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authorCampbell Barton <ideasman42@gmail.com>2009-09-08 11:35:07 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-09-08 11:35:07 +0400
commit1d0a567023d89b4e397800eeb164512b40336184 (patch)
treef74e408485e26ad12428ab69d7a73621e59583c2 /source/blender/editors/include/ED_anim_api.h
parentfab4bf0816834744664858cdcca96792a6225ca3 (diff)
Curve/Surface Editing
- rename "Nurb" to "Spline" in RNA, eg. bpy.data.curves[0].splines[2].type == 'NURBS' from a user perspective spline is a more generic term while Nurb is misleading when used for beziers and poly lines. - added curve.active_spline property so the python UI can display the last selected curve. - set the active spline when entering editmode (uses first selected spline) - added back Hide Handles as a curve property (removed the global flag), access from the view panel in editmode. - added hide normal option for curve, normal size access for curve and mesh display. - changing orderU/V, endpoints, cyclic, bezierU/V now work in editmode and calls update functions. - entering editmode was crashing with text objects - curve.switch_direction() crashed (own fault from last commit) - Tkey for tilt was overridden by Toolbar, made Tilt Ctrl+T. - OBJECT_OT_mode_set check for compatible modes before running - so curves dont try go into paint mode with V key for eg.
Diffstat (limited to 'source/blender/editors/include/ED_anim_api.h')
-rw-r--r--source/blender/editors/include/ED_anim_api.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h
index af37cd87254..799829a6e87 100644
--- a/source/blender/editors/include/ED_anim_api.h
+++ b/source/blender/editors/include/ED_anim_api.h
@@ -433,9 +433,6 @@ void ED_nla_postop_refresh(bAnimContext *ac);
/* ------------- Utility macros ----------------------- */
-/* checks if the given BezTriple is selected */
-#define BEZSELECTED(bezt) (((bezt)->f2 & SELECT) || ((bezt)->f1 & SELECT) || ((bezt)->f3 & SELECT))
-
/* provide access to Keyframe Type info in BezTriple
* NOTE: this is so that we can change it from being stored in 'hide'
*/