diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-04-03 19:04:24 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-04-03 19:04:24 +0400 |
commit | 03b07a719f186bfed15f9465555ec072a262deaa (patch) | |
tree | 2e61627c23fa05bed9fc3812d64106890d0dbf63 /source/blender/editors/include/BIF_glutil.h | |
parent | 13ec0cd6c3c74c7f324cefff064bb725cc26fcd2 (diff) |
code cleanup: unused functions
Diffstat (limited to 'source/blender/editors/include/BIF_glutil.h')
-rw-r--r-- | source/blender/editors/include/BIF_glutil.h | 28 |
1 files changed, 6 insertions, 22 deletions
diff --git a/source/blender/editors/include/BIF_glutil.h b/source/blender/editors/include/BIF_glutil.h index 650e4527196..a356821fb53 100644 --- a/source/blender/editors/include/BIF_glutil.h +++ b/source/blender/editors/include/BIF_glutil.h @@ -173,35 +173,19 @@ void glaDefine2DArea(struct rcti *screen_rect); typedef struct gla2DDrawInfo gla2DDrawInfo; -/** Save the current OpenGL state and initialize OpenGL for 2D - * rendering. glaEnd2DDraw should be called on the returned structure - * to free it and to return OpenGL to its previous state. The - * scissor rectangle is set to match the viewport. - * - * See glaDefine2DArea for an explanation of why this function uses integers. - * - * \param screen_rect The screen rectangle to be used for 2D drawing. - * \param world_rect The world rectangle that the 2D area represented - * by \a screen_rect is supposed to represent. If NULL it is assumed the - * world has a 1 to 1 mapping to the screen. - */ -gla2DDrawInfo *glaBegin2DDraw(struct rcti *screen_rect, struct rctf *world_rect); +/* UNUSED */ +#if 0 -/** Translate the (\a wo_x, \a wo_y) point from world coordinates into screen space. */ -void gla2DDrawTranslatePt(gla2DDrawInfo *di, float wo_x, float wo_y, int *sc_x_r, int *sc_y_r); - -/** Translate the \a world point from world coordiantes into screen space. */ +gla2DDrawInfo *glaBegin2DDraw(struct rcti *screen_rect, struct rctf *world_rect); +void gla2DDrawTranslatePt(gla2DDrawInfo *di, float wo_x, float wo_y, int *sc_x_r, int *sc_y_r); void gla2DDrawTranslatePtv(gla2DDrawInfo *di, float world[2], int screen_r[2]); -/* Restores the previous OpenGL state and free's the auxilary - * gla data. - */ -void glaEnd2DDraw(gla2DDrawInfo *di); +void glaEnd2DDraw(gla2DDrawInfo *di); /** Adjust the transformation mapping of a 2d area */ void gla2DGetMap(gla2DDrawInfo *di, struct rctf *rect); void gla2DSetMap(gla2DDrawInfo *di, struct rctf *rect); - +#endif /* use this for platform hacks. glPointSize is solved here */ void bglBegin(int mode); |