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authorCampbell Barton <ideasman42@gmail.com>2019-04-16 08:27:37 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-16 08:35:17 +0300
commit2f94b170e4e2f62c069eb2ece1f39bace89338fa (patch)
treec8870cf18fd8ed3659fd32521e66f5f61ee947be /source/blender/editors/include/ED_anim_api.h
parent5498e7f193e2399b8693ef17803f864103307b4b (diff)
Cleanup: move motion paths into editors/animation
Having this in blenkernel caused bad level calls to bf_editors_anim, causing tests that use 'blenkernel' to require almost all libraries. (complicating gtest linking & causing large binaries).
Diffstat (limited to 'source/blender/editors/include/ED_anim_api.h')
-rw-r--r--source/blender/editors/include/ED_anim_api.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h
index 6dccc55d3ff..a9dce0a0542 100644
--- a/source/blender/editors/include/ED_anim_api.h
+++ b/source/blender/editors/include/ED_anim_api.h
@@ -792,4 +792,13 @@ void ED_drivers_editor_init(struct bContext *C, struct ScrArea *sa);
/* ************************************************ */
+void animviz_calc_motionpaths(struct Depsgraph *depsgraph,
+ struct Main *bmain,
+ struct Scene *scene,
+ ListBase *targets,
+ bool restore,
+ bool current_frame_only);
+
+void animviz_get_object_motionpaths(struct Object *ob, ListBase *targets);
+
#endif /* __ED_ANIM_API_H__ */