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authorCampbell Barton <ideasman42@gmail.com>2017-04-29 19:58:36 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-04-29 19:58:36 +0300
commit0fbce637b3dba02bf1f496d0e902b317793915fc (patch)
treef473fe6438ac2a89d15e5475f0d3c2727da5dc14 /source/blender/editors/gpencil/drawgpencil.c
parenta1164eb3ddbdc9ad1c8393bcf125c289cbb0966c (diff)
Cleanup: comment blocks
Diffstat (limited to 'source/blender/editors/gpencil/drawgpencil.c')
-rw-r--r--source/blender/editors/gpencil/drawgpencil.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c
index f091609da49..ecab37c729f 100644
--- a/source/blender/editors/gpencil/drawgpencil.c
+++ b/source/blender/editors/gpencil/drawgpencil.c
@@ -528,15 +528,15 @@ static void gp_draw_stroke_fill(
}
else {
/* As an initial implementation, we use the OpenGL filled polygon drawing
- * here since it's the easiest option to implement for this case. It does
- * come with limitations (notably for concave shapes), though it shouldn't
- * be much of an issue in most cases.
- *
- * We keep this legacy implementation around despite now having the high quality
- * fills, as this is necessary for keeping everything working nicely for files
- * created using old versions of Blender which may have depended on the artifacts
- * the old fills created.
- */
+ * here since it's the easiest option to implement for this case. It does
+ * come with limitations (notably for concave shapes), though it shouldn't
+ * be much of an issue in most cases.
+ *
+ * We keep this legacy implementation around despite now having the high quality
+ * fills, as this is necessary for keeping everything working nicely for files
+ * created using old versions of Blender which may have depended on the artifacts
+ * the old fills created.
+ */
bGPDspoint *pt;
glBegin(GL_POLYGON);