diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-04-28 12:29:20 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-04-28 12:29:20 +0400 |
commit | 950ed6929792952044a57cad00833bddc8d39f45 (patch) | |
tree | 1211bb92a10b00812512f3613d98fa7f649a120b /source/blender/editors/include/ED_anim_api.h | |
parent | 0281ff408d7cda003b086169ae66a61b4cf9a02c (diff) |
code cleanup:
- replace inline face UV center calc.
- use const float[3] for mesh and uv functions.
- remove unused define
Diffstat (limited to 'source/blender/editors/include/ED_anim_api.h')
-rw-r--r-- | source/blender/editors/include/ED_anim_api.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h index a9affbcd342..391286a2a88 100644 --- a/source/blender/editors/include/ED_anim_api.h +++ b/source/blender/editors/include/ED_anim_api.h @@ -366,7 +366,7 @@ typedef struct bAnimChannelType { /* drawing */ /* get RGB color that is used to draw the majority of the backdrop */ - void (*get_backdrop_color)(bAnimContext *ac, bAnimListElem *ale, float *color); + void (*get_backdrop_color)(bAnimContext *ac, bAnimListElem *ale, float r_color[3]); /* draw backdrop strip for channel */ void (*draw_backdrop)(bAnimContext *ac, bAnimListElem *ale, float yminc, float ymaxc); /* get depth of indention (relative to the depth channel is nested at) */ |