Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorGermano Cavalcante <mano-wii>2021-06-21 22:25:53 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2021-06-21 22:41:50 +0300
commitb11a463e4fcd98f2fff6e05a03e97e71b93b8274 (patch)
tree6d6e3a294e19c75f3dfe2f9a1d06ab96875be04f /source/blender/editors/gpencil/gpencil_fill.c
parentb665ad8621a0db265fd666542d26aed463025db1 (diff)
Refactor: Do not keep a copy of depth buffer in RegionView3D
The depth cache (located in `RegionView3D::depths`) is used for quick and simple occlusion testing in: - particle selection, - "Draw Curve" operator and - "Interactive Light Track to Cursor" operator, However, keeping a texture buffer in cache is not a recommended practice. For displays with high resolution like 8k this represents something around 132MB. Also, currently, each call to `ED_view3d_depth_override` invalidates the depth cache. So that depth is never reused in multiple calls from an operator (this was not the case in blender 2.79). This commit allows to create a depth cache and release it in the same operator. Thus, the buffer is kept in cache for a short time, freeing up space. No functional changes.
Diffstat (limited to 'source/blender/editors/gpencil/gpencil_fill.c')
-rw-r--r--source/blender/editors/gpencil/gpencil_fill.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/gpencil/gpencil_fill.c b/source/blender/editors/gpencil/gpencil_fill.c
index f74e211dd65..5c4e2de6aa8 100644
--- a/source/blender/editors/gpencil/gpencil_fill.c
+++ b/source/blender/editors/gpencil/gpencil_fill.c
@@ -1373,7 +1373,7 @@ static void gpencil_get_depth_array(tGPDfill *tgpf)
/* need to restore the original projection settings before packing up */
view3d_region_operator_needs_opengl(tgpf->win, tgpf->region);
ED_view3d_depth_override(
- tgpf->depsgraph, tgpf->region, tgpf->v3d, NULL, V3D_DEPTH_NO_GPENCIL, false);
+ tgpf->depsgraph, tgpf->region, tgpf->v3d, NULL, V3D_DEPTH_NO_GPENCIL, NULL);
/* Since strokes are so fine, when using their depth we need a margin
* otherwise they might get missed. */