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authorMatt Ebb <matt@mke3.net>2009-09-21 10:43:20 +0400
committerMatt Ebb <matt@mke3.net>2009-09-21 10:43:20 +0400
commitfcab32fa206838caf1c45c0cdf5facc65e2d6918 (patch)
tree8919adf821400e8ddeb464c0ee45a513b2d4ac83 /source/blender/editors/include/ED_anim_api.h
parentad7fab49d4346315cdb3db4bd087714ae45ffc89 (diff)
* Added AnimData for Armature data, for animating armature/bone settings.
This allows you to do funky things like animating the number of segments in a b-bone.
Diffstat (limited to 'source/blender/editors/include/ED_anim_api.h')
-rw-r--r--source/blender/editors/include/ED_anim_api.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h
index 799829a6e87..7e7aba85363 100644
--- a/source/blender/editors/include/ED_anim_api.h
+++ b/source/blender/editors/include/ED_anim_api.h
@@ -137,6 +137,7 @@ typedef enum eAnim_ChannelType {
ANIMTYPE_DSWOR,
ANIMTYPE_DSPART,
ANIMTYPE_DSMBALL,
+ ANIMTYPE_DSARM,
ANIMTYPE_SHAPEKEY, // XXX probably can become depreceated???
@@ -206,6 +207,7 @@ typedef enum eAnimFilter_Flags {
#define FILTER_CUR_OBJD(cu) ((cu->flag & CU_DS_EXPAND))
#define FILTER_PART_OBJD(part) ((part->flag & PART_DS_EXPAND))
#define FILTER_MBALL_OBJD(mb) ((mb->flag2 & MB_DS_EXPAND))
+#define FILTER_ARM_OBJD(arm) ((arm->flag & ARM_DS_EXPAND))
/* 'Sub-object/Action' channels (flags stored in Action) */
#define SEL_ACTC(actc) ((actc->flag & ACT_SELECTED))
#define EXPANDED_ACTC(actc) ((actc->flag & ACT_COLLAPSED)==0)