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authorMike Erwin <significant.bit@gmail.com>2017-04-07 22:03:24 +0300
committerMike Erwin <significant.bit@gmail.com>2017-04-07 22:03:24 +0300
commit7a75581d92ad1df005f1da23a84a3d0aea20188e (patch)
tree3698c046f5f7c32e67c039e47aa7df933f97cf96 /source/blender/editors/gpencil
parentd6ae3789a1462931f29b523badb5f2173aa83902 (diff)
OpenGL: transition away from GL_QUADS
Single quads are drawn as a TRIANGLE_FAN, with 4 verts in the same order. Multiple quads now use PRIM_QUADS_XXX and will need further work. Only 8 places still use this. Part of T49043
Diffstat (limited to 'source/blender/editors/gpencil')
-rw-r--r--source/blender/editors/gpencil/drawgpencil.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c
index 229aecc21ae..7e33de7b271 100644
--- a/source/blender/editors/gpencil/drawgpencil.c
+++ b/source/blender/editors/gpencil/drawgpencil.c
@@ -740,7 +740,7 @@ static void gp_draw_stroke_2d(const bGPDspoint *points, int totpoints, short thi
unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
- immBegin(GL_QUADS, (totpoints - 2) * 4 + 12);
+ immBegin(PRIM_QUADS_XXX, (totpoints - 2) * 4 + 12);
for (i = 0, pt1 = points, pt2 = points + 1; i < (totpoints - 1); i++, pt1++, pt2++) {
float s0[2], s1[2]; /* segment 'center' points */