diff options
author | Julian Eisel <eiseljulian@gmail.com> | 2015-09-20 18:21:06 +0300 |
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committer | Julian Eisel <eiseljulian@gmail.com> | 2015-09-20 19:03:36 +0300 |
commit | a28a1f11d6fa533b9b12fba28a79bb1df74e218b (patch) | |
tree | 23b208fec1729329eb528125690fdd29392fc54f /source/blender/editors/include/BIF_gl.h | |
parent | 605a2c84903f7e97728cd14d39674c1dd94d539f (diff) |
GL-utils: Add vector transform functions
Might also be useful to have _neg versions of these (done quite often),
but decided to keep it simple for now.
Diffstat (limited to 'source/blender/editors/include/BIF_gl.h')
-rw-r--r-- | source/blender/editors/include/BIF_gl.h | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/source/blender/editors/include/BIF_gl.h b/source/blender/editors/include/BIF_gl.h index 49c808e4f01..e2a24b9fed7 100644 --- a/source/blender/editors/include/BIF_gl.h +++ b/source/blender/editors/include/BIF_gl.h @@ -34,6 +34,7 @@ #define __BIF_GL_H__ #include "GPU_glew.h" +#include "BLI_utildefines.h" /* * these should be phased out. cpack should be replaced in @@ -85,5 +86,20 @@ void cpack(unsigned int x); #define GLA_PIXEL_OFS 0.375f + +BLI_INLINE void glTranslate3fv(const float vec[3]) { glTranslatef(UNPACK3(vec)); } +BLI_INLINE void glTranslate2fv(const float vec[2]) { glTranslatef(UNPACK2(vec), 0.0f); } +BLI_INLINE void glTranslate3dv(const double vec[3]) { glTranslated(UNPACK3(vec)); } +BLI_INLINE void glTranslate2dv(const double vec[2]) { glTranslated(UNPACK2(vec), 0.0f); } + +BLI_INLINE void glScale3fv(const float vec[3]) { glScalef(UNPACK3(vec)); } +BLI_INLINE void glScale2fv(const float vec[2]) { glScalef(UNPACK2(vec), 0.0); } +BLI_INLINE void glScale3dv(const double vec[3]) { glScaled(UNPACK3(vec)); } +BLI_INLINE void glScale2dv(const double vec[2]) { glScaled(UNPACK2(vec), 0.0); } + +/* v2 versions don't make much sense for rotation */ +BLI_INLINE void glRotate3fv(const float angle, const float vec[3]) { glRotatef(angle, UNPACK3(vec)); } +BLI_INLINE void glRotate3dv(const double angle, const double vec[3]) { glRotated(angle, UNPACK3(vec)); } + #endif /* #ifdef __BIF_GL_H__ */ |