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authorMike Erwin <significant.bit@gmail.com>2017-03-21 07:11:17 +0300
committerMike Erwin <significant.bit@gmail.com>2017-03-21 07:11:17 +0300
commit0c47923fca9b3eb5d050fa71ccc47c62affcaba0 (patch)
treee81326f66c733c25de010937dcba3d4a80105325 /source/blender/editors/include/BIF_gl.h
parent938613f720f0cd31cb9f4b2dfce0a1a90b10b964 (diff)
OpenGL: remove older matrix macros
Some of these were unused, the others are now handled by GPU_matrix. Part of T49450
Diffstat (limited to 'source/blender/editors/include/BIF_gl.h')
-rw-r--r--source/blender/editors/include/BIF_gl.h14
1 files changed, 0 insertions, 14 deletions
diff --git a/source/blender/editors/include/BIF_gl.h b/source/blender/editors/include/BIF_gl.h
index e264d9e16a3..218bb4b5219 100644
--- a/source/blender/editors/include/BIF_gl.h
+++ b/source/blender/editors/include/BIF_gl.h
@@ -86,19 +86,5 @@ void cpack(unsigned int x);
#define GLA_PIXEL_OFS 0.375f
-
-BLI_INLINE void glTranslate3iv(const int vec[3]) { glTranslatef(UNPACK3_EX((const float), vec, )); }
-BLI_INLINE void glTranslate2iv(const int vec[2]) { glTranslatef(UNPACK2_EX((const float), vec, ), 0.0f); }
-BLI_INLINE void glTranslate3fv(const float vec[3]) { glTranslatef(UNPACK3(vec)); }
-BLI_INLINE void glTranslate2fv(const float vec[2]) { glTranslatef(UNPACK2(vec), 0.0f); }
-
-BLI_INLINE void glScale3iv(const int vec[3]) { glTranslatef(UNPACK3_EX((const float), vec, )); }
-BLI_INLINE void glScale2iv(const int vec[2]) { glTranslatef(UNPACK2_EX((const float), vec, ), 0.0f); }
-BLI_INLINE void glScale3fv(const float vec[3]) { glScalef(UNPACK3(vec)); }
-BLI_INLINE void glScale2fv(const float vec[2]) { glScalef(UNPACK2(vec), 0.0); }
-
-/* v2 versions don't make much sense for rotation */
-BLI_INLINE void glRotate3fv(const float angle, const float vec[3]) { glRotatef(angle, UNPACK3(vec)); }
-
#endif /* #ifdef __BIF_GL_H__ */