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authorLukas Tönne <lukas.toenne@gmail.com>2014-12-07 14:26:57 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2015-04-20 13:23:46 +0300
commitb70c815ac271927bf8ef49d9b4b927b45f8b2138 (patch)
treea231272dd0bf5bf911cb1955c68f21a8e52ed554 /source/blender/editors/hair
parentd0a1fc8bb0fabf7cd093a1392afc046680e96c93 (diff)
Renamed the edithair files in BKE to editstrands.
The rationale behind this is that the BKE code could be used for modeling hair and fur as well as a number of other features such as grass. The primary addition to BMesh is the limitation to strand-like topology (simple vertex chains, optionally rooted on a mesh surface). The editor code OTOH is quite hair specific, since the result should be suitable for hair simulation, and the workflow should mimick actual hair grooming intuitively. Eventually the hair edit mode could become a generalized strand edit mode with slightly different tool sets for various purposes, but for now it is quite specifically built for hair. Conflicts: source/blender/blenkernel/CMakeLists.txt source/blender/blenkernel/intern/particle.c
Diffstat (limited to 'source/blender/editors/hair')
-rw-r--r--source/blender/editors/hair/hair_edit.c2
-rw-r--r--source/blender/editors/hair/hair_select.c2
-rw-r--r--source/blender/editors/hair/hair_stroke.c2
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/hair/hair_edit.c b/source/blender/editors/hair/hair_edit.c
index 4912adde524..e1e335a431e 100644
--- a/source/blender/editors/hair/hair_edit.c
+++ b/source/blender/editors/hair/hair_edit.c
@@ -48,7 +48,7 @@
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_DerivedMesh.h"
-#include "BKE_edithair.h"
+#include "BKE_editstrands.h"
#include "BKE_paint.h"
#include "BKE_particle.h"
diff --git a/source/blender/editors/hair/hair_select.c b/source/blender/editors/hair/hair_select.c
index 1e7c6646372..cfc908988ea 100644
--- a/source/blender/editors/hair/hair_select.c
+++ b/source/blender/editors/hair/hair_select.c
@@ -43,7 +43,7 @@
#include "BKE_context.h"
#include "BKE_depsgraph.h"
-#include "BKE_edithair.h"
+#include "BKE_editstrands.h"
#include "bmesh.h"
diff --git a/source/blender/editors/hair/hair_stroke.c b/source/blender/editors/hair/hair_stroke.c
index ec34475fc94..3b739551009 100644
--- a/source/blender/editors/hair/hair_stroke.c
+++ b/source/blender/editors/hair/hair_stroke.c
@@ -44,7 +44,7 @@
#include "BKE_brush.h"
#include "BKE_DerivedMesh.h"
-#include "BKE_edithair.h"
+#include "BKE_editstrands.h"
#include "BKE_mesh_sample.h"
#include "bmesh.h"