Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2013-04-03 19:04:24 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-04-03 19:04:24 +0400
commit03b07a719f186bfed15f9465555ec072a262deaa (patch)
tree2e61627c23fa05bed9fc3812d64106890d0dbf63 /source/blender/editors/include/BIF_glutil.h
parent13ec0cd6c3c74c7f324cefff064bb725cc26fcd2 (diff)
code cleanup: unused functions
Diffstat (limited to 'source/blender/editors/include/BIF_glutil.h')
-rw-r--r--source/blender/editors/include/BIF_glutil.h28
1 files changed, 6 insertions, 22 deletions
diff --git a/source/blender/editors/include/BIF_glutil.h b/source/blender/editors/include/BIF_glutil.h
index 650e4527196..a356821fb53 100644
--- a/source/blender/editors/include/BIF_glutil.h
+++ b/source/blender/editors/include/BIF_glutil.h
@@ -173,35 +173,19 @@ void glaDefine2DArea(struct rcti *screen_rect);
typedef struct gla2DDrawInfo gla2DDrawInfo;
-/** Save the current OpenGL state and initialize OpenGL for 2D
- * rendering. glaEnd2DDraw should be called on the returned structure
- * to free it and to return OpenGL to its previous state. The
- * scissor rectangle is set to match the viewport.
- *
- * See glaDefine2DArea for an explanation of why this function uses integers.
- *
- * \param screen_rect The screen rectangle to be used for 2D drawing.
- * \param world_rect The world rectangle that the 2D area represented
- * by \a screen_rect is supposed to represent. If NULL it is assumed the
- * world has a 1 to 1 mapping to the screen.
- */
-gla2DDrawInfo *glaBegin2DDraw(struct rcti *screen_rect, struct rctf *world_rect);
+/* UNUSED */
+#if 0
-/** Translate the (\a wo_x, \a wo_y) point from world coordinates into screen space. */
-void gla2DDrawTranslatePt(gla2DDrawInfo *di, float wo_x, float wo_y, int *sc_x_r, int *sc_y_r);
-
-/** Translate the \a world point from world coordiantes into screen space. */
+gla2DDrawInfo *glaBegin2DDraw(struct rcti *screen_rect, struct rctf *world_rect);
+void gla2DDrawTranslatePt(gla2DDrawInfo *di, float wo_x, float wo_y, int *sc_x_r, int *sc_y_r);
void gla2DDrawTranslatePtv(gla2DDrawInfo *di, float world[2], int screen_r[2]);
-/* Restores the previous OpenGL state and free's the auxilary
- * gla data.
- */
-void glaEnd2DDraw(gla2DDrawInfo *di);
+void glaEnd2DDraw(gla2DDrawInfo *di);
/** Adjust the transformation mapping of a 2d area */
void gla2DGetMap(gla2DDrawInfo *di, struct rctf *rect);
void gla2DSetMap(gla2DDrawInfo *di, struct rctf *rect);
-
+#endif
/* use this for platform hacks. glPointSize is solved here */
void bglBegin(int mode);