Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJoshua Leung <aligorith@gmail.com>2009-01-05 12:54:39 +0300
committerJoshua Leung <aligorith@gmail.com>2009-01-05 12:54:39 +0300
commitdf20a12728626372de8a5eb127e57cb2cca40649 (patch)
tree1db0a794e8bd2bcdc899857715859ede024ca564 /source/blender/editors/include/ED_anim_api.h
parent7de52578c044f20b166045eaf5e925c6714f6598 (diff)
2.5 - Animation Fixes + More Porting work in Action Editor
* Added crash fixes for loading old files with Actions/Armatures in them. Was caused by usage of some old globals still and the functions in question not performing NULL checks on the validity of the data they're given. * Added back reorganise action channels tools (shift/ctrl-shif pageup/down) for Action Editor. These are only available in 'Action Mode' only. * Tidied up Action Editor/Dopesheet tools code - removed various unused things, and also, added an API call in anim_deps.c to send the correct notifiers, since I anticipate that they're likely to require a few context checks which would be better to centralise than copy+paste everywhere. Note to Ton: could you have a look at this notifier stuff here? I'm not sure which ones I should be sending... * Also added a few assorted comments in various places
Diffstat (limited to 'source/blender/editors/include/ED_anim_api.h')
-rw-r--r--source/blender/editors/include/ED_anim_api.h14
1 files changed, 13 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h
index 410bd77e483..863446fe59f 100644
--- a/source/blender/editors/include/ED_anim_api.h
+++ b/source/blender/editors/include/ED_anim_api.h
@@ -327,7 +327,19 @@ void ED_update_for_newframe(const struct bContext *C, int mute);
/* pose <-> action syncing */
void ANIM_action_to_pose_sync(struct Object *ob);
-void ANIM_pose_to_action_sync(struct Object *ob);
+void ANIM_pose_to_action_sync(struct Object *ob, struct ScrArea *sa);
+
+
+/* what types of animation data was changed (for sending notifiers from animation tools) */
+enum {
+ ANIM_CHANGED_BOTH= 0,
+ ANIM_CHANGED_KEYFRAMES_VALUES,
+ ANIM_CHANGED_KEYFRAMES_SELECT,
+ ANIM_CHANGED_CHANNELS
+} eAnimData_Changed;
+
+/* Send notifiers on behalf of animation editing tools, based on various context info */
+void ANIM_animdata_send_notifiers(struct bContext *C, bAnimContext *ac, short data_changed);
/* ************************************************* */
/* OPERATORS */