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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-19 22:35:42 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-19 22:35:42 +0400
commit5d2a155f2bcc2d6d77d3a3753c23027b06942540 (patch)
treef7516f66a00293452972ac009e4a40faeeccbe45 /source/blender/editors/gpencil/drawgpencil.c
parentd9e99abe3753591d510dbb58813bbc29e3381b57 (diff)
Camera: some more refactoring, mostly in the function that computes the camera
border, now we just get the border coordinates from comparing the viewport and camera viewplanes.
Diffstat (limited to 'source/blender/editors/gpencil/drawgpencil.c')
-rw-r--r--source/blender/editors/gpencil/drawgpencil.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c
index 081d604819d..def6cd61370 100644
--- a/source/blender/editors/gpencil/drawgpencil.c
+++ b/source/blender/editors/gpencil/drawgpencil.c
@@ -794,7 +794,7 @@ void draw_gpencil_view3d (Scene *scene, View3D *v3d, ARegion *ar, short only3d)
* deal with the camera border, otherwise map the coords to the camera border. */
if ((rv3d->persp == RV3D_CAMOB) && !(G.f & G_RENDER_OGL)) {
rctf rectf;
- ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &rectf, -1); /* negative shift */
+ ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &rectf, TRUE); /* no shift */
BLI_copy_rcti_rctf(&rect, &rectf);
}
else {