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authorTon Roosendaal <ton@blender.org>2009-02-25 17:50:40 +0300
committerTon Roosendaal <ton@blender.org>2009-02-25 17:50:40 +0300
commitc3078c94fb48cc1376b170bb3c7ce1f2e14fa2f3 (patch)
tree0a3764a70ec84e373ae5e40889909bedba373f12 /source/blender/editors/include/ED_armature.h
parentc0a6cb950d683f5ef35031cd250d3e8b79f5609e (diff)
2.5
SHIFT+A add armature didn't add a bone yet. :)
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r--source/blender/editors/include/ED_armature.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index 2aeec16f852..290c7bfbcad 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -37,6 +37,7 @@ struct bPoseChannel;
struct wmWindowManager;
struct ListBase;
struct View3D;
+struct RegionView3D;
typedef struct EditBone
{
@@ -102,6 +103,8 @@ struct Bone *get_indexed_bone (struct Object *ob, int index);
float ED_rollBoneToVector(EditBone *bone, float new_up_axis[3]);
EditBone *ED_armature_bone_get_mirrored(struct ListBase *edbo, EditBone *ebo); // XXX this is needed for populating the context iterators
+void add_primitive_bone(struct Scene *scene, struct View3D *v3d, struct RegionView3D *rv3d);
+
void transform_armature_mirror_update(struct Object *obedit);
void clear_armature(struct Scene *scene, struct Object *ob, char mode);
void create_vgroups_from_armature(struct Scene *scene, struct Object *ob, struct Object *par);