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authorDalai Felinto <dfelinto@gmail.com>2017-11-09 18:11:20 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-11-09 18:23:41 +0300
commitc35f1d05eaa13348d4f33cdb44f6fb62f68e1ba3 (patch)
tree698066b5eade15949b0453796c4d9fc466df42ac /source/blender/editors/gpencil
parent09d26cab0bdde16529debd3e0271252012ba69eb (diff)
Farewell Scene->basact
Diffstat (limited to 'source/blender/editors/gpencil')
-rw-r--r--source/blender/editors/gpencil/drawgpencil.c9
-rw-r--r--source/blender/editors/gpencil/gpencil_utils.c6
2 files changed, 10 insertions, 5 deletions
diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c
index 1b6261a6bef..5d38ab2340a 100644
--- a/source/blender/editors/gpencil/drawgpencil.c
+++ b/source/blender/editors/gpencil/drawgpencil.c
@@ -1669,14 +1669,19 @@ void ED_gpencil_draw_view2d(const bContext *C, bool onlyv2d)
/* draw grease-pencil sketches to specified 3d-view assuming that matrices are already set correctly
* Note: this gets called twice - first time with only3d=true to draw 3d-strokes,
* second time with only3d=false for screen-aligned strokes */
-void ED_gpencil_draw_view3d(wmWindowManager *wm, Scene *scene, View3D *v3d, ARegion *ar, bool only3d)
+void ED_gpencil_draw_view3d(wmWindowManager *wm,
+ Scene *scene,
+ SceneLayer *scene_layer,
+ View3D *v3d,
+ ARegion *ar,
+ bool only3d)
{
int dflag = 0;
RegionView3D *rv3d = ar->regiondata;
int offsx, offsy, winx, winy;
/* check that we have grease-pencil stuff to draw */
- bGPdata *gpd = ED_gpencil_data_get_active_v3d(scene, v3d);
+ bGPdata *gpd = ED_gpencil_data_get_active_v3d(scene, scene_layer);
if (gpd == NULL) return;
/* when rendering to the offscreen buffer we don't want to
diff --git a/source/blender/editors/gpencil/gpencil_utils.c b/source/blender/editors/gpencil/gpencil_utils.c
index 4023a343b22..dfefd1aa745 100644
--- a/source/blender/editors/gpencil/gpencil_utils.c
+++ b/source/blender/editors/gpencil/gpencil_utils.c
@@ -204,15 +204,15 @@ bGPdata *ED_gpencil_data_get_active(const bContext *C)
/* -------------------------------------------------------- */
// XXX: this should be removed... We really shouldn't duplicate logic like this!
-bGPdata *ED_gpencil_data_get_active_v3d(Scene *scene, View3D *v3d)
+bGPdata *ED_gpencil_data_get_active_v3d(Scene *scene, SceneLayer *scene_layer)
{
- BaseLegacy *base = scene->basact;
+ Base *base = scene_layer->basact;
bGPdata *gpd = NULL;
/* We have to make sure active object is actually visible and selected, else we must use default scene gpd,
* to be consistent with ED_gpencil_data_get_active's behavior.
*/
- if (base && TESTBASE(v3d, base)) {
+ if (base && TESTBASE_NEW(base)) {
gpd = base->object->gpd;
}
return gpd ? gpd : scene->gpd;