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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/editors/gpencil/drawgpencil.c
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/editors/gpencil/drawgpencil.c')
-rw-r--r--source/blender/editors/gpencil/drawgpencil.c1850
1 files changed, 968 insertions, 882 deletions
diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c
index 711962400ff..24bdbcc4cba 100644
--- a/source/blender/editors/gpencil/drawgpencil.c
+++ b/source/blender/editors/gpencil/drawgpencil.c
@@ -21,7 +21,6 @@
* \ingroup edgpencil
*/
-
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
@@ -84,31 +83,29 @@
/* ----- General Defines ------ */
/* flags for sflag */
typedef enum eDrawStrokeFlags {
- /** don't draw status info */
- GP_DRAWDATA_NOSTATUS = (1 << 0),
- /** only draw 3d-strokes */
- GP_DRAWDATA_ONLY3D = (1 << 1),
- /** only draw 'canvas' strokes */
- GP_DRAWDATA_ONLYV2D = (1 << 2),
- /** only draw 'image' strokes */
- GP_DRAWDATA_ONLYI2D = (1 << 3),
- /** special hack for drawing strokes in Image Editor (weird coordinates) */
- GP_DRAWDATA_IEDITHACK = (1 << 4),
- /** don't draw xray in 3D view (which is default) */
- GP_DRAWDATA_NO_XRAY = (1 << 5),
- /** no onionskins should be drawn (for animation playback) */
- GP_DRAWDATA_NO_ONIONS = (1 << 6),
- /** draw strokes as "volumetric" circular billboards */
- GP_DRAWDATA_VOLUMETRIC = (1 << 7),
- /** fill insides/bounded-regions of strokes */
- GP_DRAWDATA_FILL = (1 << 8),
+ /** don't draw status info */
+ GP_DRAWDATA_NOSTATUS = (1 << 0),
+ /** only draw 3d-strokes */
+ GP_DRAWDATA_ONLY3D = (1 << 1),
+ /** only draw 'canvas' strokes */
+ GP_DRAWDATA_ONLYV2D = (1 << 2),
+ /** only draw 'image' strokes */
+ GP_DRAWDATA_ONLYI2D = (1 << 3),
+ /** special hack for drawing strokes in Image Editor (weird coordinates) */
+ GP_DRAWDATA_IEDITHACK = (1 << 4),
+ /** don't draw xray in 3D view (which is default) */
+ GP_DRAWDATA_NO_XRAY = (1 << 5),
+ /** no onionskins should be drawn (for animation playback) */
+ GP_DRAWDATA_NO_ONIONS = (1 << 6),
+ /** draw strokes as "volumetric" circular billboards */
+ GP_DRAWDATA_VOLUMETRIC = (1 << 7),
+ /** fill insides/bounded-regions of strokes */
+ GP_DRAWDATA_FILL = (1 << 8),
} eDrawStrokeFlags;
-
-
/* thickness above which we should use special drawing */
#if 0
-#define GP_DRAWTHICKNESS_SPECIAL 3
+# define GP_DRAWTHICKNESS_SPECIAL 3
#endif
/* conversion utility (float --> normalized unsigned byte) */
@@ -119,644 +116,697 @@ typedef enum eDrawStrokeFlags {
static void gp_set_point_uniform_color(const bGPDspoint *pt, const float ink[4])
{
- float alpha = ink[3] * pt->strength;
- CLAMP(alpha, GPENCIL_STRENGTH_MIN, 1.0f);
- immUniformColor3fvAlpha(ink, alpha);
+ float alpha = ink[3] * pt->strength;
+ CLAMP(alpha, GPENCIL_STRENGTH_MIN, 1.0f);
+ immUniformColor3fvAlpha(ink, alpha);
}
static void gp_set_point_varying_color(const bGPDspoint *pt, const float ink[4], uint attr_id)
{
- float alpha = ink[3] * pt->strength;
- CLAMP(alpha, GPENCIL_STRENGTH_MIN, 1.0f);
- immAttr4ub(attr_id, F2UB(ink[0]), F2UB(ink[1]), F2UB(ink[2]), F2UB(alpha));
+ float alpha = ink[3] * pt->strength;
+ CLAMP(alpha, GPENCIL_STRENGTH_MIN, 1.0f);
+ immAttr4ub(attr_id, F2UB(ink[0]), F2UB(ink[1]), F2UB(ink[2]), F2UB(alpha));
}
/* --------- 2D Stroke Drawing Helpers --------- */
/* change in parameter list */
-static void gp_calc_2d_stroke_fxy(const float pt[3], short sflag, int offsx, int offsy, int winx, int winy, float r_co[2])
+static void gp_calc_2d_stroke_fxy(
+ const float pt[3], short sflag, int offsx, int offsy, int winx, int winy, float r_co[2])
{
- if (sflag & GP_STROKE_2DSPACE) {
- r_co[0] = pt[0];
- r_co[1] = pt[1];
- }
- else if (sflag & GP_STROKE_2DIMAGE) {
- const float x = (float)((pt[0] * winx) + offsx);
- const float y = (float)((pt[1] * winy) + offsy);
-
- r_co[0] = x;
- r_co[1] = y;
- }
- else {
- const float x = (float)(pt[0] / 100 * winx) + offsx;
- const float y = (float)(pt[1] / 100 * winy) + offsy;
-
- r_co[0] = x;
- r_co[1] = y;
- }
+ if (sflag & GP_STROKE_2DSPACE) {
+ r_co[0] = pt[0];
+ r_co[1] = pt[1];
+ }
+ else if (sflag & GP_STROKE_2DIMAGE) {
+ const float x = (float)((pt[0] * winx) + offsx);
+ const float y = (float)((pt[1] * winy) + offsy);
+
+ r_co[0] = x;
+ r_co[1] = y;
+ }
+ else {
+ const float x = (float)(pt[0] / 100 * winx) + offsx;
+ const float y = (float)(pt[1] / 100 * winy) + offsy;
+
+ r_co[0] = x;
+ r_co[1] = y;
+ }
}
/* ----------- Volumetric Strokes --------------- */
/* draw a 2D strokes in "volumetric" style */
-static void gp_draw_stroke_volumetric_2d(
- const bGPDspoint *points, int totpoints, short thickness,
- short UNUSED(dflag), short sflag,
- int offsx, int offsy, int winx, int winy,
- const float diff_mat[4][4], const float ink[4])
+static void gp_draw_stroke_volumetric_2d(const bGPDspoint *points,
+ int totpoints,
+ short thickness,
+ short UNUSED(dflag),
+ short sflag,
+ int offsx,
+ int offsy,
+ int winx,
+ int winy,
+ const float diff_mat[4][4],
+ const float ink[4])
{
- GPUVertFormat *format = immVertexFormat();
- uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
- uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
-
- immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR);
- GPU_enable_program_point_size();
- immBegin(GPU_PRIM_POINTS, totpoints);
-
- const bGPDspoint *pt = points;
- for (int i = 0; i < totpoints; i++, pt++) {
- /* transform position to 2D */
- float co[2];
- float fpt[3];
-
- mul_v3_m4v3(fpt, diff_mat, &pt->x);
- gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, co);
-
- gp_set_point_varying_color(pt, ink, color);
- immAttr1f(size, pt->pressure * thickness); /* TODO: scale based on view transform */
- immVertex2f(pos, co[0], co[1]);
- }
-
- immEnd();
- immUnbindProgram();
- GPU_disable_program_point_size();
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ uint color = GPU_vertformat_attr_add(
+ format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
+
+ immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR);
+ GPU_enable_program_point_size();
+ immBegin(GPU_PRIM_POINTS, totpoints);
+
+ const bGPDspoint *pt = points;
+ for (int i = 0; i < totpoints; i++, pt++) {
+ /* transform position to 2D */
+ float co[2];
+ float fpt[3];
+
+ mul_v3_m4v3(fpt, diff_mat, &pt->x);
+ gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, co);
+
+ gp_set_point_varying_color(pt, ink, color);
+ immAttr1f(size, pt->pressure * thickness); /* TODO: scale based on view transform */
+ immVertex2f(pos, co[0], co[1]);
+ }
+
+ immEnd();
+ immUnbindProgram();
+ GPU_disable_program_point_size();
}
/* draw a 3D stroke in "volumetric" style */
-static void gp_draw_stroke_volumetric_3d(
- const bGPDspoint *points, int totpoints, short thickness,
- const float ink[4])
+static void gp_draw_stroke_volumetric_3d(const bGPDspoint *points,
+ int totpoints,
+ short thickness,
+ const float ink[4])
{
- GPUVertFormat *format = immVertexFormat();
- uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
- uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
-
- immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR);
- GPU_enable_program_point_size();
- immBegin(GPU_PRIM_POINTS, totpoints);
-
- const bGPDspoint *pt = points;
- for (int i = 0; i < totpoints && pt; i++, pt++) {
- gp_set_point_varying_color(pt, ink, color);
- /* TODO: scale based on view transform */
- immAttr1f(size, pt->pressure * thickness);
- /* we can adjust size in vertex shader based on view/projection! */
- immVertex3fv(pos, &pt->x);
- }
-
- immEnd();
- immUnbindProgram();
- GPU_disable_program_point_size();
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ uint color = GPU_vertformat_attr_add(
+ format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
+
+ immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR);
+ GPU_enable_program_point_size();
+ immBegin(GPU_PRIM_POINTS, totpoints);
+
+ const bGPDspoint *pt = points;
+ for (int i = 0; i < totpoints && pt; i++, pt++) {
+ gp_set_point_varying_color(pt, ink, color);
+ /* TODO: scale based on view transform */
+ immAttr1f(size, pt->pressure * thickness);
+ /* we can adjust size in vertex shader based on view/projection! */
+ immVertex3fv(pos, &pt->x);
+ }
+
+ immEnd();
+ immUnbindProgram();
+ GPU_disable_program_point_size();
}
-
/* --------------- Stroke Fills ----------------- */
/* calc bounding box in 2d using flat projection data */
-static void gp_calc_2d_bounding_box(const float(*points2d)[2], int totpoints, float minv[2], float maxv[2], bool expand)
+static void gp_calc_2d_bounding_box(
+ const float (*points2d)[2], int totpoints, float minv[2], float maxv[2], bool expand)
{
- copy_v2_v2(minv, points2d[0]);
- copy_v2_v2(maxv, points2d[0]);
-
- for (int i = 1; i < totpoints; i++) {
- /* min */
- if (points2d[i][0] < minv[0]) {
- minv[0] = points2d[i][0];
- }
- if (points2d[i][1] < minv[1]) {
- minv[1] = points2d[i][1];
- }
- /* max */
- if (points2d[i][0] > maxv[0]) {
- maxv[0] = points2d[i][0];
- }
- if (points2d[i][1] > maxv[1]) {
- maxv[1] = points2d[i][1];
- }
- }
- /* If not expanded, use a perfect square */
- if (expand == false) {
- if (maxv[0] > maxv[1]) {
- maxv[1] = maxv[0];
- }
- else {
- maxv[0] = maxv[1];
- }
- }
+ copy_v2_v2(minv, points2d[0]);
+ copy_v2_v2(maxv, points2d[0]);
+
+ for (int i = 1; i < totpoints; i++) {
+ /* min */
+ if (points2d[i][0] < minv[0]) {
+ minv[0] = points2d[i][0];
+ }
+ if (points2d[i][1] < minv[1]) {
+ minv[1] = points2d[i][1];
+ }
+ /* max */
+ if (points2d[i][0] > maxv[0]) {
+ maxv[0] = points2d[i][0];
+ }
+ if (points2d[i][1] > maxv[1]) {
+ maxv[1] = points2d[i][1];
+ }
+ }
+ /* If not expanded, use a perfect square */
+ if (expand == false) {
+ if (maxv[0] > maxv[1]) {
+ maxv[1] = maxv[0];
+ }
+ else {
+ maxv[0] = maxv[1];
+ }
+ }
}
/* calc texture coordinates using flat projected points */
-static void gp_calc_stroke_text_coordinates(const float(*points2d)[2], int totpoints, float minv[2], float maxv[2], float(*r_uv)[2])
+static void gp_calc_stroke_text_coordinates(
+ const float (*points2d)[2], int totpoints, float minv[2], float maxv[2], float (*r_uv)[2])
{
- float d[2];
- d[0] = maxv[0] - minv[0];
- d[1] = maxv[1] - minv[1];
- for (int i = 0; i < totpoints; i++) {
- r_uv[i][0] = (points2d[i][0] - minv[0]) / d[0];
- r_uv[i][1] = (points2d[i][1] - minv[1]) / d[1];
- }
+ float d[2];
+ d[0] = maxv[0] - minv[0];
+ d[1] = maxv[1] - minv[1];
+ for (int i = 0; i < totpoints; i++) {
+ r_uv[i][0] = (points2d[i][0] - minv[0]) / d[0];
+ r_uv[i][1] = (points2d[i][1] - minv[1]) / d[1];
+ }
}
/* Triangulate stroke for high quality fill (this is done only if cache is null or stroke was modified) */
static void gp_triangulate_stroke_fill(bGPDstroke *gps)
{
- BLI_assert(gps->totpoints >= 3);
-
- /* allocate memory for temporary areas */
- gps->tot_triangles = gps->totpoints - 2;
- uint (*tmp_triangles)[3] = MEM_mallocN(sizeof(*tmp_triangles) * gps->tot_triangles, "GP Stroke temp triangulation");
- float (*points2d)[2] = MEM_mallocN(sizeof(*points2d) * gps->totpoints, "GP Stroke temp 2d points");
- float(*uv)[2] = MEM_mallocN(sizeof(*uv) * gps->totpoints, "GP Stroke temp 2d uv data");
-
- int direction = 0;
-
- /* convert to 2d and triangulate */
- BKE_gpencil_stroke_2d_flat(gps->points, gps->totpoints, points2d, &direction);
- BLI_polyfill_calc(points2d, (uint)gps->totpoints, direction, tmp_triangles);
-
- /* calc texture coordinates automatically */
- float minv[2];
- float maxv[2];
- /* first needs bounding box data */
- gp_calc_2d_bounding_box((const float(*)[2])points2d, gps->totpoints, minv, maxv, false);
- /* calc uv data */
- gp_calc_stroke_text_coordinates((const float(*)[2])points2d, gps->totpoints, minv, maxv, uv);
-
- /* Number of triangles */
- gps->tot_triangles = gps->totpoints - 2;
- /* save triangulation data in stroke cache */
- if (gps->tot_triangles > 0) {
- if (gps->triangles == NULL) {
- gps->triangles = MEM_callocN(sizeof(*gps->triangles) * gps->tot_triangles, "GP Stroke triangulation");
- }
- else {
- gps->triangles = MEM_recallocN(gps->triangles, sizeof(*gps->triangles) * gps->tot_triangles);
- }
-
- for (int i = 0; i < gps->tot_triangles; i++) {
- bGPDtriangle *stroke_triangle = &gps->triangles[i];
- memcpy(stroke_triangle->verts, tmp_triangles[i], sizeof(uint[3]));
- /* copy texture coordinates */
- copy_v2_v2(stroke_triangle->uv[0], uv[tmp_triangles[i][0]]);
- copy_v2_v2(stroke_triangle->uv[1], uv[tmp_triangles[i][1]]);
- copy_v2_v2(stroke_triangle->uv[2], uv[tmp_triangles[i][2]]);
- }
- }
- else {
- /* No triangles needed - Free anything allocated previously */
- if (gps->triangles)
- MEM_freeN(gps->triangles);
-
- gps->triangles = NULL;
- }
-
- /* disable recalculation flag */
- if (gps->flag & GP_STROKE_RECALC_GEOMETRY) {
- gps->flag &= ~GP_STROKE_RECALC_GEOMETRY;
- }
-
- /* clear memory */
- MEM_SAFE_FREE(tmp_triangles);
- MEM_SAFE_FREE(points2d);
- MEM_SAFE_FREE(uv);
+ BLI_assert(gps->totpoints >= 3);
+
+ /* allocate memory for temporary areas */
+ gps->tot_triangles = gps->totpoints - 2;
+ uint(*tmp_triangles)[3] = MEM_mallocN(sizeof(*tmp_triangles) * gps->tot_triangles,
+ "GP Stroke temp triangulation");
+ float(*points2d)[2] = MEM_mallocN(sizeof(*points2d) * gps->totpoints,
+ "GP Stroke temp 2d points");
+ float(*uv)[2] = MEM_mallocN(sizeof(*uv) * gps->totpoints, "GP Stroke temp 2d uv data");
+
+ int direction = 0;
+
+ /* convert to 2d and triangulate */
+ BKE_gpencil_stroke_2d_flat(gps->points, gps->totpoints, points2d, &direction);
+ BLI_polyfill_calc(points2d, (uint)gps->totpoints, direction, tmp_triangles);
+
+ /* calc texture coordinates automatically */
+ float minv[2];
+ float maxv[2];
+ /* first needs bounding box data */
+ gp_calc_2d_bounding_box((const float(*)[2])points2d, gps->totpoints, minv, maxv, false);
+ /* calc uv data */
+ gp_calc_stroke_text_coordinates((const float(*)[2])points2d, gps->totpoints, minv, maxv, uv);
+
+ /* Number of triangles */
+ gps->tot_triangles = gps->totpoints - 2;
+ /* save triangulation data in stroke cache */
+ if (gps->tot_triangles > 0) {
+ if (gps->triangles == NULL) {
+ gps->triangles = MEM_callocN(sizeof(*gps->triangles) * gps->tot_triangles,
+ "GP Stroke triangulation");
+ }
+ else {
+ gps->triangles = MEM_recallocN(gps->triangles, sizeof(*gps->triangles) * gps->tot_triangles);
+ }
+
+ for (int i = 0; i < gps->tot_triangles; i++) {
+ bGPDtriangle *stroke_triangle = &gps->triangles[i];
+ memcpy(stroke_triangle->verts, tmp_triangles[i], sizeof(uint[3]));
+ /* copy texture coordinates */
+ copy_v2_v2(stroke_triangle->uv[0], uv[tmp_triangles[i][0]]);
+ copy_v2_v2(stroke_triangle->uv[1], uv[tmp_triangles[i][1]]);
+ copy_v2_v2(stroke_triangle->uv[2], uv[tmp_triangles[i][2]]);
+ }
+ }
+ else {
+ /* No triangles needed - Free anything allocated previously */
+ if (gps->triangles)
+ MEM_freeN(gps->triangles);
+
+ gps->triangles = NULL;
+ }
+
+ /* disable recalculation flag */
+ if (gps->flag & GP_STROKE_RECALC_GEOMETRY) {
+ gps->flag &= ~GP_STROKE_RECALC_GEOMETRY;
+ }
+
+ /* clear memory */
+ MEM_SAFE_FREE(tmp_triangles);
+ MEM_SAFE_FREE(points2d);
+ MEM_SAFE_FREE(uv);
}
/* add a new fill point and texture coordinates to vertex buffer */
-static void gp_add_filldata_tobuffer(
- const bGPDspoint *pt, const float uv[2], uint pos, uint texcoord, short flag,
- int offsx, int offsy, int winx, int winy, const float diff_mat[4][4])
+static void gp_add_filldata_tobuffer(const bGPDspoint *pt,
+ const float uv[2],
+ uint pos,
+ uint texcoord,
+ short flag,
+ int offsx,
+ int offsy,
+ int winx,
+ int winy,
+ const float diff_mat[4][4])
{
- float fpt[3];
- float co[2];
-
- mul_v3_m4v3(fpt, diff_mat, &pt->x);
- /* if 2d, need conversion */
- if (!(flag & GP_STROKE_3DSPACE)) {
- gp_calc_2d_stroke_fxy(fpt, flag, offsx, offsy, winx, winy, co);
- copy_v2_v2(fpt, co);
- fpt[2] = 0.0f; /* 2d always is z=0.0f */
- }
-
- immAttr2f(texcoord, uv[0], uv[1]); /* texture coordinates */
- immVertex3fv(pos, fpt); /* position */
+ float fpt[3];
+ float co[2];
+
+ mul_v3_m4v3(fpt, diff_mat, &pt->x);
+ /* if 2d, need conversion */
+ if (!(flag & GP_STROKE_3DSPACE)) {
+ gp_calc_2d_stroke_fxy(fpt, flag, offsx, offsy, winx, winy, co);
+ copy_v2_v2(fpt, co);
+ fpt[2] = 0.0f; /* 2d always is z=0.0f */
+ }
+
+ immAttr2f(texcoord, uv[0], uv[1]); /* texture coordinates */
+ immVertex3fv(pos, fpt); /* position */
}
#if 0 /* GPXX disabled, not used in annotations */
/* assign image texture for filling stroke */
static int gp_set_filling_texture(Image *image, short flag)
{
- ImBuf *ibuf;
- uint *bind = &image->bindcode[TEXTARGET_TEXTURE_2D];
- int error = GL_NO_ERROR;
- ImageUser iuser = { NULL };
- void *lock;
-
- iuser.ok = true;
-
- ibuf = BKE_image_acquire_ibuf(image, &iuser, &lock);
-
- if (ibuf == NULL || ibuf->rect == NULL) {
- BKE_image_release_ibuf(image, ibuf, NULL);
- return (int)GL_INVALID_OPERATION;
- }
-
- GPU_create_gl_tex(
- bind, ibuf->rect, ibuf->rect_float, ibuf->x, ibuf->y, GL_TEXTURE_2D,
- false, false, image);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- if (flag & GP_STYLE_COLOR_TEX_CLAMP) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- }
- BKE_image_release_ibuf(image, ibuf, NULL);
-
- return error;
+ ImBuf *ibuf;
+ uint *bind = &image->bindcode[TEXTARGET_TEXTURE_2D];
+ int error = GL_NO_ERROR;
+ ImageUser iuser = { NULL };
+ void *lock;
+
+ iuser.ok = true;
+
+ ibuf = BKE_image_acquire_ibuf(image, &iuser, &lock);
+
+ if (ibuf == NULL || ibuf->rect == NULL) {
+ BKE_image_release_ibuf(image, ibuf, NULL);
+ return (int)GL_INVALID_OPERATION;
+ }
+
+ GPU_create_gl_tex(
+ bind, ibuf->rect, ibuf->rect_float, ibuf->x, ibuf->y, GL_TEXTURE_2D,
+ false, false, image);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ if (flag & GP_STYLE_COLOR_TEX_CLAMP) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ }
+ else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ }
+ BKE_image_release_ibuf(image, ibuf, NULL);
+
+ return error;
}
#endif
/* draw fills for shapes */
-static void gp_draw_stroke_fill(
- bGPdata *gpd, bGPDstroke *gps,
- int offsx, int offsy, int winx, int winy, const float diff_mat[4][4], const float color[4])
+static void gp_draw_stroke_fill(bGPdata *gpd,
+ bGPDstroke *gps,
+ int offsx,
+ int offsy,
+ int winx,
+ int winy,
+ const float diff_mat[4][4],
+ const float color[4])
{
- BLI_assert(gps->totpoints >= 3);
- Material *ma = gpd->mat[gps->mat_nr];
- MaterialGPencilStyle *gp_style = (ma) ? ma->gp_style : NULL;
-
- /* Calculate triangles cache for filling area (must be done only after changes) */
- if ((gps->flag & GP_STROKE_RECALC_GEOMETRY) || (gps->tot_triangles == 0) || (gps->triangles == NULL)) {
- gp_triangulate_stroke_fill(gps);
- }
- BLI_assert(gps->tot_triangles >= 1);
-
- GPUVertFormat *format = immVertexFormat();
- uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- uint texcoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_GPENCIL_FILL);
-
- immUniformColor4fv(color);
- immUniform4fv("color2", gp_style->mix_rgba);
- immUniform1i("fill_type", gp_style->fill_style);
- immUniform1f("mix_factor", gp_style->mix_factor);
-
- immUniform1f("gradient_angle", gp_style->gradient_angle);
- immUniform1f("gradient_radius", gp_style->gradient_radius);
- immUniform1f("pattern_gridsize", gp_style->pattern_gridsize);
- immUniform2fv("gradient_scale", gp_style->gradient_scale);
- immUniform2fv("gradient_shift", gp_style->gradient_shift);
-
- immUniform1f("texture_angle", gp_style->texture_angle);
- immUniform2fv("texture_scale", gp_style->texture_scale);
- immUniform2fv("texture_offset", gp_style->texture_offset);
- immUniform1f("texture_opacity", gp_style->texture_opacity);
- immUniform1i("t_mix", (gp_style->flag & GP_STYLE_COLOR_TEX_MIX) != 0);
- immUniform1i("t_flip", (gp_style->flag & GP_STYLE_COLOR_FLIP_FILL) != 0);
+ BLI_assert(gps->totpoints >= 3);
+ Material *ma = gpd->mat[gps->mat_nr];
+ MaterialGPencilStyle *gp_style = (ma) ? ma->gp_style : NULL;
+
+ /* Calculate triangles cache for filling area (must be done only after changes) */
+ if ((gps->flag & GP_STROKE_RECALC_GEOMETRY) || (gps->tot_triangles == 0) ||
+ (gps->triangles == NULL)) {
+ gp_triangulate_stroke_fill(gps);
+ }
+ BLI_assert(gps->tot_triangles >= 1);
+
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ uint texcoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_GPENCIL_FILL);
+
+ immUniformColor4fv(color);
+ immUniform4fv("color2", gp_style->mix_rgba);
+ immUniform1i("fill_type", gp_style->fill_style);
+ immUniform1f("mix_factor", gp_style->mix_factor);
+
+ immUniform1f("gradient_angle", gp_style->gradient_angle);
+ immUniform1f("gradient_radius", gp_style->gradient_radius);
+ immUniform1f("pattern_gridsize", gp_style->pattern_gridsize);
+ immUniform2fv("gradient_scale", gp_style->gradient_scale);
+ immUniform2fv("gradient_shift", gp_style->gradient_shift);
+
+ immUniform1f("texture_angle", gp_style->texture_angle);
+ immUniform2fv("texture_scale", gp_style->texture_scale);
+ immUniform2fv("texture_offset", gp_style->texture_offset);
+ immUniform1f("texture_opacity", gp_style->texture_opacity);
+ immUniform1i("t_mix", (gp_style->flag & GP_STYLE_COLOR_TEX_MIX) != 0);
+ immUniform1i("t_flip", (gp_style->flag & GP_STYLE_COLOR_FLIP_FILL) != 0);
#if 0 /* GPXX disabled, not used in annotations */
- /* image texture */
- if ((gp_style->fill_style == GP_STYLE_FILL_STYLE_TEXTURE) || (gp_style->flag & GP_STYLE_COLOR_TEX_MIX)) {
- gp_set_filling_texture(gp_style->ima, gp_style->flag);
- }
+ /* image texture */
+ if ((gp_style->fill_style == GP_STYLE_FILL_STYLE_TEXTURE) || (gp_style->flag & GP_STYLE_COLOR_TEX_MIX)) {
+ gp_set_filling_texture(gp_style->ima, gp_style->flag);
+ }
#endif
- /* Draw all triangles for filling the polygon (cache must be calculated before) */
- immBegin(GPU_PRIM_TRIS, gps->tot_triangles * 3);
- /* TODO: use batch instead of immediate mode, to share vertices */
-
- const bGPDtriangle *stroke_triangle = gps->triangles;
- for (int i = 0; i < gps->tot_triangles; i++, stroke_triangle++) {
- for (int j = 0; j < 3; j++) {
- gp_add_filldata_tobuffer(
- &gps->points[stroke_triangle->verts[j]], stroke_triangle->uv[j],
- pos, texcoord, gps->flag,
- offsx, offsy, winx, winy, diff_mat);
- }
- }
-
- immEnd();
- immUnbindProgram();
+ /* Draw all triangles for filling the polygon (cache must be calculated before) */
+ immBegin(GPU_PRIM_TRIS, gps->tot_triangles * 3);
+ /* TODO: use batch instead of immediate mode, to share vertices */
+
+ const bGPDtriangle *stroke_triangle = gps->triangles;
+ for (int i = 0; i < gps->tot_triangles; i++, stroke_triangle++) {
+ for (int j = 0; j < 3; j++) {
+ gp_add_filldata_tobuffer(&gps->points[stroke_triangle->verts[j]],
+ stroke_triangle->uv[j],
+ pos,
+ texcoord,
+ gps->flag,
+ offsx,
+ offsy,
+ winx,
+ winy,
+ diff_mat);
+ }
+ }
+
+ immEnd();
+ immUnbindProgram();
}
/* ----- Existing Strokes Drawing (3D and Point) ------ */
/* draw a given stroke - just a single dot (only one point) */
-static void gp_draw_stroke_point(
- const bGPDspoint *points, short thickness, short UNUSED(dflag), short sflag,
- int offsx, int offsy, int winx, int winy, const float diff_mat[4][4], const float ink[4])
+static void gp_draw_stroke_point(const bGPDspoint *points,
+ short thickness,
+ short UNUSED(dflag),
+ short sflag,
+ int offsx,
+ int offsy,
+ int winx,
+ int winy,
+ const float diff_mat[4][4],
+ const float ink[4])
{
- const bGPDspoint *pt = points;
+ const bGPDspoint *pt = points;
- /* get final position using parent matrix */
- float fpt[3];
- mul_v3_m4v3(fpt, diff_mat, &pt->x);
+ /* get final position using parent matrix */
+ float fpt[3];
+ mul_v3_m4v3(fpt, diff_mat, &pt->x);
- GPUVertFormat *format = immVertexFormat();
- uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- if (sflag & GP_STROKE_3DSPACE) {
- immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
- }
- else {
- immBindBuiltinProgram(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
+ if (sflag & GP_STROKE_3DSPACE) {
+ immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
+ }
+ else {
+ immBindBuiltinProgram(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
- /* get 2D coordinates of point */
- float co[3] = { 0.0f };
- gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, co);
- copy_v3_v3(fpt, co);
- }
+ /* get 2D coordinates of point */
+ float co[3] = {0.0f};
+ gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, co);
+ copy_v3_v3(fpt, co);
+ }
- gp_set_point_uniform_color(pt, ink);
- /* set point thickness (since there's only one of these) */
- immUniform1f("size", (float)(thickness + 2) * pt->pressure);
+ gp_set_point_uniform_color(pt, ink);
+ /* set point thickness (since there's only one of these) */
+ immUniform1f("size", (float)(thickness + 2) * pt->pressure);
- immBegin(GPU_PRIM_POINTS, 1);
- immVertex3fv(pos, fpt);
- immEnd();
+ immBegin(GPU_PRIM_POINTS, 1);
+ immVertex3fv(pos, fpt);
+ immEnd();
- immUnbindProgram();
+ immUnbindProgram();
}
/* draw a given stroke in 3d (i.e. in 3d-space) */
static void gp_draw_stroke_3d(tGPDdraw *tgpw, short thickness, const float ink[4], bool cyclic)
{
- bGPDspoint *points = tgpw->gps->points;
- int totpoints = tgpw->gps->totpoints;
-
- const float viewport[2] = { (float)tgpw->winx, (float)tgpw->winy };
- float curpressure = points[0].pressure;
- float fpt[3];
-
- /* if cyclic needs more vertex */
- int cyclic_add = (cyclic) ? 1 : 0;
-
- GPUVertFormat *format = immVertexFormat();
- const struct {
- uint pos, color, thickness;
- } attr_id = {
- .pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT),
- .color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT),
- .thickness = GPU_vertformat_attr_add(format, "thickness", GPU_COMP_F32, 1, GPU_FETCH_FLOAT),
- };
-
- immBindBuiltinProgram(GPU_SHADER_GPENCIL_STROKE);
- immUniform2fv("Viewport", viewport);
- immUniform1f("pixsize", tgpw->rv3d->pixsize);
- float obj_scale = tgpw->ob ? (tgpw->ob->scale[0] + tgpw->ob->scale[1] + tgpw->ob->scale[2]) / 3.0f : 1.0f;
-
- immUniform1f("objscale", obj_scale);
- int keep_size = (int)((tgpw->gpd) && (tgpw->gpd->flag & GP_DATA_STROKE_KEEPTHICKNESS));
- immUniform1i("keep_size", keep_size);
- immUniform1f("pixfactor", tgpw->gpd->pixfactor);
- /* xray mode always to 3D space to avoid wrong zdepth calculation (T60051) */
- immUniform1i("xraymode", GP_XRAY_3DSPACE);
- immUniform1i("caps_start", (int)tgpw->gps->caps[0]);
- immUniform1i("caps_end", (int)tgpw->gps->caps[1]);
- immUniform1i("fill_stroke", (int)tgpw->is_fill_stroke);
-
- /* draw stroke curve */
- GPU_line_width(max_ff(curpressure * thickness, 1.0f));
- immBeginAtMost(GPU_PRIM_LINE_STRIP_ADJ, totpoints + cyclic_add + 2);
- const bGPDspoint *pt = points;
-
- for (int i = 0; i < totpoints; i++, pt++) {
- /* first point for adjacency (not drawn) */
- if (i == 0) {
- gp_set_point_varying_color(points, ink, attr_id.color);
-
- if ((cyclic) && (totpoints > 2)) {
- immAttr1f(attr_id.thickness, max_ff((points + totpoints - 1)->pressure * thickness, 1.0f));
- mul_v3_m4v3(fpt, tgpw->diff_mat, &(points + totpoints - 1)->x);
- }
- else {
- immAttr1f(attr_id.thickness, max_ff((points + 1)->pressure * thickness, 1.0f));
- mul_v3_m4v3(fpt, tgpw->diff_mat, &(points + 1)->x);
- }
- immVertex3fv(attr_id.pos, fpt);
- }
- /* set point */
- gp_set_point_varying_color(pt, ink, attr_id.color);
- immAttr1f(attr_id.thickness, max_ff(pt->pressure * thickness, 1.0f));
- mul_v3_m4v3(fpt, tgpw->diff_mat, &pt->x);
- immVertex3fv(attr_id.pos, fpt);
- }
-
- if (cyclic && totpoints > 2) {
- /* draw line to first point to complete the cycle */
- immAttr1f(attr_id.thickness, max_ff(points->pressure * thickness, 1.0f));
- mul_v3_m4v3(fpt, tgpw->diff_mat, &points->x);
- immVertex3fv(attr_id.pos, fpt);
-
- /* now add adjacency point (not drawn) */
- immAttr1f(attr_id.thickness, max_ff((points + 1)->pressure * thickness, 1.0f));
- mul_v3_m4v3(fpt, tgpw->diff_mat, &(points + 1)->x);
- immVertex3fv(attr_id.pos, fpt);
- }
- /* last adjacency point (not drawn) */
- else {
- gp_set_point_varying_color(points + totpoints - 2, ink, attr_id.color);
- immAttr1f(attr_id.thickness, max_ff((points + totpoints - 2)->pressure * thickness, 1.0f));
- mul_v3_m4v3(fpt, tgpw->diff_mat, &(points + totpoints - 2)->x);
- immVertex3fv(attr_id.pos, fpt);
- }
-
- immEnd();
- immUnbindProgram();
+ bGPDspoint *points = tgpw->gps->points;
+ int totpoints = tgpw->gps->totpoints;
+
+ const float viewport[2] = {(float)tgpw->winx, (float)tgpw->winy};
+ float curpressure = points[0].pressure;
+ float fpt[3];
+
+ /* if cyclic needs more vertex */
+ int cyclic_add = (cyclic) ? 1 : 0;
+
+ GPUVertFormat *format = immVertexFormat();
+ const struct {
+ uint pos, color, thickness;
+ } attr_id = {
+ .pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT),
+ .color = GPU_vertformat_attr_add(
+ format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT),
+ .thickness = GPU_vertformat_attr_add(format, "thickness", GPU_COMP_F32, 1, GPU_FETCH_FLOAT),
+ };
+
+ immBindBuiltinProgram(GPU_SHADER_GPENCIL_STROKE);
+ immUniform2fv("Viewport", viewport);
+ immUniform1f("pixsize", tgpw->rv3d->pixsize);
+ float obj_scale = tgpw->ob ?
+ (tgpw->ob->scale[0] + tgpw->ob->scale[1] + tgpw->ob->scale[2]) / 3.0f :
+ 1.0f;
+
+ immUniform1f("objscale", obj_scale);
+ int keep_size = (int)((tgpw->gpd) && (tgpw->gpd->flag & GP_DATA_STROKE_KEEPTHICKNESS));
+ immUniform1i("keep_size", keep_size);
+ immUniform1f("pixfactor", tgpw->gpd->pixfactor);
+ /* xray mode always to 3D space to avoid wrong zdepth calculation (T60051) */
+ immUniform1i("xraymode", GP_XRAY_3DSPACE);
+ immUniform1i("caps_start", (int)tgpw->gps->caps[0]);
+ immUniform1i("caps_end", (int)tgpw->gps->caps[1]);
+ immUniform1i("fill_stroke", (int)tgpw->is_fill_stroke);
+
+ /* draw stroke curve */
+ GPU_line_width(max_ff(curpressure * thickness, 1.0f));
+ immBeginAtMost(GPU_PRIM_LINE_STRIP_ADJ, totpoints + cyclic_add + 2);
+ const bGPDspoint *pt = points;
+
+ for (int i = 0; i < totpoints; i++, pt++) {
+ /* first point for adjacency (not drawn) */
+ if (i == 0) {
+ gp_set_point_varying_color(points, ink, attr_id.color);
+
+ if ((cyclic) && (totpoints > 2)) {
+ immAttr1f(attr_id.thickness, max_ff((points + totpoints - 1)->pressure * thickness, 1.0f));
+ mul_v3_m4v3(fpt, tgpw->diff_mat, &(points + totpoints - 1)->x);
+ }
+ else {
+ immAttr1f(attr_id.thickness, max_ff((points + 1)->pressure * thickness, 1.0f));
+ mul_v3_m4v3(fpt, tgpw->diff_mat, &(points + 1)->x);
+ }
+ immVertex3fv(attr_id.pos, fpt);
+ }
+ /* set point */
+ gp_set_point_varying_color(pt, ink, attr_id.color);
+ immAttr1f(attr_id.thickness, max_ff(pt->pressure * thickness, 1.0f));
+ mul_v3_m4v3(fpt, tgpw->diff_mat, &pt->x);
+ immVertex3fv(attr_id.pos, fpt);
+ }
+
+ if (cyclic && totpoints > 2) {
+ /* draw line to first point to complete the cycle */
+ immAttr1f(attr_id.thickness, max_ff(points->pressure * thickness, 1.0f));
+ mul_v3_m4v3(fpt, tgpw->diff_mat, &points->x);
+ immVertex3fv(attr_id.pos, fpt);
+
+ /* now add adjacency point (not drawn) */
+ immAttr1f(attr_id.thickness, max_ff((points + 1)->pressure * thickness, 1.0f));
+ mul_v3_m4v3(fpt, tgpw->diff_mat, &(points + 1)->x);
+ immVertex3fv(attr_id.pos, fpt);
+ }
+ /* last adjacency point (not drawn) */
+ else {
+ gp_set_point_varying_color(points + totpoints - 2, ink, attr_id.color);
+ immAttr1f(attr_id.thickness, max_ff((points + totpoints - 2)->pressure * thickness, 1.0f));
+ mul_v3_m4v3(fpt, tgpw->diff_mat, &(points + totpoints - 2)->x);
+ immVertex3fv(attr_id.pos, fpt);
+ }
+
+ immEnd();
+ immUnbindProgram();
}
/* ----- Fancy 2D-Stroke Drawing ------ */
/* draw a given stroke in 2d */
-static void gp_draw_stroke_2d(
- const bGPDspoint *points, int totpoints, short thickness_s, short dflag, short sflag,
- bool UNUSED(debug), int offsx, int offsy, int winx, int winy, const float diff_mat[4][4], const float ink[4])
+static void gp_draw_stroke_2d(const bGPDspoint *points,
+ int totpoints,
+ short thickness_s,
+ short dflag,
+ short sflag,
+ bool UNUSED(debug),
+ int offsx,
+ int offsy,
+ int winx,
+ int winy,
+ const float diff_mat[4][4],
+ const float ink[4])
{
- /* otherwise thickness is twice that of the 3D view */
- float thickness = (float)thickness_s * 0.5f;
-
- /* strokes in Image Editor need a scale factor, since units there are not pixels! */
- float scalefac = 1.0f;
- if ((dflag & GP_DRAWDATA_IEDITHACK) && (dflag & GP_DRAWDATA_ONLYV2D)) {
- scalefac = 0.001f;
- }
-
- /* TODO: fancy++ with the magic of shaders */
-
- /* tessellation code - draw stroke as series of connected quads (triangle strips in fact) with connection
- * edges rotated to minimize shrinking artifacts, and rounded endcaps
- */
- {
- const bGPDspoint *pt1, *pt2;
- float s0[2], s1[2]; /* segment 'center' points */
- float pm[2]; /* normal from previous segment. */
- int i;
- float fpt[3];
-
- GPUVertFormat *format = immVertexFormat();
- const struct {
- uint pos, color;
- } attr_id = {
- .pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT),
- .color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT),
- };
-
- immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
- immBegin(GPU_PRIM_TRI_STRIP, totpoints * 2 + 4);
-
- /* get x and y coordinates from first point */
- mul_v3_m4v3(fpt, diff_mat, &points->x);
- gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, s0);
-
- for (i = 0, pt1 = points, pt2 = points + 1; i < (totpoints - 1); i++, pt1++, pt2++) {
- float t0[2], t1[2]; /* tessellated coordinates */
- float m1[2], m2[2]; /* gradient and normal */
- float mt[2], sc[2]; /* gradient for thickness, point for end-cap */
- float pthick; /* thickness at segment point */
-
- /* get x and y coordinates from point2 (point1 has already been computed in previous iteration). */
- mul_v3_m4v3(fpt, diff_mat, &pt2->x);
- gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, s1);
-
- /* calculate gradient and normal - 'angle'=(ny/nx) */
- m1[1] = s1[1] - s0[1];
- m1[0] = s1[0] - s0[0];
- normalize_v2(m1);
- m2[1] = -m1[0];
- m2[0] = m1[1];
-
- /* always use pressure from first point here */
- pthick = (pt1->pressure * thickness * scalefac);
-
- /* color of point */
- gp_set_point_varying_color(pt1, ink, attr_id.color);
-
- /* if the first segment, start of segment is segment's normal */
- if (i == 0) {
- /* draw start cap first
- * - make points slightly closer to center (about halfway across)
- */
- mt[0] = m2[0] * pthick * 0.5f;
- mt[1] = m2[1] * pthick * 0.5f;
- sc[0] = s0[0] - (m1[0] * pthick * 0.75f);
- sc[1] = s0[1] - (m1[1] * pthick * 0.75f);
-
- t0[0] = sc[0] - mt[0];
- t0[1] = sc[1] - mt[1];
- t1[0] = sc[0] + mt[0];
- t1[1] = sc[1] + mt[1];
-
- /* First two points of cap. */
- immVertex2fv(attr_id.pos, t0);
- immVertex2fv(attr_id.pos, t1);
-
- /* calculate points for start of segment */
- mt[0] = m2[0] * pthick;
- mt[1] = m2[1] * pthick;
-
- t0[0] = s0[0] - mt[0];
- t0[1] = s0[1] - mt[1];
- t1[0] = s0[0] + mt[0];
- t1[1] = s0[1] + mt[1];
-
- /* Last two points of start cap (and first two points of first segment). */
- immVertex2fv(attr_id.pos, t0);
- immVertex2fv(attr_id.pos, t1);
- }
- /* if not the first segment, use bisector of angle between segments */
- else {
- float mb[2]; /* bisector normal */
- float athick, dfac; /* actual thickness, difference between thicknesses */
-
- /* calculate gradient of bisector (as average of normals) */
- mb[0] = (pm[0] + m2[0]) / 2;
- mb[1] = (pm[1] + m2[1]) / 2;
- normalize_v2(mb);
-
- /* calculate gradient to apply
- * - as basis, use just pthick * bisector gradient
- * - if cross-section not as thick as it should be, add extra padding to fix it
- */
- mt[0] = mb[0] * pthick;
- mt[1] = mb[1] * pthick;
- athick = len_v2(mt);
- dfac = pthick - (athick * 2);
-
- if (((athick * 2.0f) < pthick) && (IS_EQF(athick, pthick) == 0)) {
- mt[0] += (mb[0] * dfac);
- mt[1] += (mb[1] * dfac);
- }
-
- /* calculate points for start of segment */
- t0[0] = s0[0] - mt[0];
- t0[1] = s0[1] - mt[1];
- t1[0] = s0[0] + mt[0];
- t1[1] = s0[1] + mt[1];
-
- /* Last two points of previous segment, and first two points of current segment. */
- immVertex2fv(attr_id.pos, t0);
- immVertex2fv(attr_id.pos, t1);
- }
-
- /* if last segment, also draw end of segment (defined as segment's normal) */
- if (i == totpoints - 2) {
- /* for once, we use second point's pressure (otherwise it won't be drawn) */
- pthick = (pt2->pressure * thickness * scalefac);
-
- /* color of point */
- gp_set_point_varying_color(pt2, ink, attr_id.color);
-
- /* calculate points for end of segment */
- mt[0] = m2[0] * pthick;
- mt[1] = m2[1] * pthick;
-
- t0[0] = s1[0] - mt[0];
- t0[1] = s1[1] - mt[1];
- t1[0] = s1[0] + mt[0];
- t1[1] = s1[1] + mt[1];
-
- /* Last two points of last segment (and first two points of end cap). */
- immVertex2fv(attr_id.pos, t0);
- immVertex2fv(attr_id.pos, t1);
-
- /* draw end cap as last step
- * - make points slightly closer to center (about halfway across)
- */
- mt[0] = m2[0] * pthick * 0.5f;
- mt[1] = m2[1] * pthick * 0.5f;
- sc[0] = s1[0] + (m1[0] * pthick * 0.75f);
- sc[1] = s1[1] + (m1[1] * pthick * 0.75f);
-
- t0[0] = sc[0] - mt[0];
- t0[1] = sc[1] - mt[1];
- t1[0] = sc[0] + mt[0];
- t1[1] = sc[1] + mt[1];
-
- /* Last two points of end cap. */
- immVertex2fv(attr_id.pos, t0);
- immVertex2fv(attr_id.pos, t1);
- }
-
- /* store computed point2 coordinates as point1 ones of next segment. */
- copy_v2_v2(s0, s1);
- /* store stroke's 'natural' normal for next stroke to use */
- copy_v2_v2(pm, m2);
- }
-
- immEnd();
- immUnbindProgram();
- }
+ /* otherwise thickness is twice that of the 3D view */
+ float thickness = (float)thickness_s * 0.5f;
+
+ /* strokes in Image Editor need a scale factor, since units there are not pixels! */
+ float scalefac = 1.0f;
+ if ((dflag & GP_DRAWDATA_IEDITHACK) && (dflag & GP_DRAWDATA_ONLYV2D)) {
+ scalefac = 0.001f;
+ }
+
+ /* TODO: fancy++ with the magic of shaders */
+
+ /* tessellation code - draw stroke as series of connected quads (triangle strips in fact) with connection
+ * edges rotated to minimize shrinking artifacts, and rounded endcaps
+ */
+ {
+ const bGPDspoint *pt1, *pt2;
+ float s0[2], s1[2]; /* segment 'center' points */
+ float pm[2]; /* normal from previous segment. */
+ int i;
+ float fpt[3];
+
+ GPUVertFormat *format = immVertexFormat();
+ const struct {
+ uint pos, color;
+ } attr_id = {
+ .pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT),
+ .color = GPU_vertformat_attr_add(
+ format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT),
+ };
+
+ immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
+ immBegin(GPU_PRIM_TRI_STRIP, totpoints * 2 + 4);
+
+ /* get x and y coordinates from first point */
+ mul_v3_m4v3(fpt, diff_mat, &points->x);
+ gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, s0);
+
+ for (i = 0, pt1 = points, pt2 = points + 1; i < (totpoints - 1); i++, pt1++, pt2++) {
+ float t0[2], t1[2]; /* tessellated coordinates */
+ float m1[2], m2[2]; /* gradient and normal */
+ float mt[2], sc[2]; /* gradient for thickness, point for end-cap */
+ float pthick; /* thickness at segment point */
+
+ /* get x and y coordinates from point2 (point1 has already been computed in previous iteration). */
+ mul_v3_m4v3(fpt, diff_mat, &pt2->x);
+ gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, s1);
+
+ /* calculate gradient and normal - 'angle'=(ny/nx) */
+ m1[1] = s1[1] - s0[1];
+ m1[0] = s1[0] - s0[0];
+ normalize_v2(m1);
+ m2[1] = -m1[0];
+ m2[0] = m1[1];
+
+ /* always use pressure from first point here */
+ pthick = (pt1->pressure * thickness * scalefac);
+
+ /* color of point */
+ gp_set_point_varying_color(pt1, ink, attr_id.color);
+
+ /* if the first segment, start of segment is segment's normal */
+ if (i == 0) {
+ /* draw start cap first
+ * - make points slightly closer to center (about halfway across)
+ */
+ mt[0] = m2[0] * pthick * 0.5f;
+ mt[1] = m2[1] * pthick * 0.5f;
+ sc[0] = s0[0] - (m1[0] * pthick * 0.75f);
+ sc[1] = s0[1] - (m1[1] * pthick * 0.75f);
+
+ t0[0] = sc[0] - mt[0];
+ t0[1] = sc[1] - mt[1];
+ t1[0] = sc[0] + mt[0];
+ t1[1] = sc[1] + mt[1];
+
+ /* First two points of cap. */
+ immVertex2fv(attr_id.pos, t0);
+ immVertex2fv(attr_id.pos, t1);
+
+ /* calculate points for start of segment */
+ mt[0] = m2[0] * pthick;
+ mt[1] = m2[1] * pthick;
+
+ t0[0] = s0[0] - mt[0];
+ t0[1] = s0[1] - mt[1];
+ t1[0] = s0[0] + mt[0];
+ t1[1] = s0[1] + mt[1];
+
+ /* Last two points of start cap (and first two points of first segment). */
+ immVertex2fv(attr_id.pos, t0);
+ immVertex2fv(attr_id.pos, t1);
+ }
+ /* if not the first segment, use bisector of angle between segments */
+ else {
+ float mb[2]; /* bisector normal */
+ float athick, dfac; /* actual thickness, difference between thicknesses */
+
+ /* calculate gradient of bisector (as average of normals) */
+ mb[0] = (pm[0] + m2[0]) / 2;
+ mb[1] = (pm[1] + m2[1]) / 2;
+ normalize_v2(mb);
+
+ /* calculate gradient to apply
+ * - as basis, use just pthick * bisector gradient
+ * - if cross-section not as thick as it should be, add extra padding to fix it
+ */
+ mt[0] = mb[0] * pthick;
+ mt[1] = mb[1] * pthick;
+ athick = len_v2(mt);
+ dfac = pthick - (athick * 2);
+
+ if (((athick * 2.0f) < pthick) && (IS_EQF(athick, pthick) == 0)) {
+ mt[0] += (mb[0] * dfac);
+ mt[1] += (mb[1] * dfac);
+ }
+
+ /* calculate points for start of segment */
+ t0[0] = s0[0] - mt[0];
+ t0[1] = s0[1] - mt[1];
+ t1[0] = s0[0] + mt[0];
+ t1[1] = s0[1] + mt[1];
+
+ /* Last two points of previous segment, and first two points of current segment. */
+ immVertex2fv(attr_id.pos, t0);
+ immVertex2fv(attr_id.pos, t1);
+ }
+
+ /* if last segment, also draw end of segment (defined as segment's normal) */
+ if (i == totpoints - 2) {
+ /* for once, we use second point's pressure (otherwise it won't be drawn) */
+ pthick = (pt2->pressure * thickness * scalefac);
+
+ /* color of point */
+ gp_set_point_varying_color(pt2, ink, attr_id.color);
+
+ /* calculate points for end of segment */
+ mt[0] = m2[0] * pthick;
+ mt[1] = m2[1] * pthick;
+
+ t0[0] = s1[0] - mt[0];
+ t0[1] = s1[1] - mt[1];
+ t1[0] = s1[0] + mt[0];
+ t1[1] = s1[1] + mt[1];
+
+ /* Last two points of last segment (and first two points of end cap). */
+ immVertex2fv(attr_id.pos, t0);
+ immVertex2fv(attr_id.pos, t1);
+
+ /* draw end cap as last step
+ * - make points slightly closer to center (about halfway across)
+ */
+ mt[0] = m2[0] * pthick * 0.5f;
+ mt[1] = m2[1] * pthick * 0.5f;
+ sc[0] = s1[0] + (m1[0] * pthick * 0.75f);
+ sc[1] = s1[1] + (m1[1] * pthick * 0.75f);
+
+ t0[0] = sc[0] - mt[0];
+ t0[1] = sc[1] - mt[1];
+ t1[0] = sc[0] + mt[0];
+ t1[1] = sc[1] + mt[1];
+
+ /* Last two points of end cap. */
+ immVertex2fv(attr_id.pos, t0);
+ immVertex2fv(attr_id.pos, t1);
+ }
+
+ /* store computed point2 coordinates as point1 ones of next segment. */
+ copy_v2_v2(s0, s1);
+ /* store stroke's 'natural' normal for next stroke to use */
+ copy_v2_v2(pm, m2);
+ }
+
+ immEnd();
+ immUnbindProgram();
+ }
}
/* ----- Strokes Drawing ------ */
@@ -764,335 +814,371 @@ static void gp_draw_stroke_2d(
/* Helper for doing all the checks on whether a stroke can be drawn */
static bool gp_can_draw_stroke(const bGPDstroke *gps, const int dflag)
{
- /* skip stroke if it isn't in the right display space for this drawing context */
- /* 1) 3D Strokes */
- if ((dflag & GP_DRAWDATA_ONLY3D) && !(gps->flag & GP_STROKE_3DSPACE))
- return false;
- if (!(dflag & GP_DRAWDATA_ONLY3D) && (gps->flag & GP_STROKE_3DSPACE))
- return false;
-
- /* 2) Screen Space 2D Strokes */
- if ((dflag & GP_DRAWDATA_ONLYV2D) && !(gps->flag & GP_STROKE_2DSPACE))
- return false;
- if (!(dflag & GP_DRAWDATA_ONLYV2D) && (gps->flag & GP_STROKE_2DSPACE))
- return false;
-
- /* 3) Image Space (2D) */
- if ((dflag & GP_DRAWDATA_ONLYI2D) && !(gps->flag & GP_STROKE_2DIMAGE))
- return false;
- if (!(dflag & GP_DRAWDATA_ONLYI2D) && (gps->flag & GP_STROKE_2DIMAGE))
- return false;
-
- /* skip stroke if it doesn't have any valid data */
- if ((gps->points == NULL) || (gps->totpoints < 1))
- return false;
-
- /* stroke can be drawn */
- return true;
+ /* skip stroke if it isn't in the right display space for this drawing context */
+ /* 1) 3D Strokes */
+ if ((dflag & GP_DRAWDATA_ONLY3D) && !(gps->flag & GP_STROKE_3DSPACE))
+ return false;
+ if (!(dflag & GP_DRAWDATA_ONLY3D) && (gps->flag & GP_STROKE_3DSPACE))
+ return false;
+
+ /* 2) Screen Space 2D Strokes */
+ if ((dflag & GP_DRAWDATA_ONLYV2D) && !(gps->flag & GP_STROKE_2DSPACE))
+ return false;
+ if (!(dflag & GP_DRAWDATA_ONLYV2D) && (gps->flag & GP_STROKE_2DSPACE))
+ return false;
+
+ /* 3) Image Space (2D) */
+ if ((dflag & GP_DRAWDATA_ONLYI2D) && !(gps->flag & GP_STROKE_2DIMAGE))
+ return false;
+ if (!(dflag & GP_DRAWDATA_ONLYI2D) && (gps->flag & GP_STROKE_2DIMAGE))
+ return false;
+
+ /* skip stroke if it doesn't have any valid data */
+ if ((gps->points == NULL) || (gps->totpoints < 1))
+ return false;
+
+ /* stroke can be drawn */
+ return true;
}
/* draw a set of strokes */
static void gp_draw_strokes(tGPDdraw *tgpw)
{
- float tcolor[4];
- float tfill[4];
- short sthickness;
- float ink[4];
-
- GPU_enable_program_point_size();
-
- for (bGPDstroke *gps = tgpw->t_gpf->strokes.first; gps; gps = gps->next) {
- /* check if stroke can be drawn */
- if (gp_can_draw_stroke(gps, tgpw->dflag) == false) {
- continue;
- }
- /* check if the color is visible */
- Material *ma = tgpw->gpd->mat[gps->mat_nr];
- MaterialGPencilStyle *gp_style = (ma) ? ma->gp_style : NULL;
-
- if ((gp_style == NULL) ||
- (gp_style->flag & GP_STYLE_COLOR_HIDE) ||
- /* if onion and ghost flag do not draw*/
- (tgpw->onion && (gp_style->flag & GP_STYLE_COLOR_ONIONSKIN)))
- {
- continue;
- }
-
- /* if disable fill, the colors with fill must be omitted too except fill boundary strokes */
- if ((tgpw->disable_fill == 1) &&
- (gp_style->fill_rgba[3] > 0.0f) &&
- ((gps->flag & GP_STROKE_NOFILL) == 0))
- {
- continue;
- }
-
- /* calculate thickness */
- sthickness = gps->thickness + tgpw->lthick;
-
- if (tgpw->is_fill_stroke) {
- sthickness = (short)max_ii(1, sthickness / 2);
- }
-
- if (sthickness <= 0) {
- continue;
- }
-
- /* check which stroke-drawer to use */
- if (tgpw->dflag & GP_DRAWDATA_ONLY3D) {
- const int no_xray = (tgpw->dflag & GP_DRAWDATA_NO_XRAY);
- int mask_orig = 0;
-
- if (no_xray) {
- glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig);
- glDepthMask(0);
- GPU_depth_test(true);
-
- /* first arg is normally rv3d->dist, but this isn't
- * available here and seems to work quite well without */
- bglPolygonOffset(1.0f, 1.0f);
- }
-
- /* 3D Fill */
- //if ((dflag & GP_DRAWDATA_FILL) && (gps->totpoints >= 3)) {
- if ((gps->totpoints >= 3) && (tgpw->disable_fill != 1)) {
- /* set color using material, tint color and opacity */
- interp_v3_v3v3(tfill, gp_style->fill_rgba, tgpw->tintcolor, tgpw->tintcolor[3]);
- tfill[3] = gp_style->fill_rgba[3] * tgpw->opacity;
- if ((tfill[3] > GPENCIL_ALPHA_OPACITY_THRESH) || (gp_style->fill_style > 0)) {
- const float *color;
- if (!tgpw->onion) {
- color = tfill;
- }
- else {
- if (tgpw->custonion) {
- color = tgpw->tintcolor;
- }
- else {
- ARRAY_SET_ITEMS(tfill, UNPACK3(gp_style->fill_rgba), tgpw->tintcolor[3]);
- color = tfill;
- }
- }
- gp_draw_stroke_fill(
- tgpw->gpd, gps,
- tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy, tgpw->diff_mat, color);
- }
- }
-
- /* 3D Stroke */
- /* set color using material tint color and opacity */
- if (!tgpw->onion) {
- interp_v3_v3v3(tcolor, gp_style->stroke_rgba, tgpw->tintcolor, tgpw->tintcolor[3]);
- tcolor[3] = gp_style->stroke_rgba[3] * tgpw->opacity;
- copy_v4_v4(ink, tcolor);
- }
- else {
- if (tgpw->custonion) {
- copy_v4_v4(ink, tgpw->tintcolor);
- }
- else {
- ARRAY_SET_ITEMS(tcolor, UNPACK3(gp_style->stroke_rgba), tgpw->opacity);
- copy_v4_v4(ink, tcolor);
- }
- }
- if (gp_style->mode == GP_STYLE_MODE_DOTS) {
- /* volumetric stroke drawing */
- if (tgpw->disable_fill != 1) {
- gp_draw_stroke_volumetric_3d(gps->points, gps->totpoints, sthickness, ink);
- }
- }
- else {
- /* 3D Lines - OpenGL primitives-based */
- if (gps->totpoints == 1) {
- if (tgpw->disable_fill != 1) {
- gp_draw_stroke_point(
- gps->points, sthickness, tgpw->dflag, gps->flag,
- tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy,
- tgpw->diff_mat, ink);
- }
- }
- else {
- tgpw->gps = gps;
- gp_draw_stroke_3d(tgpw, sthickness, ink, gps->flag & GP_STROKE_CYCLIC);
- }
- }
- if (no_xray) {
- glDepthMask(mask_orig);
- GPU_depth_test(false);
-
- bglPolygonOffset(0.0, 0.0);
- }
- }
- else {
- /* 2D - Fill */
- if (gps->totpoints >= 3) {
- /* set color using material, tint color and opacity */
- interp_v3_v3v3(tfill, gp_style->fill_rgba, tgpw->tintcolor, tgpw->tintcolor[3]);
- tfill[3] = gp_style->fill_rgba[3] * tgpw->opacity;
- if ((tfill[3] > GPENCIL_ALPHA_OPACITY_THRESH) || (gp_style->fill_style > 0)) {
- const float *color;
- if (!tgpw->onion) {
- color = tfill;
- }
- else {
- if (tgpw->custonion) {
- color = tgpw->tintcolor;
- }
- else {
- ARRAY_SET_ITEMS(tfill, UNPACK3(gp_style->fill_rgba), tgpw->tintcolor[3]);
- color = tfill;
- }
- }
- gp_draw_stroke_fill(
- tgpw->gpd, gps,
- tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy, tgpw->diff_mat, color);
- }
- }
-
- /* 2D Strokes... */
- /* set color using material, tint color and opacity */
- if (!tgpw->onion) {
- interp_v3_v3v3(tcolor, gp_style->stroke_rgba, tgpw->tintcolor, tgpw->tintcolor[3]);
- tcolor[3] = gp_style->stroke_rgba[3] * tgpw->opacity;
- copy_v4_v4(ink, tcolor);
- }
- else {
- if (tgpw->custonion) {
- copy_v4_v4(ink, tgpw->tintcolor);
- }
- else {
- ARRAY_SET_ITEMS(tcolor, UNPACK3(gp_style->stroke_rgba), tgpw->opacity);
- copy_v4_v4(ink, tcolor);
- }
- }
- if (gp_style->mode == GP_STYLE_MODE_DOTS) {
- /* blob/disk-based "volumetric" drawing */
- gp_draw_stroke_volumetric_2d(
- gps->points, gps->totpoints, sthickness, tgpw->dflag, gps->flag,
- tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy, tgpw->diff_mat, ink);
- }
- else {
- /* normal 2D strokes */
- if (gps->totpoints == 1) {
- gp_draw_stroke_point(
- gps->points, sthickness, tgpw->dflag, gps->flag,
- tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy,
- tgpw->diff_mat, ink);
- }
- else {
- gp_draw_stroke_2d(
- gps->points, gps->totpoints, sthickness, tgpw->dflag, gps->flag, false,
- tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy, tgpw->diff_mat, ink);
- }
- }
- }
- }
-
- GPU_disable_program_point_size();
+ float tcolor[4];
+ float tfill[4];
+ short sthickness;
+ float ink[4];
+
+ GPU_enable_program_point_size();
+
+ for (bGPDstroke *gps = tgpw->t_gpf->strokes.first; gps; gps = gps->next) {
+ /* check if stroke can be drawn */
+ if (gp_can_draw_stroke(gps, tgpw->dflag) == false) {
+ continue;
+ }
+ /* check if the color is visible */
+ Material *ma = tgpw->gpd->mat[gps->mat_nr];
+ MaterialGPencilStyle *gp_style = (ma) ? ma->gp_style : NULL;
+
+ if ((gp_style == NULL) || (gp_style->flag & GP_STYLE_COLOR_HIDE) ||
+ /* if onion and ghost flag do not draw*/
+ (tgpw->onion && (gp_style->flag & GP_STYLE_COLOR_ONIONSKIN))) {
+ continue;
+ }
+
+ /* if disable fill, the colors with fill must be omitted too except fill boundary strokes */
+ if ((tgpw->disable_fill == 1) && (gp_style->fill_rgba[3] > 0.0f) &&
+ ((gps->flag & GP_STROKE_NOFILL) == 0)) {
+ continue;
+ }
+
+ /* calculate thickness */
+ sthickness = gps->thickness + tgpw->lthick;
+
+ if (tgpw->is_fill_stroke) {
+ sthickness = (short)max_ii(1, sthickness / 2);
+ }
+
+ if (sthickness <= 0) {
+ continue;
+ }
+
+ /* check which stroke-drawer to use */
+ if (tgpw->dflag & GP_DRAWDATA_ONLY3D) {
+ const int no_xray = (tgpw->dflag & GP_DRAWDATA_NO_XRAY);
+ int mask_orig = 0;
+
+ if (no_xray) {
+ glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig);
+ glDepthMask(0);
+ GPU_depth_test(true);
+
+ /* first arg is normally rv3d->dist, but this isn't
+ * available here and seems to work quite well without */
+ bglPolygonOffset(1.0f, 1.0f);
+ }
+
+ /* 3D Fill */
+ //if ((dflag & GP_DRAWDATA_FILL) && (gps->totpoints >= 3)) {
+ if ((gps->totpoints >= 3) && (tgpw->disable_fill != 1)) {
+ /* set color using material, tint color and opacity */
+ interp_v3_v3v3(tfill, gp_style->fill_rgba, tgpw->tintcolor, tgpw->tintcolor[3]);
+ tfill[3] = gp_style->fill_rgba[3] * tgpw->opacity;
+ if ((tfill[3] > GPENCIL_ALPHA_OPACITY_THRESH) || (gp_style->fill_style > 0)) {
+ const float *color;
+ if (!tgpw->onion) {
+ color = tfill;
+ }
+ else {
+ if (tgpw->custonion) {
+ color = tgpw->tintcolor;
+ }
+ else {
+ ARRAY_SET_ITEMS(tfill, UNPACK3(gp_style->fill_rgba), tgpw->tintcolor[3]);
+ color = tfill;
+ }
+ }
+ gp_draw_stroke_fill(tgpw->gpd,
+ gps,
+ tgpw->offsx,
+ tgpw->offsy,
+ tgpw->winx,
+ tgpw->winy,
+ tgpw->diff_mat,
+ color);
+ }
+ }
+
+ /* 3D Stroke */
+ /* set color using material tint color and opacity */
+ if (!tgpw->onion) {
+ interp_v3_v3v3(tcolor, gp_style->stroke_rgba, tgpw->tintcolor, tgpw->tintcolor[3]);
+ tcolor[3] = gp_style->stroke_rgba[3] * tgpw->opacity;
+ copy_v4_v4(ink, tcolor);
+ }
+ else {
+ if (tgpw->custonion) {
+ copy_v4_v4(ink, tgpw->tintcolor);
+ }
+ else {
+ ARRAY_SET_ITEMS(tcolor, UNPACK3(gp_style->stroke_rgba), tgpw->opacity);
+ copy_v4_v4(ink, tcolor);
+ }
+ }
+ if (gp_style->mode == GP_STYLE_MODE_DOTS) {
+ /* volumetric stroke drawing */
+ if (tgpw->disable_fill != 1) {
+ gp_draw_stroke_volumetric_3d(gps->points, gps->totpoints, sthickness, ink);
+ }
+ }
+ else {
+ /* 3D Lines - OpenGL primitives-based */
+ if (gps->totpoints == 1) {
+ if (tgpw->disable_fill != 1) {
+ gp_draw_stroke_point(gps->points,
+ sthickness,
+ tgpw->dflag,
+ gps->flag,
+ tgpw->offsx,
+ tgpw->offsy,
+ tgpw->winx,
+ tgpw->winy,
+ tgpw->diff_mat,
+ ink);
+ }
+ }
+ else {
+ tgpw->gps = gps;
+ gp_draw_stroke_3d(tgpw, sthickness, ink, gps->flag & GP_STROKE_CYCLIC);
+ }
+ }
+ if (no_xray) {
+ glDepthMask(mask_orig);
+ GPU_depth_test(false);
+
+ bglPolygonOffset(0.0, 0.0);
+ }
+ }
+ else {
+ /* 2D - Fill */
+ if (gps->totpoints >= 3) {
+ /* set color using material, tint color and opacity */
+ interp_v3_v3v3(tfill, gp_style->fill_rgba, tgpw->tintcolor, tgpw->tintcolor[3]);
+ tfill[3] = gp_style->fill_rgba[3] * tgpw->opacity;
+ if ((tfill[3] > GPENCIL_ALPHA_OPACITY_THRESH) || (gp_style->fill_style > 0)) {
+ const float *color;
+ if (!tgpw->onion) {
+ color = tfill;
+ }
+ else {
+ if (tgpw->custonion) {
+ color = tgpw->tintcolor;
+ }
+ else {
+ ARRAY_SET_ITEMS(tfill, UNPACK3(gp_style->fill_rgba), tgpw->tintcolor[3]);
+ color = tfill;
+ }
+ }
+ gp_draw_stroke_fill(tgpw->gpd,
+ gps,
+ tgpw->offsx,
+ tgpw->offsy,
+ tgpw->winx,
+ tgpw->winy,
+ tgpw->diff_mat,
+ color);
+ }
+ }
+
+ /* 2D Strokes... */
+ /* set color using material, tint color and opacity */
+ if (!tgpw->onion) {
+ interp_v3_v3v3(tcolor, gp_style->stroke_rgba, tgpw->tintcolor, tgpw->tintcolor[3]);
+ tcolor[3] = gp_style->stroke_rgba[3] * tgpw->opacity;
+ copy_v4_v4(ink, tcolor);
+ }
+ else {
+ if (tgpw->custonion) {
+ copy_v4_v4(ink, tgpw->tintcolor);
+ }
+ else {
+ ARRAY_SET_ITEMS(tcolor, UNPACK3(gp_style->stroke_rgba), tgpw->opacity);
+ copy_v4_v4(ink, tcolor);
+ }
+ }
+ if (gp_style->mode == GP_STYLE_MODE_DOTS) {
+ /* blob/disk-based "volumetric" drawing */
+ gp_draw_stroke_volumetric_2d(gps->points,
+ gps->totpoints,
+ sthickness,
+ tgpw->dflag,
+ gps->flag,
+ tgpw->offsx,
+ tgpw->offsy,
+ tgpw->winx,
+ tgpw->winy,
+ tgpw->diff_mat,
+ ink);
+ }
+ else {
+ /* normal 2D strokes */
+ if (gps->totpoints == 1) {
+ gp_draw_stroke_point(gps->points,
+ sthickness,
+ tgpw->dflag,
+ gps->flag,
+ tgpw->offsx,
+ tgpw->offsy,
+ tgpw->winx,
+ tgpw->winy,
+ tgpw->diff_mat,
+ ink);
+ }
+ else {
+ gp_draw_stroke_2d(gps->points,
+ gps->totpoints,
+ sthickness,
+ tgpw->dflag,
+ gps->flag,
+ false,
+ tgpw->offsx,
+ tgpw->offsy,
+ tgpw->winx,
+ tgpw->winy,
+ tgpw->diff_mat,
+ ink);
+ }
+ }
+ }
+ }
+
+ GPU_disable_program_point_size();
}
/* ----- General Drawing ------ */
-
/* draw interpolate strokes (used only while operator is running) */
void ED_gp_draw_interpolation(const bContext *C, tGPDinterpolate *tgpi, const int type)
{
- tGPDdraw tgpw;
- ARegion *ar = CTX_wm_region(C);
- RegionView3D *rv3d = ar->regiondata;
- tGPDinterpolate_layer *tgpil;
- Object *obact = CTX_data_active_object(C);
- Depsgraph *depsgraph = CTX_data_depsgraph(C);
-
- float color[4];
-
- UI_GetThemeColor3fv(TH_GP_VERTEX_SELECT, color);
- color[3] = 0.6f;
- int dflag = 0;
- /* if 3d stuff, enable flags */
- if (type == REGION_DRAW_POST_VIEW) {
- dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS);
- }
-
- tgpw.rv3d = rv3d;
- tgpw.depsgraph = depsgraph;
- tgpw.ob = obact;
- tgpw.gpd = tgpi->gpd;
- tgpw.offsx = 0;
- tgpw.offsy = 0;
- tgpw.winx = tgpi->ar->winx;
- tgpw.winy = tgpi->ar->winy;
- tgpw.dflag = dflag;
-
- /* turn on alpha-blending */
- GPU_blend(true);
- for (tgpil = tgpi->ilayers.first; tgpil; tgpil = tgpil->next) {
- /* calculate parent position */
- ED_gpencil_parent_location(depsgraph, obact, tgpi->gpd, tgpil->gpl, tgpw.diff_mat);
- if (tgpil->interFrame) {
- tgpw.gpl = tgpil->gpl;
- tgpw.gpf = tgpil->interFrame;
- tgpw.t_gpf = tgpil->interFrame;
-
- tgpw.lthick = tgpil->gpl->line_change;
- tgpw.opacity = 1.0;
- copy_v4_v4(tgpw.tintcolor, color);
- tgpw.onion = true;
- tgpw.custonion = true;
-
- gp_draw_strokes(&tgpw);
- }
- }
- GPU_blend(false);
+ tGPDdraw tgpw;
+ ARegion *ar = CTX_wm_region(C);
+ RegionView3D *rv3d = ar->regiondata;
+ tGPDinterpolate_layer *tgpil;
+ Object *obact = CTX_data_active_object(C);
+ Depsgraph *depsgraph = CTX_data_depsgraph(C);
+
+ float color[4];
+
+ UI_GetThemeColor3fv(TH_GP_VERTEX_SELECT, color);
+ color[3] = 0.6f;
+ int dflag = 0;
+ /* if 3d stuff, enable flags */
+ if (type == REGION_DRAW_POST_VIEW) {
+ dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS);
+ }
+
+ tgpw.rv3d = rv3d;
+ tgpw.depsgraph = depsgraph;
+ tgpw.ob = obact;
+ tgpw.gpd = tgpi->gpd;
+ tgpw.offsx = 0;
+ tgpw.offsy = 0;
+ tgpw.winx = tgpi->ar->winx;
+ tgpw.winy = tgpi->ar->winy;
+ tgpw.dflag = dflag;
+
+ /* turn on alpha-blending */
+ GPU_blend(true);
+ for (tgpil = tgpi->ilayers.first; tgpil; tgpil = tgpil->next) {
+ /* calculate parent position */
+ ED_gpencil_parent_location(depsgraph, obact, tgpi->gpd, tgpil->gpl, tgpw.diff_mat);
+ if (tgpil->interFrame) {
+ tgpw.gpl = tgpil->gpl;
+ tgpw.gpf = tgpil->interFrame;
+ tgpw.t_gpf = tgpil->interFrame;
+
+ tgpw.lthick = tgpil->gpl->line_change;
+ tgpw.opacity = 1.0;
+ copy_v4_v4(tgpw.tintcolor, color);
+ tgpw.onion = true;
+ tgpw.custonion = true;
+
+ gp_draw_strokes(&tgpw);
+ }
+ }
+ GPU_blend(false);
}
/* wrapper to draw strokes for filling operator */
void ED_gp_draw_fill(tGPDdraw *tgpw)
{
- gp_draw_strokes(tgpw);
+ gp_draw_strokes(tgpw);
}
/* draw a short status message in the top-right corner */
static void UNUSED_FUNCTION(gp_draw_status_text)(const bGPdata *gpd, ARegion *ar)
{
- rcti rect;
+ rcti rect;
- /* Cannot draw any status text when drawing OpenGL Renders */
- if (G.f & G_FLAG_RENDER_VIEWPORT)
- return;
+ /* Cannot draw any status text when drawing OpenGL Renders */
+ if (G.f & G_FLAG_RENDER_VIEWPORT)
+ return;
- /* Get bounds of region - Necessary to avoid problems with region overlap */
- ED_region_visible_rect(ar, &rect);
+ /* Get bounds of region - Necessary to avoid problems with region overlap */
+ ED_region_visible_rect(ar, &rect);
- /* for now, this should only be used to indicate when we are in stroke editmode */
- if (gpd->flag & GP_DATA_STROKE_EDITMODE) {
- const char *printable = IFACE_("GPencil Stroke Editing");
- float printable_size[2];
+ /* for now, this should only be used to indicate when we are in stroke editmode */
+ if (gpd->flag & GP_DATA_STROKE_EDITMODE) {
+ const char *printable = IFACE_("GPencil Stroke Editing");
+ float printable_size[2];
- int font_id = BLF_default();
+ int font_id = BLF_default();
- BLF_width_and_height(font_id, printable, BLF_DRAW_STR_DUMMY_MAX, &printable_size[0], &printable_size[1]);
+ BLF_width_and_height(
+ font_id, printable, BLF_DRAW_STR_DUMMY_MAX, &printable_size[0], &printable_size[1]);
- int xco = (rect.xmax - U.widget_unit) - (int)printable_size[0];
- int yco = (rect.ymax - U.widget_unit);
+ int xco = (rect.xmax - U.widget_unit) - (int)printable_size[0];
+ int yco = (rect.ymax - U.widget_unit);
- /* text label */
- UI_FontThemeColor(font_id, TH_TEXT_HI);
+ /* text label */
+ UI_FontThemeColor(font_id, TH_TEXT_HI);
#ifdef WITH_INTERNATIONAL
- BLF_draw_default(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX);
+ BLF_draw_default(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX);
#else
- BLF_draw_default_ascii(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX);
+ BLF_draw_default_ascii(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX);
#endif
- /* grease pencil icon... */
- // XXX: is this too intrusive?
- GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
- GPU_blend(true);
+ /* grease pencil icon... */
+ // XXX: is this too intrusive?
+ GPU_blend_set_func_separate(
+ GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ GPU_blend(true);
- xco -= U.widget_unit;
- yco -= (int)printable_size[1] / 2;
+ xco -= U.widget_unit;
+ yco -= (int)printable_size[1] / 2;
- UI_icon_draw(xco, yco, ICON_GREASEPENCIL);
+ UI_icon_draw(xco, yco, ICON_GREASEPENCIL);
- GPU_blend(false);
- }
+ GPU_blend(false);
+ }
}