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authorJoshua Leung <aligorith@gmail.com>2010-02-09 12:23:29 +0300
committerJoshua Leung <aligorith@gmail.com>2010-02-09 12:23:29 +0300
commit35996857b85355cdf7bffb19afcde08b5c4915f3 (patch)
tree7926e5e5adcd07ef114bbfa7e39bcbce1f6a764f /source/blender/editors/include/ED_anim_api.h
parent3563118ae4af6fc02a368bee9bb501158dee6e4a (diff)
Adding a field for debug type-names to animation channel types to facilitate easier debugging on channel errors.
Diffstat (limited to 'source/blender/editors/include/ED_anim_api.h')
-rw-r--r--source/blender/editors/include/ED_anim_api.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h
index 47eeb476c4d..ea38ab3ab00 100644
--- a/source/blender/editors/include/ED_anim_api.h
+++ b/source/blender/editors/include/ED_anim_api.h
@@ -329,6 +329,10 @@ typedef enum eAnimChannel_Settings {
/* Drawing, mouse handling, and flag setting behaviour... */
typedef struct bAnimChannelType {
+ /* type data */
+ /* name of the channel type, for debugging */
+ char *channel_type_name;
+
/* drawing */
/* get RGB color that is used to draw the majority of the backdrop */
void (*get_backdrop_color)(bAnimContext *ac, bAnimListElem *ale, float *color);