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authorClément Foucault <foucault.clem@gmail.com>2020-07-29 05:55:21 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-07-29 16:03:02 +0300
commite749643793809248dfc6ffd078be04aec3eeab82 (patch)
treee9b12ab51205aeb344c17ebd0d38d21c76e7cd69 /source/blender/editors/gpencil/gpencil_edit.c
parente4ee9de63899e2da58cdfdd9cbf2ac5bb2e3755a (diff)
GPU: Refactor gpu_texture_image to not use GL calls
This is also a bit of code cleanup, reorganisation. Tried to be DRYed but avoid too much code change to (hopefully) minimize breakage. - GPU: remove TEXTARGET_CUBE_MAP, this is no longer used in the codebase. - GPUTexture: Move compressed texture upload to gpu_texture.cc - GPUTexture: Add per texture Anisotropic filtering switch
Diffstat (limited to 'source/blender/editors/gpencil/gpencil_edit.c')
0 files changed, 0 insertions, 0 deletions