diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-09-02 11:28:27 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-09-02 11:28:27 +0300 |
commit | ae573836483d6acc56761918336cb8d2b0486d08 (patch) | |
tree | a9bb8a66c543824ae876c18f299fd176a952619e /source/blender/editors/gpencil/drawgpencil.c | |
parent | 6abb37babc6aad9d7f262b1516b7a0e2972cb8e1 (diff) |
Cleanup: comment blocks
Diffstat (limited to 'source/blender/editors/gpencil/drawgpencil.c')
-rw-r--r-- | source/blender/editors/gpencil/drawgpencil.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c index 180fb65e743..f7ea15a9eaf 100644 --- a/source/blender/editors/gpencil/drawgpencil.c +++ b/source/blender/editors/gpencil/drawgpencil.c @@ -1781,7 +1781,7 @@ void ED_gpencil_draw_view3d_object(wmWindowManager *wm, Scene *scene, Depsgraph if (gpd == NULL) return; /* when rendering to the offscreen buffer we don't want to - * deal with the camera border, otherwise map the coords to the camera border. */ + * deal with the camera border, otherwise map the coords to the camera border. */ if ((rv3d->persp == RV3D_CAMOB) && !(G.f & G_RENDER_OGL)) { rctf rectf; ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &rectf, true); /* no shift */ @@ -1801,9 +1801,9 @@ void ED_gpencil_draw_view3d_object(wmWindowManager *wm, Scene *scene, Depsgraph /* set flags */ if (only3d) { /* 3D strokes/3D space: - * - only 3D space points - * - don't status text either (as it's the wrong space) - */ + * - only 3D space points + * - don't status text either (as it's the wrong space) + */ dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS); } @@ -1814,8 +1814,8 @@ void ED_gpencil_draw_view3d_object(wmWindowManager *wm, Scene *scene, Depsgraph if ((wm == NULL) || ED_screen_animation_playing(wm)) { /* don't show onionskins during animation playback/scrub (i.e. it obscures the poses) - * OpenGL Renders (i.e. final output), or depth buffer (i.e. not real strokes) - */ + * OpenGL Renders (i.e. final output), or depth buffer (i.e. not real strokes) + */ dflag |= GP_DRAWDATA_NO_ONIONS; } |