diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-02 20:05:54 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-02 20:05:54 +0400 |
commit | 7bbf4b78313df9f6d2c760b527eb36a5d0418b82 (patch) | |
tree | ace55a086362cf5b35174d55442322a793dd32c1 /source/blender/editors/include/BIF_glutil.h | |
parent | c8636ca3dd8bde1cc548ef21fb7a1fd304799164 (diff) |
style cleanup
- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
Diffstat (limited to 'source/blender/editors/include/BIF_glutil.h')
-rw-r--r-- | source/blender/editors/include/BIF_glutil.h | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/source/blender/editors/include/BIF_glutil.h b/source/blender/editors/include/BIF_glutil.h index b5dbf906d84..77c50f9ca6d 100644 --- a/source/blender/editors/include/BIF_glutil.h +++ b/source/blender/editors/include/BIF_glutil.h @@ -55,27 +55,27 @@ extern unsigned char stipple_diag_stripes_neg[128]; /** * Draw a lined (non-looping) arc with the given - * @a radius, starting at angle @a start and arcing - * through @a angle. The arc is centered at the origin + * \a radius, starting at angle \a start and arcing + * through \a angle. The arc is centered at the origin * and drawn in the XY plane. * - * @param start The initial angle (in radians). - * @param angle The length of the arc (in radians). - * @param radius The arc radius. - * @param nsegments The number of segments to use in drawing the arc. + * \param start The initial angle (in radians). + * \param angle The length of the arc (in radians). + * \param radius The arc radius. + * \param nsegments The number of segments to use in drawing the arc. */ void glutil_draw_lined_arc (float start, float angle, float radius, int nsegments); /** - * Draw a filled arc with the given @a radius, - * starting at angle @a start and arcing through - * @a angle. The arc is centered at the origin + * Draw a filled arc with the given \a radius, + * starting at angle \a start and arcing through + * \a angle. The arc is centered at the origin * and drawn in the XY plane. * - * @param start The initial angle (in radians). - * @param angle The length of the arc (in radians). - * @param radius The arc radius. - * @param nsegments The number of segments to use in drawing the arc. + * \param start The initial angle (in radians). + * \param angle The length of the arc (in radians). + * \param radius The arc radius. + * \param nsegments The number of segments to use in drawing the arc. */ void glutil_draw_filled_arc (float start, float angle, float radius, int nsegments); @@ -93,11 +93,11 @@ float glaGetOneFloat (int param); /** * Functions like glRasterPos2i, except ensures that the resulting - * raster position is valid. @a known_good_x and @a known_good_y + * raster position is valid. \a known_good_x and \a known_good_y * should be coordinates of a point known to be within the current * view frustum. - * @attention This routine should be used when the distance of @a x - * and @a y away from the known good point is small (ie. for small icons + * \attention This routine should be used when the distance of \a x + * and \a y away from the known good point is small (ie. for small icons * and for bitmap characters), when drawing large+zoomed images it is * possible for overflow to occur, the glaDrawPixelsSafe routine should * be used instead. @@ -106,20 +106,20 @@ void glaRasterPosSafe2f (float x, float y, float known_good_x, float known_good /** * Functions like a limited glDrawPixels, except ensures that - * the image is displayed onscreen even if the @a x and @a y + * the image is displayed onscreen even if the \a x and \a y * coordinates for would be clipped. The routine respects the * glPixelZoom values, pixel unpacking parameters are _not_ * respected. - * @attention This routine makes many assumptions: the rect data + * \attention This routine makes many assumptions: the rect data * is expected to be in RGBA unsigned byte format, the coordinate * (0.375, 0.375) is assumed to be within the view frustum, and the * modelview and projection matrices are assumed to define a * 1-to-1 mapping to screen space. - * @attention Furthmore, in the case of zoomed or unpixel aligned + * \attention Furthmore, in the case of zoomed or unpixel aligned * images extending outside the view frustum, but still within the * window, some portion of the image may be visible left and/or - * below of the given @a x and @a y coordinates. It is recommended + * below of the given \a x and \a y coordinates. It is recommended * to use the glScissor functionality if images are to be drawn * with an inset view matrix. */ @@ -132,7 +132,7 @@ void glaDrawPixelsSafe (float x, float y, int img_w, int img_h, int row_w, int * clipped when offscreen. The routine respects the glPixelZoom values, * pixel unpacking parameters are _not_ respected. - * @attention This routine makes many assumptions: the rect data + * \attention This routine makes many assumptions: the rect data * is expected to be in RGBA byte or float format, and the * modelview and projection matrices are assumed to define a * 1-to-1 mapping to screen space. @@ -152,7 +152,7 @@ void glaDrawPixelsTexScaled(float x, float y, int img_w, int img_h, int format, * thus no reason to +-0.5 the coordinates or perform other silly * tricks. * - * @param screen_rect The screen rectangle to be defined for 2D drawing. + * \param screen_rect The screen rectangle to be defined for 2D drawing. */ void glaDefine2DArea (struct rcti *screen_rect); @@ -170,17 +170,17 @@ typedef struct gla2DDrawInfo gla2DDrawInfo; * thus no reason to +-0.5 the coordinates or perform other silly * tricks. * - * @param screen_rect The screen rectangle to be used for 2D drawing. - * @param world_rect The world rectangle that the 2D area represented - * by @a screen_rect is supposed to represent. If NULL it is assumed the + * \param screen_rect The screen rectangle to be used for 2D drawing. + * \param world_rect The world rectangle that the 2D area represented + * by \a screen_rect is supposed to represent. If NULL it is assumed the * world has a 1 to 1 mapping to the screen. */ gla2DDrawInfo* glaBegin2DDraw (struct rcti *screen_rect, struct rctf *world_rect); - /** Translate the (@a wo_x, @a wo_y) point from world coordinates into screen space. */ + /** Translate the (\a wo_x, \a wo_y) point from world coordinates into screen space. */ void gla2DDrawTranslatePt (gla2DDrawInfo *di, float wo_x, float wo_y, int *sc_x_r, int *sc_y_r); - /** Translate the @a world point from world coordiantes into screen space. */ + /** Translate the \a world point from world coordiantes into screen space. */ void gla2DDrawTranslatePtv (gla2DDrawInfo *di, float world[2], int screen_r[2]); /* Restores the previous OpenGL state and free's the auxilary |