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author | Antonio Vazquez <blendergit@gmail.com> | 2020-06-16 16:28:46 +0300 |
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committer | Antonio Vazquez <blendergit@gmail.com> | 2020-06-16 16:28:46 +0300 |
commit | bc7a4b126afb6789e301c148d8f07e38365c1545 (patch) | |
tree | a82f5af312381b55d355dab2af39b73503696b15 /source/blender/editors/gpencil/gpencil_convert.c | |
parent | e54058b1212202f5386ab53336e32ed01c441126 (diff) |
GPencil: Convert and Bake mesh animation to grease pencil strokes
This patch adds two options:
- Convert a mesh to grease pencil strokes.
- Bake the mesh animation into grease pencil strokes.
Both are related and must be included in the same patch.
Related to tasks: T77629 and T77630
Notice: The conversion is done for mesh edges and it's not considering any visibility clipping. All edges are exported, no matters if it's visible or not.
Example of Convert a Mesh to Grease Pencil strokes:
{F8606028}
This conversion was inspired by the technique used by @luamono in this tweet: https://twitter.com/luamono/status/1239983662176841730
Example of Bake Animation (the video is a little outdate, but the basic functionality is the same, only small changes in UI):
{F8606032}
Reviewed By: mendio, pepeland
Maniphest Tasks: T77629, T77630
Differential Revision: https://developer.blender.org/D7983
Diffstat (limited to 'source/blender/editors/gpencil/gpencil_convert.c')
-rw-r--r-- | source/blender/editors/gpencil/gpencil_convert.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/gpencil/gpencil_convert.c b/source/blender/editors/gpencil/gpencil_convert.c index 78a34cda2f5..f1b8ae61994 100644 --- a/source/blender/editors/gpencil/gpencil_convert.c +++ b/source/blender/editors/gpencil/gpencil_convert.c @@ -54,8 +54,10 @@ #include "BKE_fcurve.h" #include "BKE_global.h" #include "BKE_gpencil.h" +#include "BKE_gpencil_geom.h" #include "BKE_layer.h" #include "BKE_main.h" +#include "BKE_material.h" #include "BKE_object.h" #include "BKE_report.h" #include "BKE_scene.h" |