diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-02-01 02:45:51 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-02-01 02:45:51 +0300 |
commit | 87bbb2d827064a4fd59ffc77cc2dcbc31f02ce4f (patch) | |
tree | 5d9ddb0e6859850825de07d18475797957d1a969 /source/blender/editors/include/BIF_glutil.h | |
parent | 873f2c71252da872f3fd1d9aa2140e3067ba6890 (diff) |
WM Draw Methods now has a new option Automatic (default). This will
set the draw method to triple buffer or overlap depending on the
configuration. Ideally I could get all cases working well with triple
buffer but it's hard in practice. At the moment there are two cases
that use overlap instead:
* opensource ATI drives on linux
* windows software renderer
Also added a utility function to check GPU device/os/driver.
Diffstat (limited to 'source/blender/editors/include/BIF_glutil.h')
-rw-r--r-- | source/blender/editors/include/BIF_glutil.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/include/BIF_glutil.h b/source/blender/editors/include/BIF_glutil.h index e394de613e4..53c725b811c 100644 --- a/source/blender/editors/include/BIF_glutil.h +++ b/source/blender/editors/include/BIF_glutil.h @@ -203,7 +203,6 @@ void bglVertex3f(float x, float y, float z); void bglVertex2fv(float *vec); /* intel gfx cards frontbuffer problem */ void bglFlush(void); -int is_a_really_crappy_intel_card(void); void set_inverted_drawing(int enable); void setlinestyle(int nr); |