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authorJoshua Leung <aligorith@gmail.com>2015-04-03 15:38:56 +0300
committerJoshua Leung <aligorith@gmail.com>2015-04-03 15:40:01 +0300
commit03f2e5d4a6fce84e81b52b1d46ab1d5e305057d0 (patch)
tree5283aedce9d1ee7f6296d483281c38b53337e5f2 /source/blender/editors/include/ED_anim_api.h
parent6ef7e0a194b4eac66d110b601a807dd5bf4921ab (diff)
Fix: Drawing glitch when renaming animation channels
When renaming animation channels, the old names are no longer drawn behind the text boxes anymore. This used to cause problems if the names were long, or if text boxes were set to have transparent backgrounds. Thanks to kopias for reporting on IRC.
Diffstat (limited to 'source/blender/editors/include/ED_anim_api.h')
-rw-r--r--source/blender/editors/include/ED_anim_api.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h
index 7fd0d35d514..4c7c78df349 100644
--- a/source/blender/editors/include/ED_anim_api.h
+++ b/source/blender/editors/include/ED_anim_api.h
@@ -462,7 +462,7 @@ const bAnimChannelType *ANIM_channel_get_typeinfo(bAnimListElem *ale);
void ANIM_channel_debug_print_info(bAnimListElem *ale, short indent_level);
/* Draw the given channel */
-void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float ymaxc);
+void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float ymaxc, size_t channel_index);
/* Draw the widgets for the given channel */
void ANIM_channel_draw_widgets(const struct bContext *C, bAnimContext *ac, bAnimListElem *ale, struct uiBlock *block, float yminc, float ymaxc, size_t channel_index);