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authorPhilipp Oeser <info@graphics-engineer.com>2021-11-03 14:05:43 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2021-11-03 17:03:40 +0300
commit8b516d8712024af9380fe3f7559c336042d612f5 (patch)
tree44b3e024566cf161ca28d77781747047de344d26 /source/blender/editors/gpencil/gpencil_primitive.c
parent2a883432138d15f746dccaa703c50e483189e138 (diff)
Include node name for socket animation channel UI
The channel names were often indistingushable in animation editors. Now include the node _name_ (unfortunately, getting the _label_ could result in bad performance in some circustances -- see previous version of D13085). Similar to what rB77744b581d08 did for some VSE strip properties. ref. T91917 Maniphest Tasks: T91917 Differential Revision: https://developer.blender.org/D13085
Diffstat (limited to 'source/blender/editors/gpencil/gpencil_primitive.c')
0 files changed, 0 insertions, 0 deletions