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authorJoshua Leung <aligorith@gmail.com>2011-06-27 17:04:21 +0400
committerJoshua Leung <aligorith@gmail.com>2011-06-27 17:04:21 +0400
commit26b7d513f17b79797d5d30dd93a06590c91b2b4d (patch)
tree9b02bccf1982b9a1987b7a5e569020eb87bbf753 /source/blender/editors/include/ED_anim_api.h
parentff5dbbe1b875d8354cd9d45f6873efcebd78b008 (diff)
Small bug fixes:
* Removing the last of the owner/ownertype stuff. The bulk of this stuff was removed in Part3 of the refactor, but it seems I forgot to actually remove these struct members at the end of that. * Texture datablocks without animdata aren't skipped immediately anymore. This could lead to texture nodetrees on animdata-less textures getting skipped.
Diffstat (limited to 'source/blender/editors/include/ED_anim_api.h')
-rw-r--r--source/blender/editors/include/ED_anim_api.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h
index 7c23389ed6f..c149102a6a7 100644
--- a/source/blender/editors/include/ED_anim_api.h
+++ b/source/blender/editors/include/ED_anim_api.h
@@ -116,9 +116,6 @@ typedef struct bAnimListElem {
struct ID *id; /* ID block that channel is attached to */
struct AnimData *adt; /* source of the animation data attached to ID block (for convenience) */
-
- void *owner; /* group or channel which acts as this channel's owner */
- short ownertype; /* type of owner */
} bAnimListElem;