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authorAntonio Vazquez <blendergit@gmail.com>2020-03-28 17:08:13 +0300
committerAntonio Vazquez <blendergit@gmail.com>2020-03-28 17:08:13 +0300
commita882debee0800049e36639bfb3af115e72791b0c (patch)
tree239321528b2c8f78e45b2e1837bc726b026f708b /source/blender/editors/gpencil
parent7dbf7255c2c0d80cd5baf341232fe103185e64a8 (diff)
Fix T75161: Random UV doesn´t work with fats drawing
Also fixed T75162
Diffstat (limited to 'source/blender/editors/gpencil')
-rw-r--r--source/blender/editors/gpencil/gpencil_paint.c48
1 files changed, 36 insertions, 12 deletions
diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c
index 5ccd8843a3f..1a169f9ec89 100644
--- a/source/blender/editors/gpencil/gpencil_paint.c
+++ b/source/blender/editors/gpencil/gpencil_paint.c
@@ -30,6 +30,7 @@
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
+#include "BLI_hash.h"
#include "BLI_math.h"
#include "BLI_math_geom.h"
#include "BLI_rand.h"
@@ -486,6 +487,7 @@ static void gp_stroke_convertcoords(tGPsdata *p, const float mval[2], float out[
/* Apply jitter to stroke point. */
static void gp_brush_jitter(bGPdata *gpd, tGPspoint *pt, const float amplitude)
{
+ const float axis[2] = {0.0f, 1.0f};
/* Jitter is applied perpendicular to the mouse movement vector (2D space). */
float mvec[2];
/* Mouse movement in ints -> floats. */
@@ -493,16 +495,15 @@ static void gp_brush_jitter(bGPdata *gpd, tGPspoint *pt, const float amplitude)
tGPspoint *pt_prev = pt - 1;
sub_v2_v2v2(mvec, &pt->x, &pt_prev->x);
normalize_v2(mvec);
+ /* Rotate mvec by 90 degrees... */
+ float angle = angle_v2v2(mvec, axis);
+ /* Reduce noise in the direction of the stroke. */
+ mvec[0] *= cos(angle);
+ mvec[1] *= sin(angle);
+
+ /* Scale by displacement amount, and apply. */
+ madd_v2_v2fl(&pt->x, mvec, amplitude * 10.0f);
}
- else {
- mvec[0] = 0.0f;
- mvec[1] = 0.0f;
- }
- /* Rotate mvec by 90 degrees... */
- SWAP(float, mvec[0], mvec[1]);
- mvec[0] -= mvec[0];
- /* Scale by displacement amount, and apply. */
- madd_v2_v2fl(&pt->x, mvec, amplitude);
}
/* apply pressure change depending of the angle of the stroke to simulate a pen with shape */
@@ -788,8 +789,10 @@ static short gp_stroke_addpoint(tGPsdata *p, const float mval[2], float pressure
}
/* apply randomness to uv texture rotation */
if (brush_settings->uv_random > 0.0f) {
- float rand = BLI_rng_get_float(p->rng) * 2.0f - 1.0f;
- pt->uv_rot += rand * M_PI * brush_settings->uv_random;
+ float rand = BLI_hash_int_01(BLI_hash_int_2d((int)pt->x, gpd->runtime.sbuffer_used)) *
+ 2.0f -
+ 1.0f;
+ pt->uv_rot += rand * M_PI_2 * brush_settings->uv_random;
CLAMP(pt->uv_rot, -M_PI_2, M_PI_2);
}
/* apply randomness to color strength */
@@ -3141,7 +3144,7 @@ static void gpencil_add_arc_points(tGPsdata *p, float mval[2], int segments)
if (gpd->runtime.sbuffer_used < 3) {
return;
}
-
+ BrushGpencilSettings *brush_settings = p->brush->gpencil_settings;
int idx_prev = gpd->runtime.sbuffer_used;
/* Add space for new arc points. */
@@ -3206,6 +3209,27 @@ static void gpencil_add_arc_points(tGPsdata *p, float mval[2], int segments)
pt->pressure = pt_prev->pressure;
pt->strength = pt_prev->strength;
+ /* Apply randomness to pressure. */
+ if (brush_settings->draw_random_press > 0.0f) {
+ float rand = BLI_rng_get_float(p->rng) * 2.0f - 1.0f;
+ pt->pressure *= 1.0 + rand * 2.0 * brush_settings->draw_random_press;
+ CLAMP(pt->pressure, GPENCIL_STRENGTH_MIN, 1.0f);
+ }
+ /* Apply randomness to color strength. */
+ if (brush_settings->draw_random_strength) {
+ float rand = BLI_rng_get_float(p->rng) * 2.0f - 1.0f;
+ pt->strength *= 1.0 + rand * brush_settings->draw_random_strength;
+ CLAMP(pt->strength, GPENCIL_STRENGTH_MIN, 1.0f);
+ }
+ /* Apply randomness to uv texture rotation. */
+ if (brush_settings->uv_random > 0.0f) {
+ float rand = BLI_hash_int_01(BLI_hash_int_2d((int)pt->x, gpd->runtime.sbuffer_used + i)) *
+ 2.0f -
+ 1.0f;
+ pt->uv_rot += rand * M_PI_2 * brush_settings->uv_random;
+ CLAMP(pt->uv_rot, -M_PI_2, M_PI_2);
+ }
+
a += step;
}
}