diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-16 08:27:37 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-16 08:35:17 +0300 |
commit | 2f94b170e4e2f62c069eb2ece1f39bace89338fa (patch) | |
tree | c8870cf18fd8ed3659fd32521e66f5f61ee947be /source/blender/editors/include/ED_anim_api.h | |
parent | 5498e7f193e2399b8693ef17803f864103307b4b (diff) |
Cleanup: move motion paths into editors/animation
Having this in blenkernel caused bad level calls to bf_editors_anim,
causing tests that use 'blenkernel' to require almost all libraries.
(complicating gtest linking & causing large binaries).
Diffstat (limited to 'source/blender/editors/include/ED_anim_api.h')
-rw-r--r-- | source/blender/editors/include/ED_anim_api.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h index 6dccc55d3ff..a9dce0a0542 100644 --- a/source/blender/editors/include/ED_anim_api.h +++ b/source/blender/editors/include/ED_anim_api.h @@ -792,4 +792,13 @@ void ED_drivers_editor_init(struct bContext *C, struct ScrArea *sa); /* ************************************************ */ +void animviz_calc_motionpaths(struct Depsgraph *depsgraph, + struct Main *bmain, + struct Scene *scene, + ListBase *targets, + bool restore, + bool current_frame_only); + +void animviz_get_object_motionpaths(struct Object *ob, ListBase *targets); + #endif /* __ED_ANIM_API_H__ */ |