..174e7b609ce 100644
--- a/source/blender/editors/gpencil/drawgpencil.c
+++ b/source/blender/editors/gpencil/drawgpencil.c
@@ -27,6 +27,7 @@
* \ingroup edgpencil
*/
+
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
@@ -92,15 +93,15 @@ static void gp_draw_stroke_buffer(tGPspoint *points, int totpoints, short thickn
{
tGPspoint *pt;
int i;
-
+
/* error checking */
if ((points == NULL) || (totpoints <= 0))
return;
-
+
/* check if buffer can be drawn */
if (dflag & (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_ONLYV2D))
return;
-
+
/* if drawing a single point, draw it larger */
if (totpoints == 1) {
/* draw point */
@@ -113,7 +114,7 @@ static void gp_draw_stroke_buffer(tGPspoint *points, int totpoints, short thickn
}
else {
float oldpressure = points[0].pressure;
-
+
/* draw stroke curve */
if (G.debug & G_DEBUG) setlinestyle(2);
@@ -128,13 +129,13 @@ static void gp_draw_stroke_buffer(tGPspoint *points, int totpoints, short thickn
glEnd();
glLineWidth(pt->pressure * thickness);
glBegin(GL_LINE_STRIP);
-
+
/* need to roll-back one point to ensure that there are no gaps in the stroke */
if (i != 0) glVertex2iv(&(pt - 1)->x);
/* now the point we want... */
glVertex2iv(&pt->x);
-
+
oldpressure = pt->pressure;
}
else
@@ -144,7 +145,7 @@ static void gp_draw_stroke_buffer(tGPspoint *points, int totpoints, short thickn
/* reset for predictable OpenGL context */
glLineWidth(1.0f);
-
+
if (G.debug & G_DEBUG) setlinestyle(0);
}
}
@@ -161,14 +162,14 @@ static void gp_calc_2d_stroke_xy(bGPDspoint *pt, short sflag, int offsx, int off
else if (sflag & GP_STROKE_2DIMAGE) {
const float x = (float)((pt->x * winx) + offsx);
const float y = (float)((pt->y * winy) + offsy);
-
+
r_co[0] = x;
r_co[1] = y;
}
else {
const float x = (float)(pt->x / 100 * winx) + offsx;
const float y = (float)(pt->y / 100 * winy) + offsy;
-
+
r_co[0] = x;
r_co[1] = y;
}
@@ -184,39 +185,39 @@ static void gp_draw_stroke_volumetric_buffer(tGPspoint *points, int totpoints, s
{
GLUquadricObj *qobj = gluNewQuadric();
float modelview[4][4];
-
+
tGPspoint *pt;
int i;
-
+
/* error checking */
if ((points == NULL) || (totpoints <= 0))
return;
-
+
/* check if buffer can be drawn */
if (dflag & (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_ONLYV2D))
return;
-
+
/* get basic matrix - should be camera space (i.e "identity") */
glGetFloatv(GL_MODELVIEW_MATRIX, (float *)modelview);
-
+
/* draw points */
glPushMatrix();
-
+
for (i = 0, pt = points; i < totpoints; i++, pt++) {
/* set the transformed position */
// TODO: scale should change based on zoom level, which requires proper translation mult too!
modelview[3][0] = pt->x;
modelview[3][1] = pt->y;
-
+
glLoadMatrixf((float *)modelview);
-
+
/* draw the disk using the current state... */
gluDisk(qobj, 0.0, pt->pressure * thickness, 32, 1);
-
-
+
+
modelview[3][0] = modelview[3][1] = 0.0f;
}
-
+
glPopMatrix();
gluDeleteQuadric(qobj);
}
@@ -230,10 +231,10 @@ static void gp_draw_stroke_volumetric_2d(bGPDspoint *points, int totpoints, shor
float modelview[4][4];
float baseloc[3];
float scalefac = 1.0f;
-
+
bGPDspoint *pt;
int i;
-
+
/* HACK: We need a scale factor for the drawing in the image editor,
* which seems to use 1 unit as it's maximum size, whereas everything
@@ -242,30 +243,30 @@ static void gp_draw_stroke_volumetric_2d(bGPDspoint *points, int totpoints, shor
if ((dflag & GP_DRAWDATA_IEDITHACK) && (dflag & GP_DRAWDATA_ONLYV2D)) {
scalefac = 0.001f;
}
-
+
/* get basic matrix */
glGetFloatv(GL_MODELVIEW_MATRIX, (float *)modelview);
copy_v3_v3(baseloc, modelview[3]);
-
+
/* draw points */
glPushMatrix();
-
+
for (i = 0, pt = points; i < totpoints; i++, pt++) {
/* set the transformed position */
float co[2];
-
+
gp_calc_2d_stroke_xy(pt, sflag, offsx, offsy, winx, winy, co);
translate_m4(modelview, co[0], co[1], 0.0f);
-
+
glLoadMatrixf((float *)modelview);
-
+
/* draw the disk using the current state... */
gluDisk(qobj, 0.0, pt->pressure * thickness * scalefac, 32, 1);
-
+
/* restore matrix */
copy_v3_v3(modelview[3], baseloc);
}
-
+
glPopMatrix();
gluDeleteQuadric(qobj);
}
@@ -275,48 +276,48 @@ static void gp_draw_stroke_volumetric_3d(bGPDspoint *points, int totpoints, shor
short UNUSED(dflag), short UNUSED(sflag))
{
GLUquadricObj *qobj = gluNewQuadric();
-
+
float base_modelview[4][4], modelview[4][4];
float base_loc[3];
-
+
bGPDspoint *pt;
int i;
-
+
/* Get the basic modelview matrix we use for performing calculations */
glGetFloatv(GL_MODELVIEW_MATRIX, (float *)base_modelview);
copy_v3_v3(base_loc, base_modelview[3]);
-
+
/* Create the basic view-aligned billboard matrix we're going to actually draw qobj with:
- * - We need to knock out the rotation so that we are
+ * - We need to knock out the rotation so that we are
* simply left with a camera-facing billboard
* - The scale factors here are chosen so that the thickness
* is relatively reasonable. Otherwise, it gets far too
* large!
*/
scale_m4_fl(modelview, 0.1f);
-
+
/* draw each point as a disk... */
glPushMatrix();
-
+
for (i = 0, pt = points; i < totpoints && pt; i++, pt++) {
/* apply translation to base_modelview, so that the translated point is put in the right place */
translate_m4(base_modelview, pt->x, pt->y, pt->z);
-
+
/* copy the translation component to the billboard matrix we're going to use,
* then reset the base matrix to the original values so that we can do the same
* for the next point without accumulation/pollution effects
*/
copy_v3_v3(modelview[3], base_modelview[3]); /* copy offset value */
copy_v3_v3(base_modelview[3], base_loc); /* restore */
-
+
/* apply our billboard matrix for drawing... */
glLoadMatrixf((float *)modelview);
-
+
/* draw the disk using the current state... */
gluDisk(qobj, 0.0, pt->pressure * thickness, 32, 1);
}
-
+
glPopMatrix();
gluDeleteQuadric(qobj);
}
@@ -331,28 +332,28 @@ static void gp_draw_stroke_fill(bGPDspoint *points, int totpoints, short UNUSED(
{
bGPDspoint *pt;
int i;
-
+
BLI_assert(totpoints >= 3);
-
- /* As an initial implementation, we use the OpenGL filled polygon drawing
+
+ /* As an initial implementation, we use the OpenGL filled polygon drawing
* here since it's the easiest option to implement for this case. It does
* come with limitations (notably for concave shapes), though it shouldn't
* be much of an issue in most cases.
*/
glBegin(GL_POLYGON);
-
+
for (i = 0, pt = points; i < totpoints; i++, pt++) {
if (sflag & GP_STROKE_3DSPACE) {
glVertex3fv(&pt->x);
}
else {
float co[2];
-
+
gp_calc_2d_stroke_xy(pt, sflag, offsx, offsy, winx, winy, co);
glVertex2fv(co);
}
}
-
+
glEnd();
}
@@ -370,10 +371,10 @@ static void gp_draw_stroke_point(bGPDspoint *points, short thickness, short dfla
}
else {
float co[2];
-
+
/* get coordinates of point */
gp_calc_2d_stroke_xy(points, sflag, offsx, offsy, winx, winy, co);
-
+
/* if thickness is less than GP_DRAWTHICKNESS_SPECIAL, simple dot looks ok
* - also mandatory in if Image Editor 'image-based' dot
*/
@@ -386,15 +387,15 @@ static void gp_draw_stroke_point(bGPDspoint *points, short thickness, short dfla
}
else {
/* draw filled circle as is done in circf (but without the matrix push/pops which screwed things up) */
- GLUquadricObj *qobj = gluNewQuadric();
-
- gluQuadricDrawStyle(qobj, GLU_FILL);
-
+ GLUquadricObj *qobj = gluNewQuadric();
+
+ gluQuadricDrawStyle(qobj, GLU_FILL);
+
/* need to translate drawing position, but must reset after too! */
glTranslatef(co[0], co[1], 0.0);
- gluDisk(qobj, 0.0, thickness, 32, 1);
+ gluDisk(qobj, 0.0, thickness, 32, 1);
glTranslatef(-co[0], -co[1], 0.0);
-
+
gluDeleteQuadric(qobj);
}
}
@@ -406,7 +407,7 @@ static void gp_draw_stroke_3d(bGPDspoint *points, int totpoints, short thickness
bGPDspoint *pt;
float curpressure = points[0].pressure;
int i;
-
+
/* draw stroke curve */
glLineWidth(curpressure * thickness);
glBegin(GL_LINE_STRIP);
@@ -420,10 +421,10 @@ static void gp_draw_stroke_3d(bGPDspoint *points, int totpoints, short thickness
curpressure = pt->pressure;
glLineWidth(curpressure * thickness);
glBegin(GL_LINE_STRIP);
-
+
/* need to roll-back one point to ensure that there are no gaps in the stroke */
if (i != 0) glVertex3fv(&(pt - 1)->x);
-
+
/* now the point we want... */
glVertex3fv(&pt->x);
}
@@ -432,7 +433,7 @@ static void gp_draw_stroke_3d(bGPDspoint *points, int totpoints, short thickness
}
}
glEnd();
-
+
/* draw debug points of curve on top? */
/* XXX: for now, we represent "selected" strokes in the same way as debug, which isn't used anymore */
if (debug) {
@@ -451,14 +452,13 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness
{
/* otherwise thickness is twice that of the 3D view */
float thickness = (float)thickness_s * 0.5f;
-
+
/* strokes in Image Editor need a scale factor, since units there are not pixels! */
float scalefac = 1.0f;
if ((dflag & GP_DRAWDATA_IEDITHACK) && (dflag & GP_DRAWDATA_ONLYV2D)) {
scalefac = 0.001f;
}
-
-
+
/* tessellation code - draw stroke as series of connected quads with connection
* edges rotated to minimize shrinking artifacts, and rounded endcaps
*/
@@ -466,58 +466,58 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness
bGPDspoint *pt1, *pt2;
float pm[2];
int i;
-
+
glShadeModel(GL_FLAT);
glBegin(GL_QUADS);
-
+
for (i = 0, pt1 = points, pt2 = points + 1; i < (totpoints - 1); i++, pt1++, pt2++) {
float s0[2], s1[2]; /* segment 'center' points */
float t0[2], t1[2]; /* tessellated coordinates */
float m1[2], m2[2]; /* gradient and normal */
float mt[2], sc[2]; /* gradient for thickness, point for end-cap */
float pthick; /* thickness at segment point */
-
+
/* get x and y coordinates from points */
gp_calc_2d_stroke_xy(pt1, sflag, offsx, offsy, winx, winy, s0);
gp_calc_2d_stroke_xy(pt2, sflag, offsx, offsy, winx, winy, s1);
-
+
/* calculate gradient and normal - 'angle'=(ny/nx) */
m1[1] = s1[1] - s0[1];
m1[0] = s1[0] - s0[0];
normalize_v2(m1);
m2[1] = -m1[0];
m2[0] = m1[1];
-
+
/* always use pressure from first point here */
pthick = (pt1->pressure * thickness * scalefac);
-
+
/* if the first segment, start of segment is segment's normal */
if (i == 0) {
- /* draw start cap first
- * - make points slightly closer to center (about halfway across)
+ /* draw start cap first
+ * - make points slightly closer to center (about halfway across)
*/
mt[0] = m2[0] * pthick * 0.5f;
mt[1] = m2[1] * pthick * 0.5f;
sc[0] = s0[0] - (m1[0] * pthick * 0.75f);
sc[1] = s0[1] - (m1[1] * pthick * 0.75f);
-
+
t0[0] = sc[0] - mt[0];
t0[1] = sc[1] - mt[1];
t1[0] = sc[0] + mt[0];
t1[1] = sc[1] + mt[1];
-
+
glVertex2fv(t0);
glVertex2fv(t1);
-
+
/* calculate points for start of segment */
mt[0] = m2[0] * pthick;
mt[1] = m2[1] * pthick;
-
+
t0[0] = s0[0] - mt[0];
t0[1] = s0[1] - mt[1];
t1[0] = s0[0] + mt[0];
t1[1] = s0[1] + mt[1];
-
+
/* draw this line twice (first to finish off start cap, then for stroke) */
glVertex2fv(t1);
glVertex2fv(t0);
@@ -528,13 +528,13 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness
else {
float mb[2]; /* bisector normal */
float athick, dfac; /* actual thickness, difference between thicknesses */
-
+
/* calculate gradient of bisector (as average of normals) */
mb[0] = (pm[0] + m2[0]) / 2;
mb[1] = (pm[1] + m2[1]) / 2;
normalize_v2(mb);
-
- /* calculate gradient to apply
+
+ /* calculate gradient to apply
* - as basis, use just pthick * bisector gradient
* - if cross-section not as thick as it should be, add extra padding to fix it
*/
@@ -542,79 +542,79 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness
mt[1] = mb[1] * pthick;
athick = len_v2(mt);
dfac = pthick - (athick * 2);
-
+
if (((athick * 2.0f) < pthick) && (IS_EQF(athick, pthick) == 0)) {
mt[0] += (mb[0] * dfac);
mt[1] += (mb[1] * dfac);
}
-
+
/* calculate points for start of segment */
t0[0] = s0[0] - mt[0];
t0[1] = s0[1] - mt[1];
t1[0] = s0[0] + mt[0];
t1[1] = s0[1] + mt[1];
-
+
/* draw this line twice (once for end of current segment, and once for start of next) */
glVertex2fv(t1);
glVertex2fv(t0);
glVertex2fv(t0);
glVertex2fv(t1);
}
-
+
/* if last segment, also draw end of segment (defined as segment's normal) */
if (i == totpoints - 2) {
/* for once, we use second point's pressure (otherwise it won't be drawn) */
pthick = (pt2->pressure * thickness * scalefac);
-
+
/* calculate points for end of segment */
mt[0] = m2[0] * pthick;
mt[1] = m2[1] * pthick;
-
+
t0[0] = s1[0] - mt[0];
t0[1] = s1[1] - mt[1];
t1[0] = s1[0] + mt[0];
t1[1] = s1[1] + mt[1];
-
+
/* draw this line twice (once for end of stroke, and once for endcap)*/
glVertex2fv(t1);
glVertex2fv(t0);
glVertex2fv(t0);
glVertex2fv(t1);
-
-
- /* draw end cap as last step
- * - make points slightly closer to center (about halfway across)
+
+
+ /* draw end cap as last step
+ * - make points slightly closer to center (about halfway across)
*/
mt[0] = m2[0] * pthick * 0.5f;
mt[1] = m2[1] * pthick * 0.5f;
sc[0] = s1[0] + (m1[0] * pthick * 0.75f);
sc[1] = s1[1] + (m1[1] * pthick * 0.75f);
-
+
t0[0] = sc[0] - mt[0];
t0[1] = sc[1] - mt[1];
t1[0] = sc[0] + mt[0];
t1[1] = sc[1] + mt[1];
-
+
glVertex2fv(t1);
glVertex2fv(t0);
}
-
+
/* store stroke's 'natural' normal for next stroke to use */
copy_v2_v2(pm, m2);
}
-
+
glEnd();
}
-
+
/* draw debug points of curve on top? (original stroke points) */
if (debug) {
bGPDspoint *pt;
int i;
-
+
glBegin(GL_POINTS);
for (i = 0, pt = points; i < totpoints && pt; i++, pt++) {
float co[2];
-
+
gp_calc_2d_stroke_xy(pt, sflag, offsx, offsy, winx, winy, co);
glVertex2fv(co);
}
@@ -633,24 +633,24 @@ static bool gp_can_draw_stroke(const bGPDstroke *gps, const int dflag)
return false;
if (!(dflag & GP_DRAWDATA_ONLY3D) && (gps->flag & GP_STROKE_3DSPACE))
return false;
-
+
/* 2) Screen Space 2D Strokes */
if ((dflag & GP_DRAWDATA_ONLYV2D) && !(gps->flag & GP_STROKE_2DSPACE))
return false;
if (!(dflag & GP_DRAWDATA_ONLYV2D) && (gps->flag & GP_STROKE_2DSPACE))
return false;
-
+
/* 3) Image Space (2D) */
if ((dflag & GP_DRAWDATA_ONLYI2D) && !(gps->flag & GP_STROKE_2DIMAGE))
return false;
if (!(dflag & GP_DRAWDATA_ONLYI2D) && (gps->flag & GP_STROKE_2DIMAGE))
return false;
-
-
+
+
/* skip stroke if it doesn't have any valid data */
if ((gps->points == NULL) || (gps->totpoints < 1))
return false;
-
+
/* stroke can be drawn */
return true;
}
@@ -660,22 +660,22 @@ static void gp_draw_strokes(bGPDframe *gpf, int offsx, int offsy, int winx, int
bool debug, short lthick, const float color[4], const float fill_color[4])
{
bGPDstroke *gps;
-
+
for (gps = gpf->strokes.first; gps; gps = gps->next) {
/* check if stroke can be drawn */
if (gp_can_draw_stroke(gps, dflag) == false)
continue;
-
+
/* check which stroke-drawer to use */
if (dflag & GP_DRAWDATA_ONLY3D) {
const int no_xray = (dflag & GP_DRAWDATA_NO_XRAY);
int mask_orig = 0;
-
+
if (no_xray) {
glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig);
glDepthMask(0);
glEnable(GL_DEPTH_TEST);
-
+
/* first arg is normally rv3d->dist, but this isn't
* available here and seems to work quite well without */
bglPolygonOffset(1.0f, 1.0f);
@@ -684,16 +684,16 @@ static void gp_draw_strokes(bGPDframe *gpf, int offsx, int offsy, int winx, int
glPolygonOffset(-1.0f, -1.0f);
#endif
}
-
+
/* 3D Fill */
if ((dflag & GP_DRAWDATA_FILL) && (gps->totpoints >= 3)) {
glColor4fv(fill_color);
gp_draw_stroke_fill(gps->points, gps->totpoints, lthick, dflag, gps->flag, offsx, offsy, winx, winy);
}
-
+
/* 3D Stroke */
glColor4fv(color);
-
+
if (dflag & GP_DRAWDATA_VOLUMETRIC) {
/* volumetric stroke drawing */
gp_draw_stroke_volumetric_3d(gps->points, gps->totpoints, lthick, dflag, gps->flag);
@@ -707,11 +707,11 @@ static void gp_draw_strokes(bGPDframe *gpf, int offsx, int offsy, int winx, int
gp_draw_stroke_3d(gps->points, gps->totpoints, lthick, debug, gps->flag);
}
}
-
+
if (no_xray) {
glDepthMask(mask_orig);
glDisable(GL_DEPTH_TEST);
-
+
bglPolygonOffset(0.0, 0.0);
#if 0
glDisable(GL_POLYGON_OFFSET_LINE);
@@ -725,10 +725,10 @@ static void gp_draw_strokes(bGPDframe *gpf, int offsx, int offsy, int winx, int
glColor4fv(fill_color);
gp_draw_stroke_fill(gps->points, gps->totpoints, lthick, dflag, gps->flag, offsx, offsy, winx, winy);
}
-
+
/* 2D Strokes... */
glColor4fv(color);
-
+
if (dflag & GP_DRAWDATA_VOLUMETRIC) {
/* blob/disk-based "volumetric" drawing */
gp_draw_stroke_volumetric_2d(gps->points, gps->totpoints, lthick, dflag, gps->flag, offsx, offsy, winx, winy);
@@ -750,17 +750,17 @@ static void gp_draw_strokes(bGPDframe *gpf, int offsx, int offsy, int winx, int
static void gp_draw_strokes_edit(bGPDframe *gpf, int offsx, int offsy, int winx, int winy, short dflag, const float tcolor[3])
{
bGPDstroke *gps;
-
+
const int no_xray = (dflag & GP_DRAWDATA_NO_XRAY);
int mask_orig = 0;
-
+
/* set up depth masks... */
if (dflag & GP_DRAWDATA_ONLY3D) {
if (no_xray) {
glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig);
glDepthMask(0);
glEnable(GL_DEPTH_TEST);
-
+
/* first arg is normally rv3d->dist, but this isn't
* available here and seems to work quite well without */
bglPolygonOffset(1.0f, 1.0f);
@@ -770,25 +770,25 @@ static void gp_draw_strokes_edit(bGPDframe *gpf, int offsx, int offsy, int winx,
#endif
}
}
-
-
+
+
/* draw stroke verts */
for (gps = gpf->strokes.first; gps; gps = gps->next) {
bGPDspoint *pt;
float vsize, bsize;
int i;
-
+
/* check if stroke can be drawn */
if (gp_can_draw_stroke(gps, dflag) == false)
continue;
-
+
/* Optimisation: only draw points for selected strokes
* We assume that selected points can only occur in
* strokes that are selected too.
*/
if ((gps->flag & GP_STROKE_SELECT) == 0)
continue;
-
+
/* Get size of verts:
* - The selected state needs to be larger than the unselected state so that
* they stand out more.
@@ -802,7 +802,7 @@ static void gp_draw_strokes_edit(bGPDframe *gpf, int offsx, int offsy, int winx,
else {
vsize = bsize + 2;
}
-
+
/* First Pass: Draw all the verts (i.e. these become the unselected state) */
if (tcolor != NULL) {
/* for now, we assume that the base color of the points is not too close to the real color */
@@ -813,7 +813,7 @@ static void gp_draw_strokes_edit(bGPDframe *gpf, int offsx, int offsy, int winx,
UI_ThemeColor(TH_VERTEX);
}
glPointSize(bsize);
-
+
glBegin(GL_POINTS);
for (i = 0, pt = gps->points; i < gps->totpoints && pt; i++, pt++) {
if (gps->flag & GP_STROKE_3DSPACE) {
@@ -821,18 +821,18 @@ static void gp_draw_strokes_edit(bGPDframe *gpf, int offsx, int offsy, int winx,
}
else {
float co[2];
-
+
gp_calc_2d_stroke_xy(pt, gps->flag, offsx, offsy, winx, winy, co);
glVertex2fv(co);
}
}
glEnd();
-
-
+
+
/* Second Pass: Draw only verts which are selected */
UI_ThemeColor(TH_VERTEX_SELECT);
glPointSize(vsize);
-
+
glBegin(GL_POINTS);
for (i = 0, pt = gps->points; i < gps->totpoints && pt; i++, pt++) {
if (pt->flag & GP_SPOINT_SELECT) {
@@ -841,7 +841,7 @@ static void gp_draw_strokes_edit(bGPDframe *gpf, int offsx, int offsy, int winx,
}
else {
float co[2];
-
+
gp_calc_2d_stroke_xy(pt, gps->flag, offsx, offsy, winx, winy, co);
glVertex2fv(co);
}
@@ -849,14 +849,14 @@ static void gp_draw_strokes_edit(bGPDframe *gpf, int offsx, int offsy, int winx,
}
glEnd();
}
-
-
+
+
/* clear depth mask */
if (dflag & GP_DRAWDATA_ONLY3D) {
if (no_xray) {
glDepthMask(mask_orig);
glDisable(GL_DEPTH_TEST);
-
+
bglPolygonOffset(0.0, 0.0);
#if 0
glDisable(GL_POLYGON_OFFSET_LINE);
@@ -869,12 +869,12 @@ static void gp_draw_strokes_edit(bGPDframe *gpf, int offsx, int offsy, int winx,
/* ----- General Drawing ------ */
/* draw onion-skinning for a layer */
-static void gp_draw_onionskins(bGPDlayer *gpl, bGPDframe *gpf, int offsx, int offsy, int winx, int winy,
+static void gp_draw_onionskins(bGPDlayer *gpl, bGPDframe *gpf, int offsx, int offsy, int winx, int winy,
int UNUSED(cfra), int dflag, short debug, short lthick)
{
const float alpha = gpl->color[3];
float color[4];
-
+
/* 1) Draw Previous Frames First */
if (gpl->flag & GP_LAYER_GHOST_PREVCOL) {
copy_v3_v3(color, gpl->gcolor_prev);
@@ -882,11 +882,11 @@ static void gp_draw_onionskins(bGPDlayer *gpl, bGPDframe *gpf, int offsx, int of
else {
copy_v3_v3(color, gpl->color);
}
-
+
if (gpl->gstep) {
bGPDframe *gf;
float fac;
-
+
/* draw previous frames first */
for (gf = gpf->prev; gf; gf = gf->prev) {
/* check if frame is drawable */
@@ -896,7 +896,7 @@ static void gp_draw_onionskins(bGPDlayer *gpl, bGPDframe *gpf, int offsx, int of
color[3] = alpha * fac * 0.66f;
gp_draw_strokes(gf, offsx, offsy, winx, winy, dflag, debug, lthick, color, color);
}
- else
+ else
break;
}
}
@@ -907,8 +907,8 @@ static void gp_draw_onionskins(bGPDlayer *gpl, bGPDframe *gpf, int offsx, int of
gp_draw_strokes(gpf->prev, offsx, offsy, winx, winy, dflag, debug, lthick, color, color);
}
}
-
-
+
+
/* 2) Now draw next frames */
if (gpl->flag & GP_LAYER_GHOST_NEXTCOL) {
copy_v3_v3(color, gpl->gcolor_next);
@@ -916,11 +916,11 @@ static void gp_draw_onionskins(bGPDlayer *gpl, bGPDframe *gpf, int offsx, int of
else {
copy_v3_v3(color, gpl->color);
}
-
+
if (gpl->gstep_next) {
bGPDframe *gf;
float fac;
-
+
/* now draw next frames */
for (gf = gpf->next; gf; gf = gf->next) {
/* check if frame is drawable */
@@ -930,7 +930,7 @@ static void gp_draw_onionskins(bGPDlayer *gpl, bGPDframe *gpf, int offsx, int of
color[3] = alpha * fac * 0.66f;
gp_draw_strokes(gf, offsx, offsy, winx, winy, dflag, debug, lthick, color, color);
}
- else
+ else
break;
}
}
@@ -941,7 +941,7 @@ static void gp_draw_onionskins(bGPDlayer *gpl, bGPDframe *gpf, int offsx, int of
gp_draw_strokes(gpf->next, offsx, offsy, winx, winy, dflag, debug, lthick, color, color);
}
}
-
+
/* 3) restore alpha */
glColor4fv(gpl->color);
}
@@ -1075,7 +1075,7 @@ static void gp_draw_data(bGPdata *gpd, int offsx, int offsy, int winx, int winy,
/* if we have strokes for scenes (3d view)/clips (movie clip editor)
* and objects/tracks, multiple data blocks have to be drawn */
static void gp_draw_data_all(Scene *scene, bGPdata *gpd, int offsx, int offsy, int winx, int winy,
- int cfra, int dflag, const char spacetype)
+ int cfra, int dflag, const char spacetype)
{
bGPdata *gpd_source = NULL;
@@ -1117,25 +1117,25 @@ void ED_gpencil_draw_2dimage(const bContext *C)
bGPdata *gpd;
int offsx, offsy, sizex, sizey;
int dflag = GP_DRAWDATA_NOSTATUS;
-
+
gpd = ED_gpencil_data_get_active(C); // XXX
if (gpd == NULL) return;
-
+
/* calculate rect */
switch (sa->spacetype) {
case SPACE_IMAGE: /* image */
case SPACE_CLIP: /* clip */
{
-
+
/* just draw using standard scaling (settings here are currently ignored anyways) */
/* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */
offsx = 0;
offsy = 0;
sizex = ar->winx;
sizey = ar->winy;
-
+
wmOrtho2(ar->v2d.cur.xmin, ar->v2d.cur.xmax, ar->v2d.cur.ymin, ar->v2d.cur.ymax);
-
+
dflag |= GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_IEDITHACK;
break;
}
@@ -1146,9 +1146,9 @@ void ED_gpencil_draw_2dimage(const bContext *C)
offsy = 0;
sizex = ar->winx;
sizey = ar->winy;
-
- /* NOTE: I2D was used in 2.4x, but the old settings for that have been deprecated
- * and everything moved to standard View2d
+
+ /* NOTE: I2D was used in 2.4x, but the old settings for that have been deprecated
+ * and everything moved to standard View2d
*/
dflag |= GP_DRAWDATA_ONLYV2D;
break;
@@ -1158,17 +1158,17 @@ void ED_gpencil_draw_2dimage(const bContext *C)
offsy = 0;
sizex = ar->winx;
sizey = ar->winy;
-
+
dflag |= GP_DRAWDATA_ONLYI2D;
break;
}
-
-
+
+
/* draw it! */
gp_draw_data_all(scene, gpd, offsx, offsy, sizex, sizey, CFRA, dflag, sa->spacetype);
}
-/* draw grease-pencil sketches to specified 2d-view assuming that matrices are already set correctly
+/* draw grease-pencil sketches to specified 2d-view assuming that matrices are already set correctly
* Note: this gets called twice - first time with onlyv2d=1 to draw 'canvas' strokes,
* second time with onlyv2d=0 for screen-aligned strokes */
void ED_gpencil_draw_view2d(const bContext *C, bool onlyv2d)
@@ -1178,23 +1178,23 @@ void ED_gpencil_draw_view2d(const bContext *C, bool onlyv2d)
Scene *scene = CTX_data_scene(C);
bGPdata *gpd;
int dflag = 0;
-
+
/* check that we have grease-pencil stuff to draw */
if (sa == NULL) return;
gpd = ED_gpencil_data_get_active(C); // XXX
if (gpd == NULL) return;
-
+
/* special hack for Image Editor */
/* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */
if (ELEM(sa->spacetype, SPACE_IMAGE, SPACE_CLIP))
dflag |= GP_DRAWDATA_IEDITHACK;
-
+
/* draw it! */
if (onlyv2d) dflag |= (GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_NOSTATUS);
gp_draw_data_all(scene, gpd, 0, 0, ar->winx, ar->winy, CFRA, dflag, sa->spacetype);
}
-/* draw grease-pencil sketches to specified 3d-view assuming that matrices are already set correctly
+/* draw grease-pencil sketches to specified 3d-view assuming that matrices are already set correctly
* Note: this gets called twice - first time with only3d=1 to draw 3d-strokes,
* second time with only3d=0 for screen-aligned strokes */
void ED_gpencil_draw_view3d(Scene *scene, View3D *v3d, ARegion *ar, bool only3d)
@@ -1225,7 +1225,7 @@ void ED_gpencil_draw_view3d(Scene *scene, View3D *v3d, ARegion *ar, bool only3d)
winx = ar->winx;
winy = ar->winy;
}
-
+
/* draw it! */
if (only3d) dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS);