diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-04-04 16:20:13 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-04-04 16:20:13 +0400 |
commit | c1b704a11aac13190054f42f2cd21a51c9132758 (patch) | |
tree | e306190d5ee56a621a2f20606b1b864000ad57b6 /source/blender/editors/include/BIF_glutil.h | |
parent | f6add59e912f0496d9cf7a41af8ce6917e7b62d8 (diff) |
Use GLSL display for compositor backdrop and sequencer preview
Now only background images remained to be ported. Plus implement
GLSL for dithering and RGB curves.
Diffstat (limited to 'source/blender/editors/include/BIF_glutil.h')
-rw-r--r-- | source/blender/editors/include/BIF_glutil.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/editors/include/BIF_glutil.h b/source/blender/editors/include/BIF_glutil.h index af2dc884508..dfb02fa9c1b 100644 --- a/source/blender/editors/include/BIF_glutil.h +++ b/source/blender/editors/include/BIF_glutil.h @@ -35,6 +35,8 @@ struct rctf; struct ImBuf; struct bContext; +struct ColorManagedViewSettings; +struct ColorManagedDisplaySettings; void fdrawbezier(float vec[4][3]); void fdrawline(float x1, float y1, float x2, float y2); @@ -213,6 +215,11 @@ void bgl_get_mats(bglMats *mats); /* **** Color management helper functions for GLSL display/transform ***** */ /* Draw imbuf on a screen, preferably using GLSL display transform */ +void glaDrawImBuf_glsl(struct ImBuf *ibuf, float x, float y, int zoomfilter, + struct ColorManagedViewSettings *view_settings, + struct ColorManagedDisplaySettings *display_settings); + +/* Draw imbuf on a screen, preferably using GLSL display transform */ void glaDrawImBuf_glsl_ctx(const struct bContext *C, struct ImBuf *ibuf, float x, float y, int zoomfilter); /* Transform buffer from role to scene linear space using GLSL OCIO conversion */ |