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authorJulian Eisel <julian@blender.org>2020-03-06 18:56:42 +0300
committerJulian Eisel <julian@blender.org>2020-03-06 19:19:23 +0300
commitb2ee1770d4c31078518f4ec9edd5196a41345162 (patch)
tree6b7f6ff9057322245fc3b3407bece3f1c0cb3eb5 /source/blender/editors/gpencil/gpencil_intern.h
parentb825a95ec311a169d33fe21e28418f11a516c82f (diff)
Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
Diffstat (limited to 'source/blender/editors/gpencil/gpencil_intern.h')
-rw-r--r--source/blender/editors/gpencil/gpencil_intern.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/gpencil/gpencil_intern.h b/source/blender/editors/gpencil/gpencil_intern.h
index 69ec11685fb..077b5b88118 100644
--- a/source/blender/editors/gpencil/gpencil_intern.h
+++ b/source/blender/editors/gpencil/gpencil_intern.h
@@ -116,7 +116,7 @@ typedef struct tGPDinterpolate {
/** area where painting originated */
struct ScrArea *sa;
/** region where painting originated */
- struct ARegion *ar;
+ struct ARegion *region;
/** current GP datablock */
struct bGPdata *gpd;
/** current material */
@@ -162,7 +162,7 @@ typedef struct tGPDprimitive {
/** view3d where painting originated */
struct View3D *v3d;
/** region where painting originated */
- struct ARegion *ar;
+ struct ARegion *region;
/** current GP datablock */
struct bGPdata *gpd;
/** current material */
@@ -252,7 +252,7 @@ typedef struct GP_SpaceConversion {
struct bGPDlayer *gpl;
struct ScrArea *sa;
- struct ARegion *ar;
+ struct ARegion *region;
struct View2D *v2d;
rctf *subrect; /* for using the camera rect within the 3d view */
@@ -308,7 +308,7 @@ bool gp_point_xy_to_3d(const GP_SpaceConversion *gsc,
/* helper to convert 2d to 3d */
void gp_stroke_convertcoords_tpoint(struct Scene *scene,
- struct ARegion *ar,
+ struct ARegion *region,
struct Object *ob,
bGPDlayer *gpl,
const struct tGPspoint *point2D,