diff options
author | Germano Cavalcante <mano-wii> | 2021-11-02 18:33:28 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2021-11-03 18:10:37 +0300 |
commit | aa0ac0035a0d3601672a0c732e3f8f932a36fc04 (patch) | |
tree | 6eca1da9c1cf3e0e28d17d8e6ed9d3ce8a4e1603 /source/blender/editors/gpencil/gpencil_utils.c | |
parent | 8b516d8712024af9380fe3f7559c336042d612f5 (diff) |
GPencil and Annotation: Use cached depth to perform depth testing operations
Operations such as erasing with occlusion and drawing on the surface
require reading the depth buffer.
However, this is being done with minimal efficiency.
Currently, to read the depth corresponding to each point of the new stroke,
a ReadPixel is called to send a message to the GPU and read the depth of
the corresponding pixel in the VRAM.
The communication between GPU and CPU is known to be a slow operation so
it is good to be avoided.
Therefore, save the entire depth buffer in a cache to be read directly
from the RAM.
(Also the `ED_view3d_autodist_depth` and `ED_view3d_autodist_depth_seg` have
been removed since they are no longer used).
Reviewed By: antoniov, fclem
Differential Revision: https://developer.blender.org/D10894
Diffstat (limited to 'source/blender/editors/gpencil/gpencil_utils.c')
-rw-r--r-- | source/blender/editors/gpencil/gpencil_utils.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/gpencil/gpencil_utils.c b/source/blender/editors/gpencil/gpencil_utils.c index d3640c6eebd..c4319fd7ee2 100644 --- a/source/blender/editors/gpencil/gpencil_utils.c +++ b/source/blender/editors/gpencil/gpencil_utils.c @@ -979,7 +979,7 @@ bool gpencil_point_xy_to_3d(const GP_SpaceConversion *gsc, * to 3D coordinates. * * \param point2D: The screen-space 2D point data to convert. - * \param depth: Depth array (via #ED_view3d_autodist_depth()). + * \param depth: Depth array (via #ED_view3d_depth_read_cached()). * \param r_out: The resulting 2D point data. */ void gpencil_stroke_convertcoords_tpoint(Scene *scene, |