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author | Philipp Oeser <info@graphics-engineer.com> | 2021-11-03 14:05:43 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2021-11-03 17:03:40 +0300 |
commit | 8b516d8712024af9380fe3f7559c336042d612f5 (patch) | |
tree | 44b3e024566cf161ca28d77781747047de344d26 /source/blender/editors/gpencil/gpencil_primitive.c | |
parent | 2a883432138d15f746dccaa703c50e483189e138 (diff) |
Include node name for socket animation channel UI
The channel names were often indistingushable in animation editors.
Now include the node _name_ (unfortunately, getting the _label_ could
result in bad performance in some circustances -- see previous version
of D13085).
Similar to what rB77744b581d08 did for some VSE strip properties.
ref. T91917
Maniphest Tasks: T91917
Differential Revision: https://developer.blender.org/D13085
Diffstat (limited to 'source/blender/editors/gpencil/gpencil_primitive.c')
0 files changed, 0 insertions, 0 deletions