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authorMatt Ebb <matt@mke3.net>2009-11-11 08:03:49 +0300
committerMatt Ebb <matt@mke3.net>2009-11-11 08:03:49 +0300
commitbf50cc8b3991f2705f3db0f7a1fb5b4b52e4cbef (patch)
treec014b34b4491d0805416fdc06fdc989992b975c5 /source/blender/editors/include/ED_anim_api.h
parent792c4d602db232f2c0027f4e7d2d15ef4370b5f7 (diff)
Added compositing node support to the animation editors
Now when nodes are keyed, they will show up in the dopesheet/graph editor/etc in a new 'Nodetree' category. Still a major problem left, nodes need unique names in order for the rna paths to hold animation data properly...
Diffstat (limited to 'source/blender/editors/include/ED_anim_api.h')
-rw-r--r--source/blender/editors/include/ED_anim_api.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h
index f90d28cd175..5c83d685362 100644
--- a/source/blender/editors/include/ED_anim_api.h
+++ b/source/blender/editors/include/ED_anim_api.h
@@ -140,6 +140,7 @@ typedef enum eAnim_ChannelType {
ANIMTYPE_DSCUR,
ANIMTYPE_DSSKEY,
ANIMTYPE_DSWOR,
+ ANIMTYPE_DSNTREE,
ANIMTYPE_DSPART,
ANIMTYPE_DSMBALL,
ANIMTYPE_DSARM,
@@ -202,6 +203,7 @@ typedef enum eAnimFilter_Flags {
#define EXPANDED_SCEC(sce) ((sce->flag & SCE_DS_COLLAPSED)==0)
/* 'Sub-Scene' channels (flags stored in Data block) */
#define FILTER_WOR_SCED(wo) ((wo->flag & WO_DS_EXPAND))
+#define FILTER_NTREE_SCED(ntree) ((ntree->flag & NTREE_DS_EXPAND))
/* 'Object' channels */
#define SEL_OBJC(base) ((base->flag & SELECT))
#define EXPANDED_OBJC(ob) ((ob->nlaflag & OB_ADS_COLLAPSED)==0)