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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-02-01 02:45:51 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-02-01 02:45:51 +0300
commit87bbb2d827064a4fd59ffc77cc2dcbc31f02ce4f (patch)
tree5d9ddb0e6859850825de07d18475797957d1a969 /source/blender/editors/include/BIF_glutil.h
parent873f2c71252da872f3fd1d9aa2140e3067ba6890 (diff)
WM Draw Methods now has a new option Automatic (default). This will
set the draw method to triple buffer or overlap depending on the configuration. Ideally I could get all cases working well with triple buffer but it's hard in practice. At the moment there are two cases that use overlap instead: * opensource ATI drives on linux * windows software renderer Also added a utility function to check GPU device/os/driver.
Diffstat (limited to 'source/blender/editors/include/BIF_glutil.h')
-rw-r--r--source/blender/editors/include/BIF_glutil.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/include/BIF_glutil.h b/source/blender/editors/include/BIF_glutil.h
index e394de613e4..53c725b811c 100644
--- a/source/blender/editors/include/BIF_glutil.h
+++ b/source/blender/editors/include/BIF_glutil.h
@@ -203,7 +203,6 @@ void bglVertex3f(float x, float y, float z);
void bglVertex2fv(float *vec);
/* intel gfx cards frontbuffer problem */
void bglFlush(void);
-int is_a_really_crappy_intel_card(void);
void set_inverted_drawing(int enable);
void setlinestyle(int nr);