diff options
author | Matt Ebb <matt@mke3.net> | 2009-11-11 08:03:49 +0300 |
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committer | Matt Ebb <matt@mke3.net> | 2009-11-11 08:03:49 +0300 |
commit | bf50cc8b3991f2705f3db0f7a1fb5b4b52e4cbef (patch) | |
tree | c014b34b4491d0805416fdc06fdc989992b975c5 /source/blender/editors/include/ED_anim_api.h | |
parent | 792c4d602db232f2c0027f4e7d2d15ef4370b5f7 (diff) |
Added compositing node support to the animation editors
Now when nodes are keyed, they will show up in the dopesheet/graph editor/etc in a new 'Nodetree' category.
Still a major problem left, nodes need unique names in order for the rna paths to hold animation data properly...
Diffstat (limited to 'source/blender/editors/include/ED_anim_api.h')
-rw-r--r-- | source/blender/editors/include/ED_anim_api.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h index f90d28cd175..5c83d685362 100644 --- a/source/blender/editors/include/ED_anim_api.h +++ b/source/blender/editors/include/ED_anim_api.h @@ -140,6 +140,7 @@ typedef enum eAnim_ChannelType { ANIMTYPE_DSCUR, ANIMTYPE_DSSKEY, ANIMTYPE_DSWOR, + ANIMTYPE_DSNTREE, ANIMTYPE_DSPART, ANIMTYPE_DSMBALL, ANIMTYPE_DSARM, @@ -202,6 +203,7 @@ typedef enum eAnimFilter_Flags { #define EXPANDED_SCEC(sce) ((sce->flag & SCE_DS_COLLAPSED)==0) /* 'Sub-Scene' channels (flags stored in Data block) */ #define FILTER_WOR_SCED(wo) ((wo->flag & WO_DS_EXPAND)) +#define FILTER_NTREE_SCED(ntree) ((ntree->flag & NTREE_DS_EXPAND)) /* 'Object' channels */ #define SEL_OBJC(base) ((base->flag & SELECT)) #define EXPANDED_OBJC(ob) ((ob->nlaflag & OB_ADS_COLLAPSED)==0) |