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authorBrecht Van Lommel <brecht@blender.org>2022-03-09 17:02:04 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-03-09 17:07:38 +0300
commitbeaf2baeffc9a15eba53a61460573948319fecf4 (patch)
tree1b08d4b58783f279d79da4c91d0b6f789052299e /source/blender/editors/include/ED_anim_api.h
parentef3d76fbaa37110fd857f3aabff815600e43915a (diff)
Cleanup: fix wrong spelling of texture and indentation
Contributed by luzpaz. Ref D14271, D14270
Diffstat (limited to 'source/blender/editors/include/ED_anim_api.h')
-rw-r--r--source/blender/editors/include/ED_anim_api.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h
index 3402d45fa96..4cae8bdab18 100644
--- a/source/blender/editors/include/ED_anim_api.h
+++ b/source/blender/editors/include/ED_anim_api.h
@@ -577,7 +577,7 @@ typedef struct bAnimChannelType {
void (*get_backdrop_color)(bAnimContext *ac, bAnimListElem *ale, float r_color[3]);
/** Draw backdrop strip for channel. */
void (*draw_backdrop)(bAnimContext *ac, bAnimListElem *ale, float yminc, float ymaxc);
- /** Get depth of indention (relative to the depth channel is nested at). */
+ /** Get depth of indentation (relative to the depth channel is nested at). */
short (*get_indent_level)(bAnimContext *ac, bAnimListElem *ale);
/** Get offset in pixels for the start of the channel (in addition to the indent depth). */
short (*get_offset)(bAnimContext *ac, bAnimListElem *ale);